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* Porting species equip_adjust from Neb. * get_species() => get_species_name(), adds correct get_species() impl * sprite_sheets is now crudely lazylisted. * Adds returns to add_blood and add_accessories. * apply_addblends now uses an overlay. * Renames the various worn overlay procs to be more informative. * Debugging/refining overlay gen. * Adding handling for string icon paths. * Refining/debugging offset overlay gen. * Getting the offset system working. * Commenting out Teshari offsets for the time being.