Files
Polaris/code/game/objects/items/weapons/RSF.dm
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00

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/*
CONTAINS:
RSF
*/
/obj/item/weapon/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
var/stored_matter = 30
var/mode = 1
w_class = 3.0
/obj/item/weapon/rsf/examine(mob/user)
if(..(user, 0))
user << "It currently holds [stored_matter]/30 fabrication-units."
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/rcd_ammo))
if ((stored_matter + 10) > 30)
user << "The RSF can't hold any more matter."
return
qdel(W)
stored_matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
user << "The RSF now holds [stored_matter]/30 fabrication-units."
return
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
if (mode == 1)
mode = 2
user << "Changed dispensing mode to 'Drinking Glass'"
return
if (mode == 2)
mode = 3
user << "Changed dispensing mode to 'Paper'"
return
if (mode == 3)
mode = 4
user << "Changed dispensing mode to 'Pen'"
return
if (mode == 4)
mode = 5
user << "Changed dispensing mode to 'Dice Pack'"
return
if (mode == 5)
mode = 1
user << "Changed dispensing mode to 'Cigarette'"
return
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(istype(user,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = user
if(R.stat || !R.cell || R.cell.charge <= 0)
return
else
if(stored_matter <= 0)
return
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 0
var/obj/product
switch(mode)
if(1)
product = new /obj/item/clothing/mask/smokable/cigarette()
used_energy = 10
if(2)
product = new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass()
used_energy = 50
if(3)
product = new /obj/item/weapon/paper()
used_energy = 10
if(4)
product = new /obj/item/weapon/pen()
used_energy = 50
if(5)
product = new /obj/item/weapon/storage/pill_bottle/dice()
used_energy = 200
user << "Dispensing [product ? product : "product"]..."
product.loc = get_turf(A)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.cell)
R.cell.use(used_energy)
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."