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Polaris/code/game/objects/items/weapons/storage/lockbox.dm

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/storage/lockbox
name = "lockbox"
desc = "A locked box."
icon_state = "lockbox+l"
item_state = "syringe_kit"
w_class = 4
max_w_class = 3
max_storage_space = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(access_armory)
var/locked = 1
var/broken = 0
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/id))
if(src.broken)
user << "<span class='warning'>It appears to be broken.</span>"
return
if(src.allowed(user))
src.locked = !( src.locked )
if(src.locked)
src.icon_state = src.icon_locked
user << "<span class='notice'>You lock \the [src]!</span>"
return
else
src.icon_state = src.icon_closed
user << "<span class='notice'>You unlock \the [src]!</span>"
return
else
user << "<span class='warning'>Access Denied</span>"
else if(istype(W, /obj/item/weapon/melee/energy/blade))
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
if(!locked)
..()
else
user << "<span class='warning'>It's locked!</span>"
return
show_to(mob/user as mob)
if(locked)
user << "<span class='warning'>It's locked!</span>"
else
..()
return
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback = "", var/audible_feedback = "")
if(!broken)
if(visual_feedback)
visual_feedback = "<span class='warning'>[visual_feedback]</span>"
else
visual_feedback = "<span class='warning'>The locker has been sliced open by [user] with an electromagnetic card!</span>"
if(audible_feedback)
audible_feedback = "<span class='warning'>[audible_feedback]</span>"
else
audible_feedback = "<span class='warning'>You hear a faint electrical spark.</span>"
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
visible_message(visual_feedback, audible_feedback)
return 1
/obj/item/weapon/storage/lockbox/loyalty
name = "lockbox of loyalty implants"
req_access = list(access_security)
New()
..()
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implantcase/loyalty(src)
new /obj/item/weapon/implanter/loyalty(src)
/obj/item/weapon/storage/lockbox/clusterbang
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
req_access = list(access_security)
New()
..()
new /obj/item/weapon/grenade/flashbang/clusterbang(src)