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Slightly improved mops, and got rid of the "X attacks the blood with the mop!" message. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2557 316c924e-a436-60f5-8080-3fe189b3f50e
116 lines
2.8 KiB
Plaintext
116 lines
2.8 KiB
Plaintext
//Added by Jack Rost
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/obj/item/trash
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icon = 'trash.dmi'
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w_class = 1.0
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desc = "This is rubbish."
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raisins
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name = "4no raisins"
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icon_state= "4no_raisins"
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candy
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name = "Candy"
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icon_state= "candy"
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cheesie
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name = "Cheesie honkers"
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icon_state = "cheesie_honkers"
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chips
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name = "Chips"
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icon_state = "chips"
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popcorn
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name = "Popcorn"
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icon_state = "popcorn"
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sosjerky
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name = "Sosjerky"
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icon_state = "sosjerky"
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syndi_cakes
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name = "Syndi cakes"
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icon_state = "syndi_cakes"
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waffles
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name = "Waffles"
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icon_state = "waffles"
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plate
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name = "Plate"
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icon_state = "plate"
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snack_bowl
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name = "Snack bowl"
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icon_state = "snack_bowl"
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pistachios
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name = "Pistachios pack"
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icon_state = "pistachios_pack"
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semki
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name = "Semki pack"
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icon_state = "semki_pack"
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tray
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name = "Tray"
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icon_state = "tray"
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candle
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name = "candle"
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icon = 'candle.dmi'
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icon_state = "candle4"
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/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
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return
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/obj/item/weapon/trashbag
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icon = 'trash.dmi'
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icon_state = "trashbag0"
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item_state = "trashbag"
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name = "Trash bag"
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desc = "A heavy-duty, no fun allowed trash bag."
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 25; //the number of trash it can carry.
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flags = FPRINT | TABLEPASS | ONBELT
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w_class = 2.0
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/obj/item/weapon/trashbag/update_icon()
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if(contents.len == 0)
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icon_state = "trashbag0"
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else if(contents.len < 12)
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icon_state = "trashbag1"
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else if(contents.len < 25)
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icon_state = "trashbag2"
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else icon_state = "trashbag3"
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/obj/item/weapon/trashbag/attackby(obj/item/W as obj, mob/living/user as mob)
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..()
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if (contents.len < capacity)
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if (istype(W, /obj/item))
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if (W.w_class <= 2)
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var/obj/item/O = W
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src.contents += O
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else
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user << "\blue The bag is full!"
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/obj/item/weapon/trashbag/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
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if(istype(target, /obj/item))
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var/obj/item/W = target
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if(W.w_class <= 2)
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if(mode == 1)
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if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete
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user << "\blue You pick up all the trash."
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for(var/obj/item/O in get_turf(W))
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if(contents.len < capacity)
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if(O.w_class <= 2)
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contents += O;
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else
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user << "\blue The bag is full!"
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break
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else
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user << "\blue The bag is full!"
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else
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if(contents.len < capacity)
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contents += W;
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else
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user << "\blue The bag is full!"
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update_icon()
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return
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/obj/item/weapon/trashbag/verb/toggle_mode()
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set name = "Switch Bag Method"
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set category = "Object"
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mode = !mode
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switch (mode)
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if(1)
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usr << "The bag now picks up all trash in a tile at once."
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else
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usr << "The bag now picks up one piece of trash at a time." |