Files
Polaris/code/game/objects/items/weapons/gift_wrappaper.dm
2015-11-08 10:09:14 -05:00

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/* Gifts and wrapping paper
* Contains:
* Gifts
* Wrapping Paper
*/
/*
* Gifts
*/
/obj/item/weapon/a_gift
name = "gift"
desc = "PRESENTS!!!! eek!"
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
item_state = "gift1"
/obj/item/weapon/a_gift/New()
..()
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
if(w_class > 0 && w_class < 4)
icon_state = "gift[w_class]"
else
icon_state = "gift[pick(1, 2, 3)]"
return
/obj/item/weapon/gift/attack_self(mob/user as mob)
user.drop_item()
if(src.gift)
user.put_in_active_hand(gift)
src.gift.add_fingerprint(user)
else
user << "<span class='warning'>The gift was empty!</span>"
qdel(src)
return
/obj/item/weapon/a_gift/ex_act()
qdel(src)
return
/obj/effect/spresent/relaymove(mob/user as mob)
if (user.stat)
return
user << "<span class='warning'>You can't move.</span>"
/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (!istype(W, /obj/item/weapon/wirecutters))
user << "<span class='warning'>I need wirecutters for that.</span>"
return
user << "<span class='notice'>You cut open the present.</span>"
for(var/mob/M in src) //Should only be one but whatever.
M.loc = src.loc
if (M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
qdel(src)
/obj/item/weapon/a_gift/attack_self(mob/M as mob)
var/gift_type = pick(/obj/item/weapon/sord,
/obj/item/weapon/storage/wallet,
/obj/item/weapon/storage/photo_album,
/obj/item/weapon/storage/box/snappops,
/obj/item/weapon/storage/fancy/crayons,
/obj/item/weapon/storage/backpack/holding,
/obj/item/weapon/storage/belt/champion,
/obj/item/weapon/soap/deluxe,
/obj/item/weapon/pickaxe/silver,
/obj/item/weapon/pen/invisible,
/obj/item/weapon/lipstick/random,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/corncob,
/obj/item/weapon/contraband/poster,
/obj/item/weapon/book/manual/barman_recipes,
/obj/item/weapon/book/manual/chef_recipes,
/obj/item/weapon/bikehorn,
/obj/item/weapon/beach_ball,
/obj/item/weapon/beach_ball/holoball,
/obj/item/weapon/banhammer,
/obj/item/toy/balloon,
/obj/item/toy/blink,
/obj/item/toy/crossbow,
/obj/item/weapon/gun/projectile/revolver/capgun,
/obj/item/toy/katana,
/obj/item/toy/prize/deathripley,
/obj/item/toy/prize/durand,
/obj/item/toy/prize/fireripley,
/obj/item/toy/prize/gygax,
/obj/item/toy/prize/honk,
/obj/item/toy/prize/marauder,
/obj/item/toy/prize/mauler,
/obj/item/toy/prize/odysseus,
/obj/item/toy/prize/phazon,
/obj/item/toy/prize/ripley,
/obj/item/toy/prize/seraph,
/obj/item/toy/spinningtoy,
/obj/item/toy/sword,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
/obj/item/device/paicard,
/obj/item/device/violin,
/obj/item/weapon/storage/belt/utility/full,
/obj/item/clothing/accessory/horrible)
if(!ispath(gift_type,/obj/item)) return
var/obj/item/I = new gift_type(M)
M.remove_from_mob(src)
M.put_in_hands(I)
I.add_fingerprint(M)
qdel(src)
return
/*
* Wrapping Paper
*/
/obj/item/weapon/wrapping_paper
name = "wrapping paper"
desc = "You can use this to wrap items in."
icon = 'icons/obj/items.dmi'
icon_state = "wrap_paper"
var/amount = 20.0
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (!( locate(/obj/structure/table, src.loc) ))
user << "<span class='warning'>You MUST put the paper on a table!</span>"
if (W.w_class < 4)
if ((istype(user.l_hand, /obj/item/weapon/wirecutters) || istype(user.r_hand, /obj/item/weapon/wirecutters)))
var/a_used = 2 ** (src.w_class - 1)
if (src.amount < a_used)
user << "<span class='warning'>You need more paper!</span>"
return
else
if(istype(W, /obj/item/smallDelivery) || istype(W, /obj/item/weapon/gift)) //No gift wrapping gifts!
return
src.amount -= a_used
user.drop_item()
var/obj/item/weapon/gift/G = new /obj/item/weapon/gift( src.loc )
G.size = W.w_class
G.w_class = G.size + 1
G.icon_state = text("gift[]", G.size)
G.gift = W
W.loc = G
G.add_fingerprint(user)
W.add_fingerprint(user)
src.add_fingerprint(user)
if (src.amount <= 0)
new /obj/item/weapon/c_tube( src.loc )
qdel(src)
return
else
user << "<span class='warning'>You need scissors!</span>"
else
user << "<span class='warning'>The object is FAR too large!</span>"
return
/obj/item/weapon/wrapping_paper/examine(mob/user)
if(..(user, 1))
user << text("There is about [] square units of paper left!", src.amount)
/obj/item/weapon/wrapping_paper/attack(mob/target as mob, mob/user as mob)
if (!istype(target, /mob/living/carbon/human)) return
var/mob/living/carbon/human/H = target
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket) || H.stat)
if (src.amount > 2)
var/obj/effect/spresent/present = new /obj/effect/spresent (H.loc)
src.amount -= 2
if (H.client)
H.client.perspective = EYE_PERSPECTIVE
H.client.eye = present
H.loc = present
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been wrapped with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to wrap [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(user)] used [src] to wrap [key_name(H)]")
else
user << "<span class='warning'>You need more paper.</span>"
else
user << "They are moving around too much. A straightjacket would help."