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Polaris/code/game/objects/items/weapons/material/kitchen.dm
2015-11-08 10:09:14 -05:00

115 lines
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/obj/item/weapon/material/kitchen
icon = 'icons/obj/kitchen.dmi'
/*
* Utensils
*/
/obj/item/weapon/material/kitchen/utensil
w_class = 1
thrown_force_divisor = 1
origin_tech = "materials=1"
attack_verb = list("attacked", "stabbed", "poked")
sharp = 1
edge = 1
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
var/loaded //Descriptive string for currently loaded food object.
/obj/item/weapon/material/kitchen/utensil/New()
..()
if (prob(60))
src.pixel_y = rand(0, 4)
create_reagents(5)
return
/obj/item/weapon/material/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(user.a_intent != I_HELP)
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
else
return ..()
if (reagents.total_volume > 0)
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
if(M == user)
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
else
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
else
..()
/obj/item/weapon/material/kitchen/utensil/fork
name = "fork"
desc = "It's a fork. Sure is pointy."
icon_state = "fork"
/obj/item/weapon/material/kitchen/utensil/fork/plastic
default_material = "plastic"
/obj/item/weapon/material/kitchen/utensil/spoon
name = "spoon"
desc = "It's a spoon. You can see your own upside-down face in it."
icon_state = "spoon"
attack_verb = list("attacked", "poked")
edge = 0
sharp = 0
force_divisor = 0.1 //2 when wielded with weight 20 (steel)
/obj/item/weapon/material/kitchen/utensil/spoon/plastic
default_material = "plastic"
/*
* Knives
*/
/obj/item/weapon/material/kitchen/utensil/knife
name = "knife"
desc = "A knife for eating with. Can cut through any food."
icon_state = "knife"
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>You accidentally cut yourself with the [src].</span>"
user.take_organ_damage(20)
return
return ..()
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>You somehow managed to cut yourself with the [src].</span>"
user.take_organ_damage(20)
return
return ..()
/obj/item/weapon/material/kitchen/utensil/knife/plastic
default_material = "plastic"
/*
* Rolling Pins
*/
/obj/item/weapon/material/kitchen/rollingpin
name = "rolling pin"
desc = "Used to knock out the Bartender."
icon_state = "rolling_pin"
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
default_material = "wood"
force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
thrown_force_divisor = 1 // as above
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
user.take_organ_damage(10)
user.Paralyse(2)
return
return ..()