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- Added jumpskirts to their department lockers. - Fixed minor code issue with the QM skirt - Single scientist wardrobe added to research rest room - Removed robust cola machine from gateway, added laptop vendor in its stead. - Two universal recorders added to the main map. Captain's office and art storage. - Adjusted and added cameras to the doc area to improve coverage. - Adjusted cameras in primary hallway leading to the dock for coverage purposes. - Added newscaster to central park. - Finalized work on the large dorms/visitor housing. - Added CM sprite for frag grenades for our grenades, also lessened the size of the explosion to (-1,-1,3) from (-1, -1, 4) in a vain attempt to make the blast radius smaller. They shouldn't be too much weaker but... - Sprite for a box of frag grenades added, box of 7 frag grenades also added to code. - Two merc op TTVs removed, one left behind. One box of frags and 6 blocks of c4 added to merc op shuttle in their stead. - One box of frag grenades added to ERT armory.
16 lines
654 B
Plaintext
16 lines
654 B
Plaintext
/obj/item/weapon/grenade/explosive
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desc = "A fragmentation grenade, optimized for harming personnel without causing massive structural damage."
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name = "frag grenade"
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icon = 'icons/obj/grenade.dmi'
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det_time = 50
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icon_state = "frggrenade"
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item_state = "frggrenade"
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3)
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/obj/item/weapon/grenade/explosive/prime()
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..()
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spawn(0)
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explosion(src.loc,-1,-1,2) //If you're within two tiles of the grenade, you get hit twice, which tends to do 50+ brute and cause fractures.
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explosion(src.loc,-1,-1,3) //This is preferable to increasing the severity, so we don't decap with frags.
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qdel(src)
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return |