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https://github.com/PolarisSS13/Polaris.git
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71 lines
2.6 KiB
Plaintext
71 lines
2.6 KiB
Plaintext
/obj/item/weapon/material/butterflyconstruction
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name = "unfinished concealed knife"
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desc = "An unfinished concealed knife, it looks like the screws need to be tightened."
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icon = 'icons/obj/buildingobject.dmi'
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icon_state = "butterflystep1"
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/screwdriver))
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user << "You finish the concealed blade weapon."
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new /obj/item/weapon/material/butterfly(user.loc, material.name)
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qdel(src)
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return
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/obj/item/weapon/material/butterflyblade
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name = "knife blade"
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desc = "A knife blade. Unusable as a weapon without a grip."
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icon = 'icons/obj/buildingobject.dmi'
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icon_state = "butterfly2"
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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/obj/item/weapon/material/butterflyhandle
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name = "concealed knife grip"
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desc = "A plasteel grip with screw fittings for a blade."
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icon = 'icons/obj/buildingobject.dmi'
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icon_state = "butterfly1"
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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/obj/item/weapon/material/butterflyhandle/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/material/butterflyblade))
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var/obj/item/weapon/material/butterflyblade/B = W
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user << "You attach the two concealed blade parts."
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new /obj/item/weapon/material/butterflyconstruction(user.loc, B.material.name)
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qdel(W)
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qdel(src)
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return
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/obj/item/weapon/material/wirerod
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name = "wired rod"
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desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
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icon_state = "wiredrod"
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item_state = "rods"
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flags = CONDUCT
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force = 8
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throwforce = 10
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w_class = 3
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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/obj/item/weapon/material/wirerod/attackby(var/obj/item/I, mob/user as mob)
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..()
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var/obj/item/finished
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if(istype(I, /obj/item/weapon/material/shard))
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var/obj/item/weapon/material/tmp_shard = I
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finished = new /obj/item/weapon/material/twohanded/spear(get_turf(user), tmp_shard.material.name)
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user << "<span class='notice'>You fasten \the [I] to the top of the rod with the cable.</span>"
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else if(istype(I, /obj/item/weapon/wirecutters))
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finished = new /obj/item/weapon/melee/baton/cattleprod(get_turf(user))
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user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
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if(finished)
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user.drop_from_inventory(src)
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user.drop_from_inventory(I)
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qdel(I)
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qdel(src)
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user.put_in_hands(finished)
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update_icon(user)
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