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Polaris/code/game/objects/structures/noticeboard.dm
2020-02-17 13:14:08 -05:00

102 lines
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/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
density = 0
anchored = 1
var/notices = 0
/obj/structure/noticeboard/New(var/loc, var/dir, var/building = 0)
..()
if(building)
if(loc)
src.loc = loc
pixel_x = (dir & 3)? 0 : (dir == 4 ? -32 : 32)
pixel_y = (dir & 3)? (dir ==1 ? -27 : 27) : 0
update_icon()
return
/obj/structure/noticeboard/Initialize()
for(var/obj/item/I in loc)
if(notices > 4) break
if(istype(I, /obj/item/weapon/paper))
I.loc = src
notices++
icon_state = "nboard0[notices]"
. = ..()
//attaching papers!!
/obj/structure/noticeboard/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/paper))
if(notices < 5)
O.add_fingerprint(user)
add_fingerprint(user)
user.drop_from_inventory(O)
O.loc = src
notices++
icon_state = "nboard0[notices]" //update sprite
to_chat(user, "<span class='notice'>You pin the paper to the noticeboard.</span>")
else
to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
if(O.is_wrench())
to_chat(user, "<span class='notice'>You start to unwrench the noticeboard.</span>")
playsound(src.loc, O.usesound, 50, 1)
if(do_after(user, 15 * O.toolspeed))
to_chat(user, "<span class='notice'>You unwrench the noticeboard.</span>")
new /obj/item/frame/noticeboard( src.loc )
qdel(src)
return
/obj/structure/noticeboard/attack_hand(var/mob/user)
examine(user)
// Since Topic() never seems to interact with usr on more than a superficial
// level, it should be fine to let anyone mess with the board other than ghosts.
/obj/structure/noticeboard/examine(var/mob/user)
if(!user)
user = usr
if(user.Adjacent(src))
var/dat = "<B>Noticeboard</B><BR>"
for(var/obj/item/weapon/paper/P in src)
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> <A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A><BR>"
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
onclose(user, "noticeboard")
else
..()
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["remove"])
if(P && P.loc == src)
P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
P.add_fingerprint(usr)
add_fingerprint(usr)
notices--
icon_state = "nboard0[notices]"
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"])
if((P && P.loc == src)) //ifthe paper's on the board
var/mob/living/M = usr
if(istype(M))
var/obj/item/weapon/pen/E = M.get_type_in_hands(/obj/item/weapon/pen)
if(E)
add_fingerprint(M)
P.attackby(E, usr)
else
to_chat(M, "<span class='notice'>You'll need something to write with!</span>")
if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if((P && P.loc == src))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[P.info]</TT></BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
return