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Polaris/code/modules/awaymissions/loot.dm
kevinz000 c2c688c4c8 caps
2018-12-06 18:34:37 -08:00

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/obj/effect/spawner/lootdrop
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = 0 //if the same item can be spawned twice
var/loot = "" //a list of possible items to spawn- a string of paths
/obj/effect/spawner/lootdrop/Initialize()
..()
var/list/things = params2list(loot)
if(things && things.len)
for(var/i = lootcount, i > 0, i--)
if(!things.len)
return
var/loot_spawn = pick(things)
var/loot_path = text2path(loot_spawn)
if(!loot_path || !lootdoubles)
things.Remove(loot_spawn)
continue
new loot_path(get_turf(src))
return INITIALIZE_HINT_QDEL