Files
Polaris/code/modules/detectivework/microscope/dnascanner.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

170 lines
4.9 KiB
Plaintext

//DNA machine
/obj/machinery/dnaforensics
name = "DNA analyzer"
desc = "A high tech machine that is designed to read DNA samples properly."
icon = 'icons/obj/forensics.dmi'
icon_state = "dnaopen"
anchored = 1
density = 1
circuit = /obj/item/weapon/circuitboard/dna_analyzer
var/obj/item/weapon/forensics/swab/bloodsamp = null
var/closed = 0
var/scanning = 0
var/scanner_progress = 0
var/scanner_rate = 5
var/last_process_worldtime = 0
var/report_num = 0
/obj/machinery/dnaforensics/New()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
RefreshParts()
..()
/obj/machinery/dnaforensics/attackby(var/obj/item/W, mob/user as mob)
if(bloodsamp)
to_chat(user, "<span class='warning'>There is already a sample in the machine.</span>")
return
if(closed)
if(!scanning)
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
else
to_chat(user, "<span class='warning'>Open the cover before inserting the sample.</span>")
return
var/obj/item/weapon/forensics/swab/swab = W
if(istype(swab) && swab.is_used())
user.unEquip(W)
src.bloodsamp = swab
swab.loc = src
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
else
to_chat(user, "<span class='warning'>\The [src] only accepts used swabs.</span>")
return
/obj/machinery/dnaforensics/ui_interact(mob/user, ui_key = "main",var/datum/nanoui/ui = null)
if(stat & (NOPOWER)) return
if(user.stat || user.restrained()) return
var/list/data = list()
data["scan_progress"] = round(scanner_progress)
data["scanning"] = scanning
data["bloodsamp"] = (bloodsamp ? bloodsamp.name : "")
data["bloodsamp_desc"] = (bloodsamp ? (bloodsamp.desc ? bloodsamp.desc : "No information on record.") : "")
data["lidstate"] = closed
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "dnaforensics.tmpl", "QuikScan DNA Analyzer", 540, 326)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/dnaforensics/Topic(href, href_list)
if(..()) return 1
if(stat & (NOPOWER))
return 0 // don't update UIs attached to this object
if(href_list["scanItem"])
if(scanning)
scanning = 0
else
if(bloodsamp)
if(closed == 1)
scanner_progress = 0
scanning = 1
to_chat(usr, "<span class='notice'>Scan initiated.</span>")
update_icon()
else
to_chat(usr, "<span class='notice'>Please close sample lid before initiating scan.</span>")
else
to_chat(usr, "<span class='warning'>Insert an item to scan.</span>")
if(href_list["ejectItem"])
if(bloodsamp)
bloodsamp.forceMove(src.loc)
bloodsamp = null
if(href_list["toggleLid"])
toggle_lid()
return 1
/obj/machinery/dnaforensics/process()
if(scanning)
if(!bloodsamp || bloodsamp.loc != src)
bloodsamp = null
scanning = 0
else if(scanner_progress >= 100)
complete_scan()
return
else
//calculate time difference
var/deltaT = (world.time - last_process_worldtime) * 0.1
scanner_progress = min(100, scanner_progress + scanner_rate * deltaT)
last_process_worldtime = world.time
/obj/machinery/dnaforensics/proc/complete_scan()
src.visible_message("<span class='notice'>[bicon(src)] makes an insistent chime.</span>", 2)
update_icon()
if(bloodsamp)
var/obj/item/weapon/paper/P = new(src)
P.name = "[src] report #[++report_num]: [bloodsamp.name]"
P.stamped = list(/obj/item/weapon/stamp)
P.overlays = list("paper_stamped")
//dna data itself
var/data = "No scan information available."
if(bloodsamp.dna != null)
data = "Spectometric analysis on provided sample has determined the presence of [bloodsamp.dna.len] strings of DNA.<br><br>"
for(var/blood in bloodsamp.dna)
data += "<font color='blue'>Blood type: [bloodsamp.dna[blood]]<br>\nDNA: [blood]<br><br></font>"
else
data += "No DNA found.<br>"
P.info = "<b>[src] analysis report #[report_num]</b><br>"
P.info += "<b>Scanned item:</b><br>[bloodsamp.name]<br>[bloodsamp.desc]<br><br>" + data
P.forceMove(src.loc)
P.update_icon()
scanning = 0
update_icon()
return
/obj/machinery/dnaforensics/attack_ai(mob/user as mob)
ui_interact(user)
/obj/machinery/dnaforensics/attack_hand(mob/user as mob)
ui_interact(user)
/obj/machinery/dnaforensics/verb/toggle_lid()
set category = "Object"
set name = "Toggle Lid"
set src in oview(1)
if(usr.stat || !isliving(usr))
return
if(scanning)
to_chat(usr, "<span class='warning'>You can't do that while [src] is scanning!</span>")
return
closed = !closed
src.update_icon()
/obj/machinery/dnaforensics/update_icon()
..()
if(!(stat & NOPOWER) && scanning)
icon_state = "dnaworking"
else if(closed)
icon_state = "dnaclosed"
else
icon_state = "dnaopen"