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Generalizes opening drink containers, makes beer and ale bottles a subtype of bottle instead of can Adjusts bottle smashing, duration, damage, and reliability.
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
/obj/item/weapon/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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desc = "To be applied to the head repeatedly."
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icon_state ="bible"
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/obj/item/weapon/storage/bible/booze/New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer(src)
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity) return
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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user << "<span class='notice'>You bless [A].</span>"
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var/water2holy = A.reagents.get_reagent_amount("water")
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A.reagents.del_reagent("water")
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A.reagents.add_reagent("holywater",water2holy)
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/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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..()
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