mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 10:32:40 +00:00
196 lines
5.7 KiB
Plaintext
196 lines
5.7 KiB
Plaintext
/obj/structure/closet/secure_closet/captains
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name = "Captain's Closet"
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req_access = list(access_captain)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/captain(src)
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//
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new /obj/item/device/pda/captain(src)
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new /obj/item/weapon/storage/id_kit(src)
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new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/clothing/head/helmet/cap(src)
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return
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/obj/structure/closet/secure_closet/hop
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name = "Head of Personnel"
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req_access = list(access_hop)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/hop(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/device/pda/heads/hop(src)
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new /obj/item/weapon/storage/id_kit(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/device/radio/headset/heads/hop(src)
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return
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/obj/structure/closet/secure_closet/hos
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name = "Head Of Security"
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req_access = list(access_hos)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/hos(src)
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//
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var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/device/pda/heads/hos(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/weapon/storage/lockbox/loyalty(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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return
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/obj/structure/closet/secure_closet/warden
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name = "Warden's Locker"
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req_access = list(access_armory)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/warden(src)
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//
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var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/device/pda/security(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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return
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/obj/structure/closet/secure_closet/security
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name = "Security Locker"
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req_access = list(access_security)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/officer(src)
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new /obj/item/wardrobe/officer(src)
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//
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var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/weapon/pepperspray(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/policetaperoll(src)
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new /obj/item/weapon/flashbang(src)
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new /obj/item/device/pda/security(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/storage/gearharness(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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return
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/obj/structure/closet/secure_closet/detective
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name = "Detective"
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req_access = list(access_forensics_lockers)
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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icon_locked = "cabinetdetective_locked"
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icon_opened = "cabinetdetective_open"
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icon_broken = "cabinetdetective_broken"
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icon_off = "cabinetdetective_broken"
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/detective(src)
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//
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var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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var/obj/item/weapon/clipboard/C = new(B)
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new /obj/item/weapon/pen(C)
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new /obj/item/device/detective_scanner(src)
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new /obj/item/policetaperoll(src)
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new /obj/item/weapon/storage/box/evidence(src)
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new /obj/item/device/pda/detective(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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//
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new /obj/item/weapon/reagent_containers/food/drinks/dflask(src)
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new /obj/item/weapon/zippo(B)
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new /obj/item/weapon/pepperspray/small(src)
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return
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/obj/structure/closet/secure_closet/injection
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name = "Lethal Injections"
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req_access = list(access_hos)
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New()
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..()
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sleep(2)
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new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
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new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
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return
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/obj/structure/closet/secure_closet/brig
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name = "Brig Locker"
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req_access = list(access_brig)
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anchored = 1
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var/id = null
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New()
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new /obj/item/clothing/under/color/orange( src )
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new /obj/item/clothing/shoes/orange( src )
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return
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/obj/structure/closet/secure_closet/courtroom
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name = "Courtroom Locker"
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req_access = list(access_court)
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New()
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..()
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sleep(2)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/weapon/paper/Court (src)
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new /obj/item/weapon/paper/Court (src)
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new /obj/item/weapon/paper/Court (src)
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new /obj/item/weapon/pen (src)
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new /obj/item/clothing/suit/judgerobe (src)
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new /obj/item/clothing/head/powdered_wig (src)
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new /obj/item/weapon/storage/briefcase(src)
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return
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