Files
Polaris/code/defines/obj/machinery.dm
rastaf.zero@gmail.com 9b2e9c3420 Fixed bugs:
Players now cannot rejoin the game if their mobs were gibbed/burned while they were disconnected.
Cremating/gibbing for meat now counts as death with triggering log records, gamemode checks, sql reports, etc.
Fixed some bugs with enabling verb ghostize().
Fixed bug with DNA Machine popping out from the protolathe.
Fixed bug with tuning RSD.
Added juicer:
	berry -> berry juice
	banana -> banana juice
	tomato -> tomato juice
	carrot -> carrot juice
Bug your botanists for getting better potence for more juice.
Juicer can be pulled, chef can give it to barmen or botanists.
Blender changed a bit:
	tomato -> ketchup
	corn -> corn oil
	soy beans -> soy milk
	any food -> nutriments and contained reagents.
Sound for the juicer found at http://www.freesound.org/samplesViewSingle.php?id=98053, edited by Nikie.
You can eject ingredients from the microwave. However, you cannot get back your reagents, they will be lost and can make microwave dirty.
Essence of Banana was renamed to Banana Juice.
Added Carrot Juice. Heals eyes much slower than imidazoline.
Carrots now contain imidazoline (however, carrot cake contains more imidazoline).
Potency for peppers, tomatoes, carrots and druggy mushrooms should work now.
New cocktail "Bahama mama": 2 rum,  2 orangejuice, limejuice, ice.
Changed recipe for soy sauce: 4 soy milk + 1 acid.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1477 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-20 14:44:13 +00:00

599 lines
13 KiB
Plaintext

/obj/machinery
name = "machinery"
icon = 'stationobjs.dmi'
var
stat = 0
use_power = 0
//0 = dont run the auto
//1 = run auto, use idle
//2 = run auto, use active
idle_power_usage = 0
active_power_usage = 0
power_channel = EQUIP
//EQUIP,ENVIRON or LIGHT
list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
uid
manual = 0
global
gl_uid = 1
/obj/machinery/autolathe
name = "Autolathe"
icon_state = "autolathe"
density = 1
var/m_amount = 0.0
var/g_amount = 0.0
var/operating = 0.0
var/opened = 0.0
//var/temp = null
anchored = 1.0
var/list/L = list()
var/list/LL = list()
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/list/wires = list()
var/hack_wire
var/disable_wire
var/shock_wire
use_power = 1
idle_power_usage = 10
active_power_usage = 100
/obj/machinery/camera
name = "Security Camera"
icon = 'monitors.dmi'
icon_state = "camera"
var/network = "SS13"
layer = 5
var/c_tag = null
var/c_tag_order = 999
var/status = 1.0
anchored = 1.0
var/invuln = null
var/bugged = 0
var/hardened = 0
use_power = 2
idle_power_usage = 5
active_power_usage = 10
/obj/machinery/dispenser
desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
name = "Tank Storage Unit"
icon = 'objects.dmi'
icon_state = "dispenser"
density = 1
var/o2tanks = 10.0
var/pltanks = 10.0
anchored = 1.0
use_power = 1
idle_power_usage = 5
active_power_usage = 10
/obj/machinery/dna_scanner
name = "DNA Scanner/Implanter"
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/dna_scannernew
name = "DNA Modifier"
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/firealarm
name = "Fire Alarm"
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
/obj/machinery/partyalarm
name = "Party Button"
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/machinery/hologram_proj
name = "Hologram Projector"
icon = 'stationobjs.dmi'
icon_state = "hologram0"
var/atom/projection = null
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 5
/obj/machinery/hologram_ai
name = "Hologram Projector Platform"
icon = 'stationobjs.dmi'
icon_state = "hologram0"
var/atom/projection = null
var/temp = null
var/lumens = 0.0
var/h_r = 245.0
var/h_g = 245.0
var/h_b = 245.0
anchored = 1.0
use_power = 1
idle_power_usage = 5
active_power_usage = 10
/obj/machinery/igniter
name = "igniter"
icon = 'stationobjs.dmi'
icon_state = "igniter1"
var/id = null
var/on = 1.0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/injector
name = "injector"
icon = 'stationobjs.dmi'
icon_state = "injector"
density = 1
anchored = 1.0
flags = ON_BORDER
use_power = 1
idle_power_usage = 2
active_power_usage = 4
layer = TURF_LAYER
/obj/machinery/mass_driver
name = "mass driver"
icon = 'stationobjs.dmi'
icon_state = "mass_driver"
var/power = 1.0
var/code = 1.0
var/id = 1.0
anchored = 1.0
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
use_power = 1
idle_power_usage = 2
active_power_usage = 50
/obj/machinery/meter
name = "meter"
icon = 'meter.dmi'
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
anchored = 1.0
var/frequency = 0
var/id
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/nuclearbomb
desc = "Uh oh."
name = "Nuclear Fission Explosive"
icon = 'stationobjs.dmi'
icon_state = "nuclearbomb0"
density = 1
var/deployable = 0.0
var/extended = 0.0
var/timeleft = 60.0
var/timing = 0.0
var/r_code = "ADMIN"
var/code = ""
var/yes_code = 0.0
var/safety = 1.0
var/obj/item/weapon/disk/nuclear/auth = null
flags = FPRINT
use_power = 0
/obj/machinery/optable
name = "Operating Table"
icon = 'surgery.dmi'
icon_state = "table2-idle"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 1
active_power_usage = 5
var/mob/living/carbon/human/victim = null
var/strapped = 0.0
var/obj/machinery/computer/operating/computer = null
var/id = 0.0
/obj/machinery/vehicle
name = "Vehicle Pod"
icon = 'escapepod.dmi'
icon_state = "podfire"
density = 1
flags = FPRINT
anchored = 1.0
var/speed = 10.0
var/maximum_speed = 10.0
var/can_rotate = 1
var/can_maximize_speed = 0
var/one_person_only = 0
use_power = 0
/obj/machinery/vehicle/pod
name = "Escape Pod"
icon = 'escapepod.dmi'
icon_state = "pod"
can_rotate = 0
var/id = 1.0
/obj/machinery/vehicle/recon
name = "Reconaissance Pod"
icon = 'escapepod.dmi'
icon_state = "recon"
speed = 1.0
maximum_speed = 30.0
can_maximize_speed = 1
one_person_only = 1
/obj/machinery/restruct
name = "DNA Physical Restructurization Accelerator"
icon = 'Cryogenic2.dmi'
icon_state = "restruct_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 600
/obj/machinery/scan_console
name = "DNA Scanner Access Console"
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
var/obj/item/weapon/card/data/scan = null
var/func = ""
var/data = ""
var/special = ""
var/status = null
var/prog_p1 = null
var/prog_p2 = null
var/prog_p3 = null
var/prog_p4 = null
var/temp = null
var/obj/machinery/dna_scanner/connected = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/scan_consolenew
name = "DNA Modifier Access Console"
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
var/uniblock = 1.0
var/strucblock = 1.0
var/subblock = 1.0
var/status = null
var/radduration = 2.0
var/radstrength = 1.0
var/radacc = 1.0
var/buffer1 = null
var/buffer2 = null
var/buffer3 = null
var/buffer1owner = null
var/buffer2owner = null
var/buffer3owner = null
var/buffer1label = null
var/buffer2label = null
var/buffer3label = null
var/buffer1type = null
var/buffer2type = null
var/buffer3type = null
var/buffer1iue = 0
var/buffer2iue = 0
var/buffer3iue = 0
var/delete = 0
var/injectorready = 1
var/temphtml = null
var/obj/machinery/dna_scanner/connected = null
var/obj/item/weapon/disk/data/diskette = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/sec_lock
name = "Security Pad"
icon = 'stationobjs.dmi'
icon_state = "sec_lock"
var/obj/item/weapon/card/id/scan = null
var/a_type = 0.0
var/obj/machinery/door/d1 = null
var/obj/machinery/door/d2 = null
anchored = 1.0
req_access = list(access_brig)
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/door_control
name = "Remote Door Control"
icon = 'stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control switch for a door."
var/id = null
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/driver_button
name = "Mass Driver Button"
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a Mass Driver."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/ignition_switch
name = "Ignition Switch"
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mounted igniter."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/shuttle
name = "shuttle"
icon = 'shuttle.dmi'
use_power = 0
/obj/machinery/shuttle/engine
name = "engine"
density = 1
anchored = 1.0
/obj/machinery/shuttle/engine/heater
name = "heater"
icon_state = "heater"
/obj/machinery/shuttle/engine/platform
name = "platform"
icon_state = "platform"
/obj/machinery/shuttle/engine/propulsion
name = "propulsion"
icon_state = "propulsion"
opacity = 1
/obj/machinery/shuttle/engine/propulsion/burst
name = "burst"
/obj/machinery/shuttle/engine/propulsion/burst/left
name = "left"
icon_state = "burst_l"
/obj/machinery/shuttle/engine/propulsion/burst/right
name = "right"
icon_state = "burst_r"
/obj/machinery/shuttle/engine/router
name = "router"
icon_state = "router"
/obj/machinery/teleport
name = "teleport"
icon = 'stationobjs.dmi'
density = 1
anchored = 1.0
var/lockeddown = 0
/obj/machinery/teleport/hub
name = "hub"
icon_state = "tele0"
var/accurate = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/obj/machinery/teleport/station
name = "station"
icon_state = "controller"
var/active = 0
var/engaged = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/*
/obj/machinery/wire
name = "wire"
icon = 'power_cond.dmi'
use_power = 1
idle_power_usage = 0
active_power_usage = 1
*/
/obj/machinery/power
name = null
icon = 'power.dmi'
anchored = 1.0
var/datum/powernet/powernet = null
var/netnum = 0
var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
// if set to 0, requires a 0-X cable on this turf
use_power = 0
idle_power_usage = 0
active_power_usage = 0
/obj/machinery/power/terminal
name = "terminal"
icon_state = "term"
desc = "An underfloor wiring terminal for power equipment"
level = 1
layer = TURF_LAYER
var/obj/machinery/power/master = null
anchored = 1
directwired = 0 // must have a cable on same turf connecting to terminal
layer = 2.6 // a bit above wires
/obj/machinery/power/generator
name = "generator"
desc = "A high efficiency thermoelectric generator."
icon_state = "teg"
anchored = 1
density = 1
var/obj/machinery/atmospherics/binary/circulator/circ1
var/obj/machinery/atmospherics/binary/circulator/circ2
var/lastgen = 0
var/lastgenlev = -1
/obj/machinery/power/generator_type2
name = "generator"
desc = "A high efficiency thermoelectric generator."
icon_state = "teg"
anchored = 1
density = 1
var/obj/machinery/atmospherics/unary/generator_input/input1
var/obj/machinery/atmospherics/unary/generator_input/input2
var/lastgen = 0
var/lastgenlev = -1
/obj/machinery/power/monitor
name = "Power Monitoring Computer"
icon = 'computer.dmi'
icon_state = "power"
density = 1
anchored = 1
use_power = 2
idle_power_usage = 20
active_power_usage = 80
/obj/machinery/power/solar
name = "solar panel"
desc = "A solar electrical generator."
icon = 'power.dmi'
icon_state = "sp_base"
anchored = 1
density = 1
directwired = 1
var/health = 10.0
var/id = 1
var/obscured = 0
var/sunfrac = 0
var/adir = SOUTH
var/ndir = SOUTH
var/turn_angle = 0
var/obj/machinery/power/solar_control/control
use_power = 0
idle_power_usage = 0
active_power_usage = 0
/obj/machinery/power/solar_control
name = "solar panel control"
desc = "A controller for solar panel arrays."
icon = 'computer.dmi'
icon_state = "solar"
anchored = 1
density = 1
directwired = 1
var/id = 1
var/cdir = 0
var/gen = 0
var/lastgen = 0
var/track = 2 // 0= off 1=timed 2=auto (tracker)
var/trackrate = 600 // 300-900 seconds
var/trackdir = 1 // 0 =CCW, 1=CW
var/nexttime = 0
use_power = 1
idle_power_usage = 5
active_power_usage = 20
/obj/machinery/cell_charger
name = "cell charger"
desc = "A charging unit for power cells."
icon = 'power.dmi'
icon_state = "ccharger0"
var/obj/item/weapon/cell/charging = null
var/chargelevel = -1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 60
/obj/machinery/light_switch
desc = "A light switch"
name = null
icon = 'power.dmi'
icon_state = "light1"
anchored = 1.0
var/on = 1
var/area/area = null
var/otherarea = null
// luminosity = 1
/obj/machinery/crema_switch
desc = "Burn baby burn!"
name = "crematorium igniter"
icon = 'power.dmi'
icon_state = "crema_switch"
anchored = 1.0
req_access = list(access_crematorium)
var/on = 0
var/area/area = null
var/otherarea = null
var/id = 1
/obj/machinery/holopad
name = "holopad"
desc = "A floor-mounted device for projecting AI holograms."
icon_state = "holopad0"
anchored = 1
var/state = "off"
var/slave_holo = null
use_power = 1
idle_power_usage = 5
active_power_usage = 100