Files
Polaris/code/_helpers/turfs.dm
PrismaticGynoid 8a96fd173e Map fixes and tweaks part 7
Fixes for:
Basic NTnet cards being unable to reach telecomms from the station
Shuttles not showing location details when landed
Ship sensors printing blank papers
Certain shuttles not clearing weather visuals on landing
Ninja/merc elite shuttles being unable to dock
Mislabeled west solar SMES
Engine flow/pump sensors not connected to cooling system computer
Fixes a few non-cold tiles in telecomms compartment
Adds a few missing rails
Also, tweaks surgery rooms a bit
2021-10-07 20:35:31 -07:00

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// Returns the atom sitting on the turf.
// For example, using this on a disk, which is in a bag, on a mob, will return the mob because it's on the turf.
/proc/get_atom_on_turf(var/atom/movable/M)
var/atom/mloc = M
while(mloc && mloc.loc && !istype(mloc.loc, /turf/))
mloc = mloc.loc
return mloc
/proc/iswall(turf/T)
return (istype(T, /turf/simulated/wall) || istype(T, /turf/unsimulated/wall) || istype(T, /turf/simulated/shuttle/wall))
/proc/isfloor(turf/T)
return (istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
/proc/turf_clear(turf/T)
for(var/atom/A in T)
if(A.simulated)
return 0
return 1
// Picks a turf without a mob from the given list of turfs, if one exists.
// If no such turf exists, picks any random turf from the given list of turfs.
/proc/pick_mobless_turf_if_exists(var/list/start_turfs)
if(!start_turfs.len)
return null
var/list/available_turfs = list()
for(var/start_turf in start_turfs)
var/mob/M = locate() in start_turf
if(!M)
available_turfs += start_turf
if(!available_turfs.len)
available_turfs = start_turfs
return pick(available_turfs)
// Picks a turf that is clearance tiles away from the map edge given by dir, on z-level Z
/proc/pick_random_edge_turf(var/dir, var/Z, var/clearance = TRANSITIONEDGE + 1)
if(!dir)
return
switch(dir)
if(NORTH)
return locate(rand(clearance, world.maxx - clearance), world.maxy - clearance, Z)
if(SOUTH)
return locate(rand(clearance, world.maxx - clearance), clearance, Z)
if(EAST)
return locate(world.maxx - clearance, rand(clearance, world.maxy - clearance), Z)
if(WEST)
return locate(clearance, rand(clearance, world.maxy - clearance), Z)
/proc/is_below_sound_pressure(var/turf/T)
var/datum/gas_mixture/environment = T ? T.return_air() : null
var/pressure = environment ? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE)
return TRUE
return FALSE
/*
Turf manipulation
*/
//Returns an assoc list that describes how turfs would be changed if the
//turfs in turfs_src were translated by shifting the src_origin to the dst_origin
/proc/get_turf_translation(turf/src_origin, turf/dst_origin, list/turfs_src)
var/list/turf_map = list()
for(var/turf/source in turfs_src)
var/x_pos = (source.x - src_origin.x)
var/y_pos = (source.y - src_origin.y)
var/z_pos = (source.z - src_origin.z)
var/turf/target = locate(dst_origin.x + x_pos, dst_origin.y + y_pos, dst_origin.z + z_pos)
if(!target)
error("Null turf in translation @ ([dst_origin.x + x_pos], [dst_origin.y + y_pos], [dst_origin.z + z_pos])")
turf_map[source] = target //if target is null, preserve that information in the turf map
return turf_map
/proc/translate_turfs(var/list/translation, var/area/base_area = null, var/turf/base_turf)
for(var/turf/source in translation)
var/turf/target = translation[source]
if(target)
if(base_area) ChangeArea(target, get_area(source))
var/leave_turf = base_turf ? base_turf : get_base_turf_by_area(base_area ? base_area : source)
translate_turf(source, target, leave_turf)
if(base_area) ChangeArea(source, base_area)
//change the old turfs (Currently done by translate_turf for us)
//for(var/turf/source in translation)
// source.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(source), 1, 1)
// Parmaters for stupid historical reasons are:
// T - Origin
// B - Destination
/proc/translate_turf(var/turf/T, var/turf/B, var/turftoleave = null)
//You can stay, though.
if(istype(T,/turf/space))
error("Tried to translate a space turf: src=[log_info_line(T)] dst=[log_info_line(B)]")
return FALSE // TODO - Is this really okay to do nothing?
var/turf/X //New Destination Turf
//Are we doing shuttlework? Just to save another type check later.
var/shuttlework = 0
//Shuttle turfs handle their own fancy moving.
if(istype(T,/turf/simulated/shuttle))
shuttlework = 1
var/turf/simulated/shuttle/SS = T
if(!SS.landed_holder) SS.landed_holder = new(turf = SS)
X = SS.landed_holder.land_on(B)
//Generic non-shuttle turf move.
else
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_underlays = T.underlays.Copy()
var/old_decals = T.decals ? T.decals.Copy() : null
B.Destroy()
X = B.ChangeTurf(T.type)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1
X.copy_overlays(T, TRUE)
X.underlays = old_underlays
X.decals = old_decals
//Move the air from source to dest
var/turf/simulated/ST = T
if(istype(ST) && ST.zone)
var/turf/simulated/SX = X
if(!SX.air)
SX.make_air()
SX.air.copy_from(ST.zone.air)
ST.zone.remove(ST)
var/z_level_change = FALSE
if(T.z != X.z)
z_level_change = TRUE
//Move the objects. Not forceMove because the object isn't "moving" really, it's supposed to be on the "same" turf.
for(var/obj/O in T)
if(O.simulated)
O.loc = X
O.update_light()
if(z_level_change) // The objects still need to know if their z-level changed.
O.onTransitZ(T.z, X.z)
//Move the mobs unless it's an AI eye or other eye type.
for(var/mob/M in T)
if(isEye(M)) continue // If we need to check for more mobs, I'll add a variable
M.loc = X
if(z_level_change) // Same goes for mobs.
M.onTransitZ(T.z, X.z)
if(istype(M, /mob/living))
var/mob/living/LM = M
LM.check_shadow() // Need to check their Z-shadow, which is normally done in forceMove().
if(shuttlework)
var/turf/simulated/shuttle/SS = T
SS.landed_holder.leave_turf(turftoleave)
else if(turftoleave)
T.ChangeTurf(turftoleave)
else
T.ChangeTurf(get_base_turf_by_area(T))
return TRUE
//Used for border objects. This returns true if this atom is on the border between the two specified turfs
//This assumes that the atom is located inside the target turf
/atom/proc/is_between_turfs(var/turf/origin, var/turf/target)
if (flags & ON_BORDER)
var/testdir = get_dir(target, origin)
return (dir & testdir)
return TRUE