Files
Polaris/code/modules/surgery/face.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

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//Procedures in this file: Facial reconstruction surgery
//////////////////////////////////////////////////////////////////
// FACE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/face
priority = 2
req_open = 0
can_infect = 0
/datum/surgery_step/face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!affected || (affected.robotic >= ORGAN_ROBOT))
return 0
if(coverage_check(user, target, affected, tool))
return 0
return target_zone == O_MOUTH
///////////////////////////////////////////////////////////////
// Face Opening Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/generic/cut_face
allowed_tools = list(
/obj/item/weapon/surgical/scalpel = 100, \
/obj/item/weapon/material/knife = 75, \
/obj/item/weapon/material/shard = 50, \
)
min_duration = 90
max_duration = 110
/datum/surgery_step/generic/cut_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == O_MOUTH && target.op_stage.face == 0
/datum/surgery_step/generic/cut_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to cut open [target]'s face and neck with \the [tool].", \
"You start to cut open [target]'s face and neck with \the [tool].")
..()
/datum/surgery_step/generic/cut_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has cut open [target]'s face and neck with \the [tool].</span>" , \
"<span class='notice'> You have cut open[target]'s face and neck with \the [tool].</span>",)
target.op_stage.face = 1
/datum/surgery_step/generic/cut_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, slicing [target]'s throat wth \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, slicing [target]'s throat wth \the [tool]!</span>" )
affected.createwound(CUT, 60)
target.AdjustLosebreath(10)
///////////////////////////////////////////////////////////////
// Vocal Cord/Face Repair Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/face/mend_vocal
allowed_tools = list(
/obj/item/weapon/surgical/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
)
min_duration = 70
max_duration = 90
/datum/surgery_step/face/mend_vocal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face == 1
/datum/surgery_step/face/mend_vocal/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending [target]'s vocal cords with \the [tool].", \
"You start mending [target]'s vocal cords with \the [tool].")
..()
/datum/surgery_step/face/mend_vocal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] mends [target]'s vocal cords with \the [tool].</span>", \
"<span class='notice'>You mend [target]'s vocal cords with \the [tool].</span>")
target.op_stage.face = 2
/datum/surgery_step/face/mend_vocal/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='danger'>[user]'s hand slips, clamping [target]'s trachea shut for a moment with \the [tool]!</span>", \
"<span class='danger'>Your hand slips, clamping [user]'s trachea shut for a moment with \the [tool]!</span>")
target.AdjustLosebreath(10)
///////////////////////////////////////////////////////////////
// Face Fixing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/face/fix_face
allowed_tools = list(
/obj/item/weapon/surgical/retractor = 100, \
/obj/item/weapon/material/kitchen/utensil/fork = 75
)
allowed_procs = list(IS_CROWBAR = 55)
min_duration = 80
max_duration = 100
/datum/surgery_step/face/fix_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face == 2
/datum/surgery_step/face/fix_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts pulling the skin on [target]'s face back in place with \the [tool].", \
"You start pulling the skin on [target]'s face back in place with \the [tool].")
..()
/datum/surgery_step/face/fix_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] pulls the skin on [target]'s face back in place with \the [tool].</span>", \
"<span class='notice'>You pull the skin on [target]'s face back in place with \the [tool].</span>")
target.op_stage.face = 3
/datum/surgery_step/face/fix_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing skin on [target]'s face with \the [tool]!</span>", \
"<span class='danger'>Your hand slips, tearing skin on [target]'s face with \the [tool]!</span>")
target.apply_damage(10, BRUTE, affected, sharp=1, sharp=1)
///////////////////////////////////////////////////////////////
// Face Cauterizing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/face/cauterize
allowed_tools = list(
/obj/item/weapon/surgical/cautery = 100, \
/obj/item/clothing/mask/smokable/cigarette = 75, \
/obj/item/weapon/flame/lighter = 50, \
/obj/item/weapon/weldingtool = 25
)
min_duration = 70
max_duration = 100
/datum/surgery_step/face/cauterize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face > 0
/datum/surgery_step/face/cauterize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] is beginning to cauterize the incision on [target]'s face and neck with \the [tool].</span>" , \
"<span class='notice'>You are beginning to cauterize the incision on [target]'s face and neck with \the [tool].</span>")
..()
/datum/surgery_step/face/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] cauterizes the incision on [target]'s face and neck with \the [tool].</span>", \
"<span class='notice'>You cauterize the incision on [target]'s face and neck with \the [tool].</span>")
affected.open = 0
affected.status &= ~ORGAN_BLEEDING
if (target.op_stage.face == 3)
var/obj/item/organ/external/head/h = affected
h.disfigured = 0
target.op_stage.face = 0
/datum/surgery_step/face/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, leaving a small burn on [target]'s face with \the [tool]!</span>", \
"<span class='danger'>Your hand slips, leaving a small burn on [target]'s face with \the [tool]!</span>")
target.apply_damage(4, BURN, affected)