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* Better notifications * Add buttons to del/move tabs in edit mode * Add a <span> to emotes * Fix duplicate IDs in VChat and add more logging * VChat: Redone chat output in Vue.js * Ported tg asset cache * VChat DME Update * Replace \image macro with bicon() * NanoUI Subsystem Fixes Don't do this, the asset subsystem does this for you * Allow narrate/globalnarrate shenanigans Allows HTML if your entire thing is HTML * Disable bicon() icon object cache, and create text tag cache * Ore Scanner is written incorrectly Only revealed by vchat * Fixes 2 VChat bugs * Underline links in VChat * Fix LOOC color * VChat Improvements Hopefully, anyway. - Arbitrary font size setting - Line height setting - Multiple crush settings - Rewrote how tabs work hopefully for performance - Hidden messages are actually put elsewhere - Attempts to correct chat backlog restore on rejoin * Surgery steps to use <span> * Some VChat Tweaks - Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working) - The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes. - Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s. * Include date in filename for VChat log save * Merge pull request #6767 from Cyantime/patch-2 Change chat export naming scheme * Adds VChat tab saving Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc. * Fix chat exporting when someone has used unicode Only affects clients still using 512 * Use CLIENT_FROM_VAR for ease of code reading * Update code/modules/client/asset_cache.dm Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com> * Fix runtime when client disconnects before vchat loads * Fix polaris version of command reports * Fix LOOC color in oldchat * Put some styles in various adminpm messages * Round info and advanced who spans * Fix missing tag-end * Maybe fix images for linux and statpanel but also doom everyone Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com> Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
235 lines
10 KiB
Plaintext
235 lines
10 KiB
Plaintext
//Procedures in this file: Inernal wound patching, Implant removal.
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//////////////////////////////////////////////////////////////////
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// INTERNAL WOUND PATCHING //
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//////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////
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// Internal Bleeding Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/fix_vein
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priority = 2
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allowed_tools = list(
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/obj/item/weapon/surgical/FixOVein = 100, \
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/obj/item/stack/cable_coil = 75
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)
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can_infect = 1
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blood_level = 1
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min_duration = 70
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max_duration = 90
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/datum/surgery_step/fix_vein/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected) return
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if(coverage_check(user, target, affected, tool))
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return 0
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var/internal_bleeding = 0
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for(var/datum/wound/W in affected.wounds) if(W.internal)
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internal_bleeding = 1
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break
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return affected.open == (affected.encased ? 3 : 2) && internal_bleeding
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/datum/surgery_step/fix_vein/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
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"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in [affected.name] is unbearable!", 100)
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..()
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/datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='notice'>[user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>", \
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"<span class='notice'>You have patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>")
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for(var/datum/wound/W in affected.wounds) if(W.internal)
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affected.wounds -= W
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affected.update_damages()
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if (ishuman(user) && prob(40)) user:bloody_hands(target, 0)
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/datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='danger'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
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"<span class='danger'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
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affected.take_damage(5, 0)
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///////////////////////////////////////////////////////////////
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// Necrosis Surgery Step 1
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/fix_dead_tissue //Debridement
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priority = 2
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allowed_tools = list(
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/obj/item/weapon/surgical/scalpel = 100, \
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/obj/item/weapon/material/knife = 75, \
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/obj/item/weapon/material/shard = 50, \
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)
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can_infect = 1
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blood_level = 1
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min_duration = 110
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max_duration = 160
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/datum/surgery_step/fix_dead_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!hasorgans(target))
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return 0
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if (target_zone == O_MOUTH || target_zone == O_EYES)
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(coverage_check(user, target, affected, tool))
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return 0
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return affected && affected.open >= 2 && (affected.status & ORGAN_DEAD)
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/datum/surgery_step/fix_dead_tissue/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \
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"You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in [affected.name] is unbearable!", 100)
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..()
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/datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='notice'>[user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>", \
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"<span class='notice'>You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>")
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affected.open = 3
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/datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='danger'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='danger'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(CUT, 20, 1)
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///////////////////////////////////////////////////////////////
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// Necrosis Surgery Step 2
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/treat_necrosis
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priority = 2
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allowed_tools = list(
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/obj/item/weapon/reagent_containers/dropper = 100,
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/obj/item/weapon/reagent_containers/glass/bottle = 75,
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/obj/item/weapon/reagent_containers/glass/beaker = 75,
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/obj/item/weapon/reagent_containers/spray = 50,
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/obj/item/weapon/reagent_containers/glass/bucket = 50,
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)
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can_infect = 0
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blood_level = 0
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min_duration = 50
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max_duration = 60
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/datum/surgery_step/treat_necrosis/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!istype(tool, /obj/item/weapon/reagent_containers))
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return 0
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var/obj/item/weapon/reagent_containers/container = tool
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if(!container.reagents.has_reagent("peridaxon"))
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return 0
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if(!hasorgans(target))
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return 0
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if (target_zone == O_MOUTH || target_zone == O_EYES)
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(coverage_check(user, target, affected, tool))
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return 0
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return affected && affected.open == 3 && (affected.status & ORGAN_DEAD)
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/datum/surgery_step/treat_necrosis/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
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"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
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..()
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/datum/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (!istype(tool, /obj/item/weapon/reagent_containers))
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return
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var/obj/item/weapon/reagent_containers/container = tool
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var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) //technically it's contact, but the reagents are being applied to internal tissue
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if (trans > 0)
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affected.status &= ~ORGAN_DEAD
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affected.owner.update_icons_body()
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user.visible_message("<span class='notice'>[user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name].</span>", \
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"<span class='notice'>You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].</span>")
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/datum/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (!istype(tool, /obj/item/weapon/reagent_containers))
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return
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var/obj/item/weapon/reagent_containers/container = tool
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var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD)
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user.visible_message("<span class='danger'>[user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>" , \
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"<span class='danger'>Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>")
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//no damage or anything, just wastes medicine
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///////////////////////////////////////////////////////////////
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// Hardsuit Removal Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/hardsuit
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allowed_tools = list(
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/obj/item/weapon/weldingtool = 80,
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/obj/item/weapon/surgical/circular_saw = 60,
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/obj/item/weapon/pickaxe/plasmacutter = 100
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)
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req_open = 0
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can_infect = 0
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blood_level = 0
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min_duration = 120
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max_duration = 180
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/datum/surgery_step/hardsuit/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!istype(target))
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return 0
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if(istype(tool,/obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/welder = tool
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if(!welder.isOn() || !welder.remove_fuel(1,user))
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return 0
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return (target_zone == BP_TORSO) && ((istype(target.back, /obj/item/weapon/rig) && !(target.back.canremove)) || (istype(target.belt, /obj/item/weapon/rig) && !(target.belt.canremove)))
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/datum/surgery_step/hardsuit/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/weapon/rig/rig = target.back
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if(!istype(rig))
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rig = target.belt
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if(!istype(rig))
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return
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user.visible_message("[user] starts cutting through the support systems of \the [rig] on [target] with \the [tool]." , \
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"You start cutting through the support systems of \the [rig] on [target] with \the [tool].")
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..()
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/datum/surgery_step/hardsuit/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/weapon/rig/rig = target.back
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if(!istype(rig))
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rig = target.belt
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if(!istype(rig))
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return
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rig.cut_suit()
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user.visible_message("<span class='notice'>[user] has cut through the support systems of \the [rig] on [target] with \the [tool].</span>", \
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"<span class='notice'>You have cut through the support systems of \the [rig] on [target] with \the [tool].</span>")
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/datum/surgery_step/hardsuit/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='danger'>[user]'s [tool] can't quite seem to get through the metal...</span>", \
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"<span class='danger'>\The [tool] can't quite seem to get through the metal. It's weakening, though - try again.</span>")
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