Files
Polaris/code/game/objects/items/weapons/grenades/explosive.dm
Woodrat b8c0c5ca5d Woodrat Work 7.8 "Tiny mini skirt edition"
- Added jumpskirts to their department lockers.
- Fixed minor code issue with the QM skirt
- Single scientist wardrobe added to research rest room
- Removed robust cola machine from gateway, added laptop vendor in its stead.
- Two universal recorders added to the main map. Captain's office and art storage.
- Adjusted and added cameras to the doc area to improve coverage.
- Adjusted cameras in primary hallway leading to the dock for coverage purposes.
- Added newscaster to central park.
- Finalized work on the large dorms/visitor housing.
- Added CM sprite for frag grenades for our grenades, also lessened the size of the explosion to (-1,-1,3) from (-1, -1, 4) in a vain attempt to make the blast radius smaller. They shouldn't be too much weaker but...
- Sprite for a box of frag grenades added, box of 7 frag grenades also added to code.
- Two merc op TTVs removed, one left behind. One box of frags and 6 blocks of c4 added to merc op shuttle in their stead.
- One box of frag grenades added to ERT armory.
2015-08-08 23:18:39 -07:00

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/obj/item/weapon/grenade/explosive
desc = "A fragmentation grenade, optimized for harming personnel without causing massive structural damage."
name = "frag grenade"
icon = 'icons/obj/grenade.dmi'
det_time = 50
icon_state = "frggrenade"
item_state = "frggrenade"
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3)
/obj/item/weapon/grenade/explosive/prime()
..()
spawn(0)
explosion(src.loc,-1,-1,2) //If you're within two tiles of the grenade, you get hit twice, which tends to do 50+ brute and cause fractures.
explosion(src.loc,-1,-1,3) //This is preferable to increasing the severity, so we don't decap with frags.
qdel(src)
return