Files
Polaris/code/modules/clothing/suits/bio.dm
mwerezak fd8f6d9639 Removes MASK/HEADCOVERSMOUTH
Code that used to check this flag now checks body_parts_covered for FACE
instead. Added a FLEXIBLEMATERIAL item flag to continue to allow vox to
eat food without poisoning themselves.
2015-08-18 17:20:36 -04:00

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//Biosuit complete with shoes (in the item sprite)
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
item_state_slots = list(
slot_l_hand_str = "bio_hood",
slot_r_hand_str = "bio_hood",
)
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
siemens_coefficient = 0.9
/obj/item/clothing/suit/bio_suit
name = "bio suit"
desc = "A suit that protects against biological contamination."
icon_state = "bio"
item_state = "bio_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1.0
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
siemens_coefficient = 0.9
//Standard biosuit, orange stripe
/obj/item/clothing/head/bio_hood/general
icon_state = "bio_general"
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/suit/bio_suit/general
icon_state = "bio_general"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
//Virology biosuit, green stripe
/obj/item/clothing/head/bio_hood/virology
icon_state = "bio_virology"
/obj/item/clothing/suit/bio_suit/virology
icon_state = "bio_virology"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
//Security biosuit, grey with red stripe across the chest
/obj/item/clothing/head/bio_hood/security
icon_state = "bio_security"
/obj/item/clothing/suit/bio_suit/security
icon_state = "bio_security"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
//Janitor's biosuit, grey with purple arms
/obj/item/clothing/head/bio_hood/janitor
icon_state = "bio_janitor"
/obj/item/clothing/suit/bio_suit/janitor
icon_state = "bio_janitor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
//Scientist's biosuit, white with a pink-ish hue
/obj/item/clothing/head/bio_hood/scientist
icon_state = "bio_scientist"
/obj/item/clothing/suit/bio_suit/scientist
icon_state = "bio_scientist"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
//CMO's biosuit, blue stripe
/obj/item/clothing/suit/bio_suit/cmo
icon_state = "bio_cmo"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL
/obj/item/clothing/head/bio_hood/cmo
icon_state = "bio_cmo"
//Plague Dr mask can be found in clothing/masks/gasmask.dm
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
name = "Plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio_suit"
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL