Files
Polaris/code/modules/surgery/bones.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

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//Procedures in this file: Fracture repair surgery
//////////////////////////////////////////////////////////////////
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
// Bone Glue Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/glue_bone
allowed_tools = list(
/obj/item/weapon/surgical/bonegel = 100
)
allowed_procs = list(IS_SCREWDRIVER = 75)
can_infect = 1
blood_level = 1
min_duration = 50
max_duration = 60
/datum/surgery_step/glue_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
/datum/surgery_step/glue_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<span class='notice'>[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</span>" , \
"<span class='notice'>You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</span>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] applies some [tool] to [target]'s bone in [affected.name]</span>", \
"<span class='notice'>You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].</span>")
affected.stage = 1
/datum/surgery_step/glue_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
"<span class='danger'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
///////////////////////////////////////////////////////////////
// Bone Setting Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/set_bone
allowed_tools = list(
/obj/item/weapon/surgical/bonesetter = 100
)
allowed_procs = list(IS_WRENCH = 75)
min_duration = 60
max_duration = 70
/datum/surgery_step/set_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && affected.organ_tag != BP_HEAD && !(affected.robotic >= ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/set_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</span>" , \
"<span class='notice'>You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</span>")
target.custom_pain("The pain in your [affected.name] is going to make you pass out!", 50)
..()
/datum/surgery_step/set_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.status & ORGAN_BROKEN)
user.visible_message("<span class='notice'>[user] sets the bone in [target]'s [affected.name] in place with \the [tool].</span>", \
"<span class='notice'>You set the bone in [target]'s [affected.name] in place with \the [tool].</span>")
affected.stage = 2
else
user.visible_message("[user] sets the bone in [target]'s [affected.name]<span class='danger'> in the WRONG place with \the [tool].</span>", \
"You set the bone in [target]'s [affected.name]<span class='danger'> in the WRONG place with \the [tool].</span>")
affected.fracture()
/datum/surgery_step/set_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 5)
///////////////////////////////////////////////////////////////
// Skull Mending Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/mend_skull
allowed_tools = list(
/obj/item/weapon/surgical/bonesetter = 100
)
allowed_procs = list(IS_WRENCH = 75)
min_duration = 60
max_duration = 70
/datum/surgery_step/mend_skull/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && affected.organ_tag == BP_HEAD && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/mend_skull/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] is beginning to piece together [target]'s skull with \the [tool].</span>" , \
"<span class='notice'>You are beginning to piece together [target]'s skull with \the [tool].</span>")
..()
/datum/surgery_step/mend_skull/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] sets [target]'s skull with \the [tool].</span>" , \
"<span class='notice'>You set [target]'s skull with \the [tool].</span>")
affected.stage = 2
/datum/surgery_step/mend_skull/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, damaging [target]'s face with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, damaging [target]'s face with \the [tool]!</span>")
var/obj/item/organ/external/head/h = affected
h.createwound(BRUISE, 10)
h.disfigured = 1
///////////////////////////////////////////////////////////////
// Bone Fixing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/finish_bone
allowed_tools = list(
/obj/item/weapon/surgical/bonegel = 100
)
allowed_procs = list(IS_SCREWDRIVER = 75)
can_infect = 1
blood_level = 1
min_duration = 50
max_duration = 60
/datum/surgery_step/finish_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && affected.open >= 2 && !(affected.robotic >= ORGAN_ROBOT) && affected.stage == 2
/datum/surgery_step/finish_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</span>")
..()
/datum/surgery_step/finish_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has mended the damaged bones in [target]'s [affected.name] with \the [tool].</span>" , \
"<span class='notice'>You have mended the damaged bones in [target]'s [affected.name] with \the [tool].</span>" )
affected.status &= ~ORGAN_BROKEN
affected.stage = 0
/datum/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
"<span class='danger'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
///////////////////////////////////////////////////////////////
// Bone Clamp Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/clamp_bone
allowed_tools = list(
/obj/item/weapon/surgical/bone_clamp = 100
)
can_infect = 1
blood_level = 1
min_duration = 70
max_duration = 90
/datum/surgery_step/clamp_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
/datum/surgery_step/clamp_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<span class='notice'>[user] starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</span>" , \
"<span class='notice'>You starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</span>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/clamp_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] sets the bone in [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You sets [target]'s bone in [affected.name] with \the [tool].</span>")
affected.status &= ~ORGAN_BROKEN
/datum/surgery_step/clamp_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 5)