mirror of
https://github.com/PolarisSS13/Polaris.git
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179 lines
5.1 KiB
Plaintext
179 lines
5.1 KiB
Plaintext
/* Surgery Tools
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* Contains:
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* Retractor
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* Hemostat
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* Cautery
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* Surgical Drill
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* Scalpel
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* Circular Saw
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*/
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/*
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* Retractor
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*/
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/obj/item/weapon/retractor
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name = "retractor"
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desc = "Retracts stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
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flags = CONDUCT
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w_class = 2.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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/*
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* Hemostat
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*/
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/obj/item/weapon/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
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flags = CONDUCT
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w_class = 2.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("attacked", "pinched")
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/*
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* Cautery
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*/
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/obj/item/weapon/cautery
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name = "cautery"
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desc = "This stops bleeding."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
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flags = CONDUCT
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w_class = 2.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("burnt")
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/*
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* Surgical Drill
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*/
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/obj/item/weapon/surgicaldrill
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name = "surgical drill"
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desc = "You can drill using this item. You dig?"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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hitsound = 'sound/weapons/circsawhit.ogg'
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matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000)
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flags = CONDUCT
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force = 15.0
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w_class = 3
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("drilled")
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suicide_act(mob/user)
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viewers(user) << pick("<span class='danger'>\The [user] is pressing \the [src] to \his temple and activating it! It looks like \he's trying to commit suicide.</span>",
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"<span class='danger'>\The [user] is pressing \the [src] to \his chest and activating it! It looks like \he's trying to commit suicide.</span>")
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return (BRUTELOSS)
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/*
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* Scalpel
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*/
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/obj/item/weapon/scalpel
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name = "scalpel"
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desc = "Cut, cut, and once more cut."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "scalpel"
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flags = CONDUCT
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force = 10.0
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sharp = 1
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edge = 1
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w_class = 1
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slot_flags = SLOT_EARS
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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suicide_act(mob/user)
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viewers(user) << pick("<span class='danger'>\The [user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</span>", \
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"<span class='danger'>\The [user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</span>", \
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"<span class='danger'>\The [user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>")
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return (BRUTELOSS)
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/*
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* Researchable Scalpels
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*/
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/obj/item/weapon/scalpel/laser1
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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icon_state = "scalpel_laser1_on"
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damtype = "fire"
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/obj/item/weapon/scalpel/laser2
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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icon_state = "scalpel_laser2_on"
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damtype = "fire"
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force = 12.0
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/obj/item/weapon/scalpel/laser3
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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icon_state = "scalpel_laser3_on"
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damtype = "fire"
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force = 15.0
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/obj/item/weapon/scalpel/manager
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name = "incision management system"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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icon_state = "scalpel_manager_on"
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force = 7.5
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/*
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* Circular Saw
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*/
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/obj/item/weapon/circular_saw
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name = "circular saw"
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desc = "For heavy duty cutting."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "saw3"
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hitsound = 'sound/weapons/circsawhit.ogg'
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flags = CONDUCT
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force = 15.0
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w_class = 3
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 20000,"glass" = 10000)
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharp = 1
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edge = 1
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//misc, formerly from code/defines/weapons.dm
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/obj/item/weapon/bonegel
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name = "bone gel"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone-gel"
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force = 0
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w_class = 2.0
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throwforce = 1.0
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/obj/item/weapon/FixOVein
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name = "FixOVein"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "fixovein"
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force = 0
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throwforce = 1.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
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w_class = 2.0
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var/usage_amount = 10
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/obj/item/weapon/bonesetter
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name = "bone setter"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone setter"
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force = 8.0
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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w_class = 2.0
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attack_verb = list("attacked", "hit", "bludgeoned")
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