Files
Polaris/code/controllers/subsystems/chat.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

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SUBSYSTEM_DEF(chat)
name = "Chat"
flags = SS_TICKER
wait = 1 // SS_TICKER means this runs every tick
priority = FIRE_PRIORITY_CHAT
init_order = INIT_ORDER_CHAT
var/list/msg_queue = list()
/datum/controller/subsystem/chat/Initialize(timeofday)
init_vchat()
..()
/datum/controller/subsystem/chat/fire()
var/list/msg_queue = src.msg_queue // Local variable for sanic speed.
for(var/i in msg_queue)
var/client/C = i
var/list/messages = msg_queue[C]
msg_queue -= C
if (C)
C << output(jsEncode(messages), "htmloutput:putmessage")
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/chat/stat_entry()
..("C:[msg_queue.len]")
/datum/controller/subsystem/chat/proc/queue(target, time, message, handle_whitespace = TRUE)
if(!target || !message)
return
if(!istext(message))
stack_trace("to_chat called with invalid input type")
return
// Currently to_chat(world, ...) gets sent individually to each client. Consider.
if(target == world)
target = GLOB.clients
//Some macros remain in the string even after parsing and fuck up the eventual output
var/original_message = message
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
if(isnull(time))
time = world.time
var/list/messageStruct = list("time" = time, "message" = message);
if(islist(target))
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if(!C)
return
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
//Send it to the old style output window.
DIRECT_OUTPUT(C, original_message)
continue
// // Client still loading, put their messages in a queue - Actually don't, logged already in database.
// if(!C.chatOutput.loaded && C.chatOutput.message_queue && islist(C.chatOutput.message_queue))
// C.chatOutput.message_queue[++C.chatOutput.message_queue.len] = messageStruct
// continue
LAZYINITLIST(msg_queue[C])
msg_queue[C][++msg_queue[C].len] = messageStruct
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if(!C)
return
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
DIRECT_OUTPUT(C, original_message)
return
// // Client still loading, put their messages in a queue - Actually don't, logged already in database.
// if(!C.chatOutput.loaded && C.chatOutput.message_queue && islist(C.chatOutput.message_queue))
// C.chatOutput.message_queue[++C.chatOutput.message_queue.len] = messageStruct
// return
LAZYINITLIST(msg_queue[C])
msg_queue[C][++msg_queue[C].len] = messageStruct