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https://github.com/PolarisSS13/Polaris.git
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114 lines
3.0 KiB
Plaintext
114 lines
3.0 KiB
Plaintext
/*
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* SeedBag
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*/
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//uncomment when this is updated to match storage update
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/*
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/obj/item/weapon/seedbag
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icon = 'icons/obj/hydroponics_machines.dmi'
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icon_state = "seedbag"
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name = "Seed Bag"
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desc = "A small satchel made for organizing seeds."
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 500; //the number of seeds it can carry.
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slot_flags = SLOT_BELT
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w_class = 1
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var/list/item_quants = list()
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/obj/item/weapon/seedbag/attack_self(mob/user as mob)
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user.machine = src
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interact(user)
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/obj/item/weapon/seedbag/verb/toggle_mode()
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set name = "Switch Bagging Method"
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set category = "Object"
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mode = !mode
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switch (mode)
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if(1)
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usr << "The bag now picks up all seeds in a tile at once."
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if(0)
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usr << "The bag now picks up one seed pouch at a time."
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/obj/item/seeds/attackby(var/obj/item/O as obj, var/mob/user as mob)
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..()
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if (istype(O, /obj/item/weapon/seedbag))
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var/obj/item/weapon/seedbag/S = O
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if (S.mode == 1)
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for (var/obj/item/seeds/G in locate(src.x,src.y,src.z))
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if (S.contents.len < S.capacity)
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S.contents += G;
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if(S.item_quants[G.name])
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S.item_quants[G.name]++
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else
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S.item_quants[G.name] = 1
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else
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user << "<span class='warning'>The seed bag is full.</span>"
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S.updateUsrDialog()
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return
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user << "<span class='notice'>You pick up all the seeds.</span>"
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else
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if (S.contents.len < S.capacity)
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S.contents += src;
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if(S.item_quants[name])
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S.item_quants[name]++
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else
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S.item_quants[name] = 1
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else
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user << "<span class='warning'>The seed bag is full.</span>"
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S.updateUsrDialog()
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return
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/obj/item/weapon/seedbag/interact(mob/user as mob)
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var/dat = "<TT><b>Select an item:</b><br>"
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if (contents.len == 0)
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dat += "<font color = 'red'>No seeds loaded!</font>"
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else
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for (var/O in item_quants)
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if(item_quants[O] > 0)
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var/N = item_quants[O]
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dat += "<FONT color = 'blue'><B>[capitalize(O)]</B>:"
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dat += " [N] </font>"
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dat += "<a href='byond://?src=\ref[src];vend=[O]'>Vend</A>"
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dat += "<br>"
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dat += "<br><a href='byond://?src=\ref[src];unload=1'>Unload All</A>"
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dat += "</TT>"
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user << browse("<HEAD><TITLE>Seedbag Supplies</TITLE></HEAD><TT>[dat]</TT>", "window=seedbag")
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onclose(user, "seedbag")
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return
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/obj/item/weapon/seedbag/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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if ( href_list["vend"] )
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var/N = href_list["vend"]
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if(item_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
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return
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item_quants[N] -= 1
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for(var/obj/O in contents)
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if(O.name == N)
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O.loc = get_turf(src)
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usr.put_in_hands(O)
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break
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else if ( href_list["unload"] )
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item_quants.Cut()
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for(var/obj/O in contents )
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O.loc = get_turf(src)
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src.updateUsrDialog()
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return
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/obj/item/weapon/seedbag/updateUsrDialog()
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var/list/nearby = range(1, src)
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for(var/mob/M in nearby)
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if ((M.client && M.machine == src))
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src.attack_self(M)
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*/
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