mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-24 17:11:40 +00:00
- the 'box' item no longer contains internals by default. A survival kit does tho. - backpacks no longer contain a box, the backpacks which spawn as part of your kit at round start/late join contain a survival kit (box), which contains internals. - engineers spawn with a different survival kit, which has an engineering em. oxy tank - emergency oxy tanks now fit in boxes again - engineering emergency oxygen tank (yellow) added (engineers spawn with it in their internals box), double emergency oxy tank added (not ingame yet), red and yellow oxygen tanks added (red spawns in firefighting closets, yellow is not ingame) (sprites by Aru) - red hardhats spawn in fire closets - CE spawns with white hardhat, one is also in his locker - CE spawns with industrial backpack - Pod people manual added to HOP's desk (he's the boss) and hydroponics - Ore pile removed from code (was not used for anything and I don't want it to be) - The mechanical and electrical toolbox in tool storage replaced with two tool closets. (We'll see if this works out) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1775 316c924e-a436-60f5-8080-3fe189b3f50e
321 lines
11 KiB
Plaintext
321 lines
11 KiB
Plaintext
/obj/item/weapon/storage/utilitybelt
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name = "utility belt"
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desc = "Can hold various tools."
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icon = 'belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list(
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"/obj/item/weapon/crowbar",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/weldingtool",
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"/obj/item/weapon/wirecutters",
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"/obj/item/weapon/wrench",
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"/obj/item/device/multitool",
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"/obj/item/device/flashlight",
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"/obj/item/weapon/cable_coil",
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"/obj/item/device/t_scanner",
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"/obj/item/device/analyzer")
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flags = FPRINT | TABLEPASS | ONBELT
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/obj/item/weapon/storage/utilitybelt/full/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/weapon/cable_coil(src,30,pick("red","yellow"))
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/obj/item/weapon/storage/utilitybelt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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can_hold = list(
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"/obj/item/device/healthanalyzer",
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"/obj/item/weapon/dnainjector",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/reagent_containers/glass/beaker",
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"/obj/item/weapon/reagent_containers/glass/bottle",
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"/obj/item/weapon/reagent_containers/pill",
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"/obj/item/weapon/reagent_containers/syringe",
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"/obj/item/weapon/reagent_containers/glass/dispenser",
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"/obj/item/weapon/zippo",
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"/obj/item/weapon/cigpacket",
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"/obj/item/weapon/storage/pill_bottle",
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"/obj/item/stack/medical",
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"/obj/item/device/flashlight/pen"
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)
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flags = FPRINT | TABLEPASS | ONBELT
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/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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w_class = 4.0
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flags = 259.0
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max_w_class = 3
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max_combined_w_class = 20
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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desc = "This is told to hold untold horrors of pulls."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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/obj/item/weapon/storage/dice
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name = "dice pack"
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desc = "Apparently this has dice in them."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "Box"
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desc = "A nice looking box."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/survival_kit
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name = "Centcom Survival Kit"
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desc = "How nice of CentCom to provide us with some stuff to make our lives easier."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/survival_kit/engineer
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name = "Centcom Engineer Kit"
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/obj/item/weapon/storage/pillbottlebox
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name = "pill bottles"
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desc = "A box of pill bottles."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/blankbox
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name = "blank shells"
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desc = "A box containing...stuff..."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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desc = "The backpack made by Honk. Co."
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medic's backpack"
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desc = "The backpack used to keep with the sterile environment."
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "A very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel
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name = "Satchel"
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desc = "A very robust satchel to wear on your back."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "A tough backpack for the daily grind"
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icon_state = "engiepack"
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "Used by the lawyer to robust security in the court room."
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 16
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/obj/item/weapon/storage/disk_kit
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name = "data disks"
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desc = "For disks."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "Fingerprint Cards"
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desc = "This contains cards which are used to take fingerprints."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "First-Aid"
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desc = "In case of a boo-boo."
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "Fire First Aid"
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desc = "A kit for when you 'accidently' set toxins on fire and burn yourself."
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/syringes
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name = "Syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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/obj/item/weapon/storage/firstaid/toxin
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name = "Toxin First Aid"
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desc = "Used to treat when you have a high amoutn of toxins in your body. Or atleast the box containing those things."
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "Oxygen Deprivation First Aid"
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desc = "A box full of oxygen goodies."
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/flashbang_kit
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desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
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name = "Flashbangs (WARNING)"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/emp_kit
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desc = "A box with 5 emp grenades."
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name = "Emp grenades"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains nerd glasses."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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desc = "Has so many empty ID's."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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desc = "This box contains injectors it seems."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/stma_kit
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name = "Sterile Masks"
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desc = "This box contains masks of sterility."
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icon_state = "latex"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon = 'storage.dmi'
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icon_state = "red"
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item_state = "toolbox_red"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 7
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w_class = 4.0
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origin_tech = "combat=1"
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/weapon/storage/toolbox/syndicate
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name = "Suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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/obj/item/weapon/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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/obj/item/weapon/storage/mousetraps
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name = "Pest-B-Gon Mousetraps"
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desc = "WARNING: Keep out of reach of children."
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icon_state = "mousetraps"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/donkpocket_kit
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name = "Donk-Pockets"
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desc = "Remember to fully heat prior to serving. Product will cool if not eaten within seven minutes."
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icon_state = "donk_kit"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/condimentbottles
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name = "Condiment Bottles"
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desc = "A box of empty condiment bottles."
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icon_state = "box"
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item_state = "syringe_kit"
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