Files
Polaris/code/game/machinery/wall_frames.dm
2015-10-16 12:35:27 -04:00

77 lines
2.1 KiB
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/obj/item/frame
name = "frame"
desc = "Used for building machines."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire_bitem"
flags = CONDUCT
var/build_machine_type
var/refund_amt = 2
var/refund_type = /obj/item/stack/material/steel
var/reverse = 0 //if resulting object faces opposite its dir (like light fixtures)
/obj/item/frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new refund_type( get_turf(src.loc), refund_amt)
qdel(src)
return
..()
/obj/item/frame/proc/try_build(turf/on_wall)
if(!build_machine_type)
return
if (get_dist(on_wall,usr)>1)
return
var/ndir
if(reverse)
ndir = get_dir(usr,on_wall)
else
ndir = get_dir(on_wall,usr)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "<span class='danger'>\The [src] Alarm cannot be placed on this spot.</span>"
return
if (A.requires_power == 0 || A.name == "Space")
usr << "<span class='danger'>\The [src] Alarm cannot be placed in this area.</span>"
return
if(gotwallitem(loc, ndir))
usr << "<span class='danger'>There's already an item on this wall!</span>"
return
var/obj/machinery/M = new build_machine_type(loc, ndir, 1)
M.fingerprints = src.fingerprints
M.fingerprintshidden = src.fingerprintshidden
M.fingerprintslast = src.fingerprintslast
qdel(src)
/obj/item/frame/fire_alarm
name = "fire alarm frame"
desc = "Used for building fire alarms."
build_machine_type = /obj/machinery/firealarm
/obj/item/frame/air_alarm
name = "air alarm frame"
desc = "Used for building air alarms."
build_machine_type = /obj/machinery/alarm
/obj/item/frame/light
name = "light fixture frame"
desc = "Used for building lights."
icon = 'icons/obj/lighting.dmi'
icon_state = "tube-construct-item"
build_machine_type = /obj/machinery/light_construct
reverse = 1
/obj/item/frame/light/small
name = "small light fixture frame"
icon_state = "bulb-construct-item"
refund_amt = 1
build_machine_type = /obj/machinery/light_construct/small