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* Better notifications * Add buttons to del/move tabs in edit mode * Add a <span> to emotes * Fix duplicate IDs in VChat and add more logging * VChat: Redone chat output in Vue.js * Ported tg asset cache * VChat DME Update * Replace \image macro with bicon() * NanoUI Subsystem Fixes Don't do this, the asset subsystem does this for you * Allow narrate/globalnarrate shenanigans Allows HTML if your entire thing is HTML * Disable bicon() icon object cache, and create text tag cache * Ore Scanner is written incorrectly Only revealed by vchat * Fixes 2 VChat bugs * Underline links in VChat * Fix LOOC color * VChat Improvements Hopefully, anyway. - Arbitrary font size setting - Line height setting - Multiple crush settings - Rewrote how tabs work hopefully for performance - Hidden messages are actually put elsewhere - Attempts to correct chat backlog restore on rejoin * Surgery steps to use <span> * Some VChat Tweaks - Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working) - The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes. - Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s. * Include date in filename for VChat log save * Merge pull request #6767 from Cyantime/patch-2 Change chat export naming scheme * Adds VChat tab saving Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc. * Fix chat exporting when someone has used unicode Only affects clients still using 512 * Use CLIENT_FROM_VAR for ease of code reading * Update code/modules/client/asset_cache.dm Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com> * Fix runtime when client disconnects before vchat loads * Fix polaris version of command reports * Fix LOOC color in oldchat * Put some styles in various adminpm messages * Round info and advanced who spans * Fix missing tag-end * Maybe fix images for linux and statpanel but also doom everyone Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com> Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
82 lines
1.8 KiB
Plaintext
82 lines
1.8 KiB
Plaintext
/datum/wires/mines
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wire_count = 6
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random = 1
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holder_type = /obj/effect/mine
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#define WIRE_DETONATE 1
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#define WIRE_TIMED_DET 2
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#define WIRE_DISARM 4
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#define WIRE_DUMMY_1 8
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#define WIRE_DUMMY_2 16
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#define WIRE_BADDISARM 32
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/datum/wires/mines/GetInteractWindow()
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. = ..()
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. += "<br>\n["Warning: detonation may occur even with proper equipment."]"
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return .
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/datum/wires/mines/proc/explode()
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return
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/datum/wires/mines/UpdateCut(var/index, var/mended)
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var/obj/effect/mine/C = holder
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switch(index)
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if(WIRE_DETONATE)
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C.visible_message("[bicon(C)] *BEEE-*", "[bicon(C)] *BEEE-*")
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C.explode()
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if(WIRE_TIMED_DET)
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C.visible_message("[bicon(C)] *BEEE-*", "[bicon(C)] *BEEE-*")
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C.explode()
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if(WIRE_DISARM)
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C.visible_message("[bicon(C)] *click!*", "[bicon(C)] *click!*")
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new C.mineitemtype(get_turf(C))
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spawn(0)
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qdel(C)
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return
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if(WIRE_DUMMY_1)
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return
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if(WIRE_DUMMY_2)
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return
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if(WIRE_BADDISARM)
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C.visible_message("[bicon(C)] *BEEPBEEPBEEP*", "[bicon(C)] *BEEPBEEPBEEP*")
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spawn(20)
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C.explode()
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return
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/datum/wires/mines/UpdatePulsed(var/index)
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var/obj/effect/mine/C = holder
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if(IsIndexCut(index))
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return
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switch(index)
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if(WIRE_DETONATE)
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C.visible_message("[bicon(C)] *beep*", "[bicon(C)] *beep*")
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if(WIRE_TIMED_DET)
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C.visible_message("[bicon(C)] *BEEPBEEPBEEP*", "[bicon(C)] *BEEPBEEPBEEP*")
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spawn(20)
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C.explode()
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if(WIRE_DISARM)
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C.visible_message("[bicon(C)] *ping*", "[bicon(C)] *ping*")
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if(WIRE_DUMMY_1)
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C.visible_message("[bicon(C)] *ping*", "[bicon(C)] *ping*")
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if(WIRE_DUMMY_2)
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C.visible_message("[bicon(C)] *beep*", "[bicon(C)] *beep*")
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if(WIRE_BADDISARM)
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C.visible_message("[bicon(C)] *ping*", "[bicon(C)] *ping*")
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return
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/datum/wires/mines/CanUse(var/mob/living/L)
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var/obj/effect/mine/M = holder
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return M.panel_open
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