mirror of
https://github.com/PolarisSS13/Polaris.git
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Added some stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am. Cyborg names reflect their module choice. Cyborgs can no longer drop their module-items on conveyor belts. Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such. Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain? git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
410 lines
14 KiB
Plaintext
410 lines
14 KiB
Plaintext
/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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w_class = 4.0
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flags = 259.0
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/obj/item/weapon/storage/trashbag
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name = "trash bag"
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desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
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icon_state = "trashbag"
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item_state = "trashbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 1
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max_combined_w_class = 20
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/*
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/obj/item/weapon/storage/lbe
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name = "Load Bearing Equipment"
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desc = "You wear these on your thighs, they help carry heavy loads."
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icon_state = "backpack" //PLACEHOLDER
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w_class = 2.0
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max_combined_w_class = 17
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*/
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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desc = "It's an airtight container for storing medication."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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/obj/item/weapon/storage/dice
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name = "pack of dice"
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desc = "It's a small container with dice inside."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/engineer
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/obj/item/weapon/storage/box/syndicate
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/obj/item/weapon/storage/cupbox
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/pillbottlebox
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name = "box of pill bottles"
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desc = "It has pictures of pill bottles on its front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/blankbox
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel
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name = "satchel"
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desc = "It's a very robust satchel to wear on your back."
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icon_state = "satchel"
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New()
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..()
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new /obj/item/weapon/storage/wallet/random(src)
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/obj/item/weapon/storage/backpack/bandolier
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name = "bandolier"
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desc = "It's a very old bandolier to wear on your back."
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icon_state = "bandolier"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 16
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/obj/item/weapon/storage/wallet
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name = "wallet"
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desc = "It can hold a few small and personal things."
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storage_slots = 4
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icon_state = "wallet"
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can_hold = list(
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"/obj/item/weapon/spacecash",
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"/obj/item/weapon/card",
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"/obj/item/clothing/mask/cigarette",
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"/obj/item/device/flashlight/pen",
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"/obj/item/seeds",
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"/obj/item/stack/medical",
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"/obj/item/toy/crayon",
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"/obj/item/weapon/coin",
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"/obj/item/weapon/dice",
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"/obj/item/weapon/disk",
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"/obj/item/weapon/implanter",
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"/obj/item/weapon/lighter",
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"/obj/item/weapon/match",
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"/obj/item/weapon/paper",
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"/obj/item/weapon/pen",
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"/obj/item/weapon/photo",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/stamp")
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attackby(obj/item/A as obj, mob/user as mob)
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..()
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update_icon()
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return
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update_icon()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(ID.icon_state == "gold")
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icon_state = "walletid_gold"
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return
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else if(ID.icon_state == "id")
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icon_state = "walletid"
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return
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icon_state = "wallet"
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proc/get_id()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(istype(ID))
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return ID
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/obj/item/weapon/storage/wallet/random/New()
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..()
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var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item2_type
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if(prob(50))
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item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
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spawn(2)
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if(item1_type)
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new item1_type(src)
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if(item2_type)
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new item2_type(src)
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if(item3_type)
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new item3_type(src)
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/obj/item/weapon/storage/disk_kit
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name = "box of data disks"
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desc = "It has a picture of a data disk on it."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "box of fingerprint cards"
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desc = "It has a picture of a fingerprint on each of its faces."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "first-aid kit"
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desc = "It's an emergency medical kit for those serious boo-boos."
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "fire first-aid kit"
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desc = "It's an emergency medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/syringes
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name = "Syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/firstaid/toxin
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name = "Toxin First Aid"
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desc = "Used to treat when you have a high amoutn of toxins in your body."
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "Oxygen Deprivation First Aid"
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desc = "A box full of oxygen goodies."
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/flashbang_kit
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name = "Flashbangs (WARNING)"
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desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/emp_kit
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/seccart_kit
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name = "Spare R.O.B.U.S.T. Cartridges"
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desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
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icon = 'pda.dmi'
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icon_state = "pdabox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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desc = "Has so many empty IDs."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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desc = "This box contains injectors it seems."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/stma_kit
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name = "Sterile Masks"
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desc = "This box contains masks of sterility."
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icon_state = "latex"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon = 'storage.dmi'
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icon_state = "red"
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item_state = "toolbox_red"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 7
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w_class = 4.0
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origin_tech = "combat=1"
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/weapon/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = "combat=1;syndicate=1"
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force = 7.0
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/obj/item/weapon/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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desc = "To be applied to the head repeatedly."
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icon_state ="bible"
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/obj/item/weapon/storage/mousetraps
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name = "box of Pest-B-Gon Mousetraps"
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desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
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icon_state = "mousetraps"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/donkpocket_kit
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name = "box of donk-pockets"
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desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
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icon_state = "donk_kit"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/drinkingglasses
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name = "box of drinking glasses"
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desc = "It has a picture of drinking glasses on it."
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icon_state = "box"
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item_state = "syringe_kit"
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