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* Better notifications * Add buttons to del/move tabs in edit mode * Add a <span> to emotes * Fix duplicate IDs in VChat and add more logging * VChat: Redone chat output in Vue.js * Ported tg asset cache * VChat DME Update * Replace \image macro with bicon() * NanoUI Subsystem Fixes Don't do this, the asset subsystem does this for you * Allow narrate/globalnarrate shenanigans Allows HTML if your entire thing is HTML * Disable bicon() icon object cache, and create text tag cache * Ore Scanner is written incorrectly Only revealed by vchat * Fixes 2 VChat bugs * Underline links in VChat * Fix LOOC color * VChat Improvements Hopefully, anyway. - Arbitrary font size setting - Line height setting - Multiple crush settings - Rewrote how tabs work hopefully for performance - Hidden messages are actually put elsewhere - Attempts to correct chat backlog restore on rejoin * Surgery steps to use <span> * Some VChat Tweaks - Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working) - The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes. - Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s. * Include date in filename for VChat log save * Merge pull request #6767 from Cyantime/patch-2 Change chat export naming scheme * Adds VChat tab saving Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc. * Fix chat exporting when someone has used unicode Only affects clients still using 512 * Use CLIENT_FROM_VAR for ease of code reading * Update code/modules/client/asset_cache.dm Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com> * Fix runtime when client disconnects before vchat loads * Fix polaris version of command reports * Fix LOOC color in oldchat * Put some styles in various adminpm messages * Round info and advanced who spans * Fix missing tag-end * Maybe fix images for linux and statpanel but also doom everyone Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com> Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
88 lines
2.6 KiB
Plaintext
88 lines
2.6 KiB
Plaintext
SUBSYSTEM_DEF(chat)
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name = "Chat"
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flags = SS_TICKER
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wait = 1 // SS_TICKER means this runs every tick
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priority = FIRE_PRIORITY_CHAT
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init_order = INIT_ORDER_CHAT
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var/list/msg_queue = list()
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/datum/controller/subsystem/chat/Initialize(timeofday)
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init_vchat()
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..()
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/datum/controller/subsystem/chat/fire()
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var/list/msg_queue = src.msg_queue // Local variable for sanic speed.
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for(var/i in msg_queue)
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var/client/C = i
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var/list/messages = msg_queue[C]
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msg_queue -= C
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if (C)
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C << output(jsEncode(messages), "htmloutput:putmessage")
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/chat/stat_entry()
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..("C:[msg_queue.len]")
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/datum/controller/subsystem/chat/proc/queue(target, time, message, handle_whitespace = TRUE)
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if(!target || !message)
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return
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if(!istext(message))
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stack_trace("to_chat called with invalid input type")
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return
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// Currently to_chat(world, ...) gets sent individually to each client. Consider.
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if(target == world)
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target = GLOB.clients
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//Some macros remain in the string even after parsing and fuck up the eventual output
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var/original_message = message
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message = replacetext(message, "\n", "<br>")
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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if(isnull(time))
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time = world.time
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var/list/messageStruct = list("time" = time, "message" = message);
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if(islist(target))
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for(var/I in target)
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var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
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if(!C)
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return
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if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
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//Send it to the old style output window.
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DIRECT_OUTPUT(C, original_message)
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continue
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// // Client still loading, put their messages in a queue - Actually don't, logged already in database.
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// if(!C.chatOutput.loaded && C.chatOutput.message_queue && islist(C.chatOutput.message_queue))
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// C.chatOutput.message_queue[++C.chatOutput.message_queue.len] = messageStruct
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// continue
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LAZYINITLIST(msg_queue[C])
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msg_queue[C][++msg_queue[C].len] = messageStruct
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else
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var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
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if(!C)
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return
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if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
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DIRECT_OUTPUT(C, original_message)
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return
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// // Client still loading, put their messages in a queue - Actually don't, logged already in database.
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// if(!C.chatOutput.loaded && C.chatOutput.message_queue && islist(C.chatOutput.message_queue))
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// C.chatOutput.message_queue[++C.chatOutput.message_queue.len] = messageStruct
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// return
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LAZYINITLIST(msg_queue[C])
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msg_queue[C][++msg_queue[C].len] = messageStruct
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