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Conflicts: code/_helpers/names.dm code/game/jobs/job/silicon.dm code/game/objects/items.dm code/modules/mining/abandonedcrates.dm code/modules/mob/living/carbon/brain/life.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/simple_animal/friendly/spiderbot.dm code/modules/nano/modules/alarm_monitor.dm code/setup.dm
91 lines
3.4 KiB
Plaintext
91 lines
3.4 KiB
Plaintext
/obj/item/weapon/material/butterfly
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name = "butterfly knife"
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desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
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icon_state = "butterflyknife"
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item_state = null
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hitsound = null
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var/active = 0
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w_class = 2
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attack_verb = list("patted", "tapped")
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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/obj/item/weapon/material/butterfly/update_force()
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if(active)
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edge = 1
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sharp = 1
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..() //Updates force.
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throwforce = max(3,force-3)
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hitsound = 'sound/weapons/bladeslice.ogg'
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icon_state += "_open"
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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else
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force = 3
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edge = 0
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sharp = 0
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hitsound = initial(hitsound)
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icon_state = initial(icon_state)
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w_class = initial(w_class)
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attack_verb = initial(attack_verb)
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/obj/item/weapon/material/butterfly/switchblade
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name = "switchblade"
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desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
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icon_state = "switchblade"
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unbreakable = 1
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/obj/item/weapon/material/butterfly/attack_self(mob/user)
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active = !active
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if(active)
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user << "<span class='notice'>You flip out \the [src].</span>"
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playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
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else
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user << "<span class='notice'>\The [src] can now be concealed.</span>"
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update_force()
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add_fingerprint(user)
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/*
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* Kitchen knives
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*/
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/obj/item/weapon/material/knife
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name = "kitchen knife"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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flags = CONDUCT
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sharp = 1
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edge = 1
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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matter = list(DEFAULT_WALL_MATERIAL = 12000)
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origin_tech = "materials=1"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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unbreakable = 1
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/obj/item/weapon/material/knife/suicide_act(mob/user)
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viewers(user) << pick("<span class='danger'>\The [user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</span>", \
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"<span class='danger'>\The [user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</span>", \
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"<span class='danger'>\The [user] is slitting \his stomach open with \the [src]! It looks like \he's trying to commit seppuku.</span>")
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return (BRUTELOSS)
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/obj/item/weapon/material/knife/hook
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name = "meat hook"
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desc = "A sharp, metal hook what sticks into things."
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icon_state = "hook_knife"
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item_state = "hook_knife"
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/obj/item/weapon/material/knife/ritual
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name = "ritual knife"
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desc = "The unearthly energies that once powered this blade are now dormant."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "render"
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applies_material_colour = 0
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/obj/item/weapon/material/knife/butch
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name = "butcher's cleaver"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "butch"
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desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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