Files
Polaris/code/datums/outfits/misc.dm
elgeonmb 3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00

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/decl/hierarchy/outfit/standard_space_gear
name = "Standard space gear"
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/helmet/space
suit = /obj/item/clothing/suit/space
uniform = /obj/item/clothing/under/color/grey
back = /obj/item/weapon/tank/jetpack/oxygen
mask = /obj/item/clothing/mask/breath
flags = OUTFIT_HAS_JETPACK
/decl/hierarchy/outfit/emergency_space_gear
name = "Emergency space gear"
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/helmet/space/emergency
suit = /obj/item/clothing/suit/space/emergency
uniform = /obj/item/clothing/under/color/grey
back = /obj/item/weapon/tank/oxygen
mask = /obj/item/clothing/mask/breath
/decl/hierarchy/outfit/soviet_soldier
name = "Soviet soldier"
uniform = /obj/item/clothing/under/soviet
shoes = /obj/item/clothing/shoes/boots/combat
head = /obj/item/clothing/head/ushanka
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/weapon/storage/backpack/satchel
belt = /obj/item/weapon/gun/projectile/revolver/mateba
/decl/hierarchy/outfit/soviet_soldier/admiral
name = "Soviet admiral"
head = /obj/item/clothing/head/hgpiratecap
l_ear = /obj/item/device/radio/headset/heads/captain
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
suit = /obj/item/clothing/suit/hgpirate
id_slot = slot_wear_id
id_type = /obj/item/weapon/card/id/centcom //station
id_pda_assignment = "Admiral"
/decl/hierarchy/outfit/merchant
name = "Merchant"
shoes = /obj/item/clothing/shoes/black
l_ear = /obj/item/device/radio/headset
uniform = /obj/item/clothing/under/color/grey
id_slot = slot_wear_id
id_type = /obj/item/weapon/card/id/civilian //merchant
pda_slot = slot_r_store
pda_type = /obj/item/device/pda/chef //cause I like the look
id_pda_assignment = "Merchant"
/decl/hierarchy/outfit/merchant/vox
name = "Merchant - Vox"
shoes = /obj/item/clothing/shoes/boots/jackboots/toeless
uniform = /obj/item/clothing/under/vox/vox_robes
suit = /obj/item/clothing/suit/armor/vox_scrap
/decl/hierarchy/outfit/zaddat
name = "Zaddat Suit"
suit = /obj/item/clothing/suit/space/void/zaddat/
mask = /obj/item/clothing/mask/gas/zaddat