Files
Polaris/code/game/objects/items/devices/floor_painter.dm
PsiOmegaDelta 8a1b414e28 Floor painter, turf, and decal tweaks.
Makes several custom color definitions, utilized by the floor painter, floor tiles, decals, etc.
Colored floor turfs now use a white icon state and applies a color, similar to the corresponding decals. This ensures they have the same color tone (was slightly off previously).
Colored floor tiles also use a white icon state and color application.
Removes now unused item states.
2015-09-21 15:14:13 +02:00

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/obj/item/device/floor_painter
name = "floor painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
var/decal = "remove all decals"
var/paint_dir = "precise"
var/paint_colour = "white"
var/list/decals = list(
"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
"1" = list("path" = /obj/effect/floor_decal/sign),
"2" = list("path" = /obj/effect/floor_decal/sign/two),
"A" = list("path" = /obj/effect/floor_decal/sign/a),
"B" = list("path" = /obj/effect/floor_decal/sign/b),
"C" = list("path" = /obj/effect/floor_decal/sign/c),
"D" = list("path" = /obj/effect/floor_decal/sign/d),
"Ex" = list("path" = /obj/effect/floor_decal/sign/ex),
"M" = list("path" = /obj/effect/floor_decal/sign/m),
"CMO" = list("path" = /obj/effect/floor_decal/sign/cmo),
"V" = list("path" = /obj/effect/floor_decal/sign/v),
"Psy" = list("path" = /obj/effect/floor_decal/sign/p),
"remove all decals" = list("path" = /obj/effect/floor_decal/reset)
)
var/list/paint_dirs = list(
"north" = NORTH,
"northwest" = NORTHWEST,
"west" = WEST,
"southwest" = SOUTHWEST,
"south" = SOUTH,
"southeast" = SOUTHEAST,
"east" = EAST,
"northeast" = NORTHEAST,
"precise" = 0
)
var/list/paint_colours = list(
"white" = COLOR_WHITE,
"light gray" = COLOR_SILVER,
"dark gray" = COLOR_GRAY,
"blue-gray" = COLOR_BLUE_GRAY,
"pale blue-gray" = COLOR_PALE_BLUE_GRAY,
"green-gray" = COLOR_GREEN_GRAY,
"pale green-gray" = COLOR_PALE_GREEN_GRAY,
"red-gray" = COLOR_RED_GRAY,
"pale red-gray" = COLOR_PALE_RED_GRAY,
"purple-gray" = COLOR_PURPLE_GRAY,
"pale purple-gray" = COLOR_PALE_PURPLE_GRAY,
"black" = COLOR_BLACK,
"red" = COLOR_RED,
"dark red" = COLOR_MAROON,
"yellow" = COLOR_YELLOW,
"dark yellow" = COLOR_OLIVE,
"green" = COLOR_LIME,
"dark green" = COLOR_GREEN,
"cyan" = COLOR_CYAN,
"teal" = COLOR_TEAL,
"blue" = COLOR_BLUE,
"dark blue" = COLOR_NAVY,
"magenta" = COLOR_PINK,
"purple" = COLOR_PURPLE,
"orange" = COLOR_ORANGE,
"dark orange" = COLOR_DARK_ORANGE,
"dark brown" = COLOR_DARK_BROWN,
"brown" = COLOR_BROWN,
"pale brown" = COLOR_BEIGE
)
/obj/item/device/floor_painter/afterattack(var/atom/A, var/mob/user, proximity, params)
if(!proximity)
return
var/turf/simulated/floor/F = A
if(!istype(F))
user << "<span class='warning'>\The [src] can only be used on station flooring.</span>"
return
if(!F.flooring || !F.flooring.can_paint || F.broken || F.burnt)
user << "<span class='warning'>\The [src] cannot paint broken or missing tiles.</span>"
return
var/list/decal_data = decals[decal]
var/config_error
if(!islist(decal_data))
config_error = 1
var/painting_decal
if(!config_error)
painting_decal = decal_data["path"]
if(!ispath(painting_decal))
config_error = 1
if(config_error)
user << "<span class='warning'>\The [src] flashes an error light. You might need to reconfigure it.</span>"
return
if(F.decals && F.decals.len > 5 && painting_decal != /obj/effect/floor_decal/reset)
user << "<span class='warning'>\The [F] has been painted too much; you need to clear it off.</span>"
return
var/painting_dir = 0
if(paint_dir == "precise")
if(!decal_data["precise"])
painting_dir = user.dir
else
var/list/mouse_control = params2list(params)
var/mouse_x = text2num(mouse_control["icon-x"])
var/mouse_y = text2num(mouse_control["icon-y"])
if(isnum(mouse_x) && isnum(mouse_y))
if(mouse_x <= 16)
if(mouse_y <= 16)
painting_dir = WEST
else
painting_dir = NORTH
else
if(mouse_y <= 16)
painting_dir = SOUTH
else
painting_dir = EAST
else
painting_dir = user.dir
else if(paint_dirs[paint_dir])
painting_dir = paint_dirs[paint_dir]
var/painting_colour
if(paint_colour && !isnull(paint_colours[paint_colour]) && decal_data["coloured"])
painting_colour = paint_colours[paint_colour]
new painting_decal(F, painting_dir, painting_colour)
/obj/item/device/floor_painter/attack_self(mob/user as mob)
var/choice = input("Do you wish to change the decal type, paint direction, or paint colour?") as null|anything in list("Decal","Direction", "Colour")
if(choice == "Decal")
var/new_decal = input("Select a decal.") as null|anything in decals
if(new_decal && !isnull(decals[new_decal]))
decal = new_decal
user << "<span class='notice'>You set \the [src] decal to '[decal]'.</span>"
else if(choice == "Direction")
var/new_dir = input("Select a direction.") as null|anything in paint_dirs
if(new_dir && !isnull(paint_dirs[new_dir]))
paint_dir = new_dir
user << "<span class='notice'>You set \the [src] direction to '[paint_dir]'.</span>"
else if(choice == "Colour")
var/new_colour = input("Select a colour.") as null|anything in paint_colours
if(new_colour && !isnull(paint_colours[new_colour]))
paint_colour = new_colour
user << "<span class='notice'>You set \the [src] colour to '[paint_colour]'.</span>"
/obj/item/device/floor_painter/examine(mob/user)
..(user)
user << "It is configured to produce the '[decal]' decal with a direction of '[paint_dir]' using [paint_colour] paint."
/obj/item/device/floor_painter/verb/choose_colour(new_colour in paint_colours)
set name = "Choose Colour"
set desc = "Choose a floor painter colour."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if(new_colour && !isnull(paint_colours[new_colour]))
paint_colour = new_colour
usr << "<span class='notice'>You set \the [src] colour to '[paint_colour]'.</span>"
/obj/item/device/floor_painter/verb/choose_decal(new_decal in decals)
set name = "Choose Decal"
set desc = "Choose a floor painter decal."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if(new_decal && !isnull(decals[new_decal]))
decal = new_decal
usr << "<span class='notice'>You set \the [src] decal to '[decal]'.</span>"
/obj/item/device/floor_painter/verb/choose_direction(new_dir in paint_dirs)
set name = "Choose Direction"
set desc = "Choose a floor painter direction."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if(new_dir && !isnull(paint_dirs[new_dir]))
paint_dir = new_dir
usr << "<span class='notice'>You set \the [src] direction to '[paint_dir]'.</span>"