Files
Polaris/code/modules/admin/verbs/randomverbs.dm
Neerti 88398773b8 Master to ai electric boogaloo (#5682)
* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Ports descriptors from Bay

* Add files via upload

* Removes Noble Defines

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Initial Work: Manifest, Newsfeed

* Adds newscast viewing, manifest

* Cartridge devices

* Template progress

* Med records, Sec records, Emp records

* Cartridge work part 1

* Cartridge work: part 2

 * Power monitoring console
 * Cartridges have persistent, internal data
 * Code to load element-specific data upon request, instead of serving all relevant data at once
 * Janitorial Supply Locator

* Refactor crew manifest to a separate file

* GPS cartridge

* Reorganize GPS to proper organization, important comments

* Supply cartridge

* Status display access

* Merc blast door controller

* Appeases travis (Round 1)

* Appeases travis (Round 2)

* Headset sprites are now on the default ear, which is left

* Cleave changes, attack code cleanup

* Catching is no longer guaranteed, accuracy code is more general

* Adds a Neural implant for future implementation. Promethean brains have been updated to fit it.

* changelog

* Robots can attack things again

* Might help with air subsystem lag

* Ports the spinny throwing animation from Bay

* Cult heal modifier no longer does Shit-Tons of agony. Does mediocre agony on non-cultists.

* Defines.

* Headset sprite tweaks

* Shield Drone no longer auto-fails with Energy Relays.

* I'm an idiot.

* PoIs can be rotated in increments of 90 degrees

* Might fix the server startup error_handler runtime

* Cult Girders are back to being proper.

* Submaps can now be rotated to any cardinal direction (South is default)

* Should fix another runtime with tools

* Buffs the Vox

* Removes debug code (Yes, I'm an idiot)

* Ready for merge

* Fixes some bugs tangentially related to Vox code

* Ports /vg/ instrument frame work, adds client based sound pref

Also shifts sound files which is 98% of the bulk here.

* Helmets now show only certain hairstyles

* fixes the trailing tag, I think

* Scrubbers no longer automatically scrub phoron (#5512)

* adds manual changelog

* Adds new set of cyborg sprites for medical/science/default/security/combat (#5546)

* Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike!

* communicator_header.tmpl now correctly includes Body

* Adds tails to Unathi rig suit sprites (#5551)

* supplycom/control drops the correct circuit

* Emags have an effect on cargo consoles

* The cybersuit is now a space suit.

* Map Bugfixes

-	Fix for mislabeled c_tag cameras, first deck
-	Fix for mislabeled c_tag cameras, second deck
-	Fix for poi crashed containment shuttle mapping issues (terrain generation)
-	Fixed wrong floor type on skipjack
-	Fix for scrubbers pipe, central substation
-	Fix for air supply pipe, chapel
-	Fixed scrubber pipe, Engineering Drone Fab
-	Fix for air supply pipe, Prison Wing
-	Removed redundant supply and scrubber pipe, Security Auxiliary Dock
-	Fix, Fore Aux Dock airlock pipe.
-	Fix air supply pipe, library
-	Fix, scrubber pipe, coffee shop
-	Pipe fix, Medical maint
-	Fix, supply pipe medical secondary storage
-	Removal, redundant supply pipe, cargo maint
-	Fix, virology scrubbers pipes
-	Fix Xenobio and Xenoflora missing atmos connection to the main outpost
-	Fix, missing atmos connections between Main outpost telecoms and main outpost atmos
-	Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room
-	New, random mouse spawner
-	New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13)
-	New, 30 sheets of lead added to engineering
-	Fix, POIs should now be rad protected and characters won’t be affected by the radiation event

* Fixes Lead Walls (#5562)

A material's ``radiation_resistance`` was never considered for calculating a wall's cached resistance to radiation. This fixes it. There is another issue involving r-walls not being better at stopping radiation than their normal-wall counterparts made of the same material but fixing that involves a lot of number adjusting to avoid the SM engine from getting twice as protective.

* Yet Another Circuit Update (#5549)

* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.

* Readds size traits

* Signal pistol can be reloaded (#5566)

* Makes Blobs more useful.

* Rig and Spacesuit additions

- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.

* Dermal implant doesn't cover hair

* Fixes a couple of tool related oversight/runtimes

* Fixes hand and leg cuffs

* Technically adds the Ore Redemption Machine

* Update combat.dm

* Boot knives fit in boots

* Adds tails to Unathi rigsuits (again)

* PoI fix

* Skrell names no longer contain spaces

* Descriptors now properly respect species differences

* Make the Statue NOT entirely immortal.

* Psychiatric Medication Fix (#5588)

* Psychiatric medications are faster when ingested

* Psychiatric med fix

* Updates changelog

* Tweaks emitters and Pacman

* Adds the Biopsy Scanner to the Surgery Kit (#5589)

* Adds the Biopsy Scanner to the Surgery Kit

Since it's actually used in a surgical operation, it should proooobably be in the kit. Iunno if the kit is really used here aside from antag shuttles, but they might as well have it.

* Added a missing comma

Missed a comma, might be what's causing issues. Iunno. It worked flawlessly in dream-maker.

* Adds some Holy drinks, and Promethean-safe drinks / acclimators. (#5574)

* Adds some Holy drinks, and Promethean-safe drinks / acclimators.

* Carbon + Water + Oil = Sludge

* TRUEFALSE & * removed

* Be Smart about damage things.

* Don't spawn things in Null please.

* Adds a generic proc to the mining vendor to add custom / blank entries.

* Keys now actually exist again.

* Species item slowdown changes

* Pose now shows up under descriptors

* Fixes Circuitry Glasses.

Button in HUD should work now.

* Phase rifle size correction

* Should fix the new bugs with webslinger spiders (#5612)

* Hyposprays can now have different sounds

* admin helps, but working this time.

* handle issue, GLOB staffwho

* admin list seems bork'd cleans up feedback messages

* Fixes grabs breaking defined mob pixel offsets.

Yeah.

* Custom RIG Framework (#5613)

* Framework for Custom RIG sprites.

* Fixfix

* line ending

* Text for handheld plushies when poked

Plushies now make sounds when poked. Squeak!

Ported from https://github.com/VOREStation/VOREStation/pull/4231

* Shotgun cycling animation framework
This adds the possiblity for empty sprites on all shotgun/pump/thing and for cycling animations.
https://cdn.discordapp.com/attachments/407267031562453032/488751327531368481/2018-09-10_18-43-05.gif
This particular weapon was made by a friend so i'll wait for their permission before porting it in.

* Add an animated rifle.
Nothing is particularly impressive except the animation.

* Fixes some bloodloss bugs

* Move almost everythign food related into the kitchen module.
Not moving reagents and tools.

* Minor issues fix.

* Remplace sprite hammer with pickaxe
This particular hammer had been sitting 'waiting for sprites' for 4 years at least. Could be a lot more really.

Fixeshttps://github.com/VOREStation/VOREStation/issues/4183

* Fix mislabelled posters.
https://github.com/VOREStation/VOREStation/pull/4310
https://github.com/VOREStation/VOREStation/issues/3597

* Remove kobold.dm
This file has no sprites and is used nowhere. It does have some kinda cute emotes but without sprites it's useless and has been since 2017 and maybe much longer. I haven't found any references of it's origin either.
~~maybe virgo will do sprites i dunno~~

* Fix yes emote not working correctly.
It's a lazy fix but it works.

* Fixes chem master dumping reagents.
Previously, if you used a bluespace beaker and transferred all of it's contents, the chem master buffer would silently drop all of those chemicals without warning.

* Fixed smes terminal construction requiring more cable than used.

* Fixes laptop blocking grown adults.

* Fixes several typos with oxygen_pump.dm.

* Fix the condimaster not working.
Previously, you simply couldn't make any condiment using this machine. Now you can. There was just missing template which is back in with this PR. (Thanks aronai.)
This means you should consider remplacing it in your kitchens.

* Remove intensity from chemistry machines.

* Add a noise for mining scanners.
This should affects all devices using it too.

* Prevents people from HREF exploiting around the R&D console.

* Lock has a check already, so remove that.

* reeeeeeeee

* Fixes missing sprites when excavating rocks

* Xenoflora and Xenobio House Move

- Moves Xenoflora and Xenobio stationside, on first deck. Leaves the old labs still up planetside for the time being.
- Minor bug fixes, missing lights, mislabeled lockers in robotics, floor decals.

* Changes << to to_chat at request.

* wax staxs

* Fix plastic ashtrays only holding one butt. Now they hold 4butts.
jeez bill.

* Move surgery caps into their own selection.

* Fixes maploading

Imagine you're on the last iteration of this loop, you've done the final column of X coordinates and you're going to set maxx.
Would you want to set it to where you are now, the final X column... or would you want to add ONE MORE beyond the template size for some reason then set it to that?

This bug causes all templates that are the size of normal maps to fail to initialize any atoms if your template is the size of your normal maps, because it tries to obtain a square of size minx, miny, minz, maxx, maxy, maxz to initialize, however maxx is nonextant because it exists outside the bounds of the world. It also causes all submaps to initialize an additional column of atoms twice, or not initialize any if they spawn against the right edge of the map.

* Graves (#5622)

* Adds support for closets storing closets, and graves

* More Grave Things

* Chnglog

* Polaris Vision Tweaks

* Fix a couple of ticket bugs

Don't show admin character names when they reply, and this proc appears to take different options on tg, so was fixed here.

* Prevent people from removing papers from any distances.

* Removes maintenance access from cleanbots

This should stop them from wandering into maintenance never to be seen or heard from again.

* Remove very annoying midi tools

* Magazines improvements (#5666)

* Give sounds to emptying magazines

* Clear some trash in the saber magazines

* The magazine NOW behaves correctly.

* The second half and more casing noises.

* Fixes map and makes everything compile.
2018-10-20 14:05:50 -07:00

1006 lines
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Plaintext

/client/proc/cmd_admin_drop_everything(mob/M as mob in mob_list)
set category = null
set name = "Drop Everything"
if(!holder)
src << "Only administrators may use this command."
return
var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/item/W in M)
M.drop_from_inventory(W)
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_prison(mob/M as mob in mob_list)
set category = "Admin"
set name = "Prison"
if(!holder)
src << "Only administrators may use this command."
return
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/W in M)
M.drop_from_inventory(W)
//teleport person to cell
M.Paralyse(5)
sleep(5) //so they black out before warping
M.loc = pick(prisonwarp)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
spawn(50)
M << "<font color='red'>You have been sent to the prison station!</font>"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("<font color='blue'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</font>", 1)
feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//Allows staff to determine who the newer players are.
/client/proc/cmd_check_new_players()
set category = "Admin"
set name = "Check new Players"
if(!holder)
src << "Only staff members may use this command."
var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All")
if(age == "All")
age = 9999999
else
age = text2num(age)
var/missing_ages = 0
var/msg = ""
var/highlight_special_characters = 1
for(var/client/C in clients)
if(C.player_age == "Requires database")
missing_ages = 1
continue
if(C.player_age < age)
msg += "[key_name(C, 1, 1, highlight_special_characters)]: account is [C.player_age] days old<br>"
if(missing_ages)
src << "Some accounts did not have proper ages set in their clients. This function requires database to be present."
if(msg != "")
src << browse(msg, "window=Player_age_check")
else
src << "No matches for that age range found."
/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Subtle Message"
if(!ismob(M)) return
if (!holder)
src << "Only administrators may use this command."
return
var/msg = sanitize(input("Message:", text("Subtle PM to [M.key]")) as text)
if (!msg)
return
if(usr)
if (usr.client)
if(usr.client.holder)
M << "<B>You hear a voice in your head...</B> <i>[msg]</i>"
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
msg = "<span class='adminnotice'><b> SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] :</b> [msg]</span>"
message_admins(msg)
admin_ticket_log(M, msg)
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
set category = "Special Verbs"
set name = "Global Narrate"
if (!holder)
src << "Only administrators may use this command."
return
var/msg = sanitize(input("Message:", text("Enter the text you wish to appear to everyone:")) as text)
if (!msg)
return
world << "[msg]"
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
message_admins("<font color='blue'><B> GlobalNarrate: [key_name_admin(usr)] : [msg]<BR></B></font>", 1)
feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE
set category = "Special Verbs"
set name = "Direct Narrate"
if(!holder)
src << "Only administrators and moderators may use this command."
return
if(!M)
M = input("Direct narrate to who?", "Active Players") as null|anything in get_mob_with_client_list()
if(!M)
return
var/msg = sanitize(input("Message:", text("Enter the text you wish to appear to your target:")) as text)
if( !msg )
return
to_chat(M, msg)
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
msg = "<span class='adminnotice'><b> DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]):</b> [msg]<BR></span>"
message_admins(msg)
admin_ticket_log(M, msg)
feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_godmode(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Godmode"
if(!holder)
src << "Only administrators may use this command."
return
M.status_flags ^= GODMODE
usr << "<font color='blue'> Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]</font>"
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]"
message_admins(msg)
admin_ticket_log(M, msg)
feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
if(automute)
if(!config.automute_on)
return
else
if(!usr || !usr.client)
return
if(!usr.client.holder)
usr << "<font color='red'>Error: cmd_admin_mute: You don't have permission to do this.</font>"
return
if(!M.client)
usr << "<font color='red'>Error: cmd_admin_mute: This mob doesn't have a client tied to it.</font>"
if(M.client.holder)
usr << "<font color='red'>Error: cmd_admin_mute: You cannot mute an admin/mod.</font>"
if(!M.client)
return
if(M.client.holder)
return
var/muteunmute
var/mute_string
switch(mute_type)
if(MUTE_IC) mute_string = "IC (say and emote)"
if(MUTE_OOC) mute_string = "OOC"
if(MUTE_PRAY) mute_string = "pray"
if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY"
if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY"
if(MUTE_ALL) mute_string = "everything"
else return
if(automute)
muteunmute = "auto-muted"
M.client.prefs.muted |= mute_type
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
M << "<span class='alert'>You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.</span>"
feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
if(M.client.prefs.muted & mute_type)
muteunmute = "unmuted"
M.client.prefs.muted &= ~mute_type
else
muteunmute = "muted"
M.client.prefs.muted |= mute_type
log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
M << "<span class = 'alert'>You have been [muteunmute] from [mute_string].</span>"
feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_add_random_ai_law()
set category = "Fun"
set name = "Add Random AI Law"
if(!holder)
src << "Only administrators may use this command."
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
log_admin("[key_name(src)] has added a random AI law.")
message_admins("[key_name_admin(src)] has added a random AI law.", 1)
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_announcement.Announce("Ion storm detected near \the [station_name()]. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
IonStorm(0)
feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/*
Allow admins to set players to be able to respawn/bypass 30 min wait, without the admin having to edit variables directly
Ccomp's first proc.
*/
/client/proc/get_ghosts(var/notify = 0,var/what = 2)
// what = 1, return ghosts ass list.
// what = 2, return mob list
var/list/mobs = list()
var/list/ghosts = list()
var/list/sortmob = sortAtom(mob_list) // get the mob list.
var/any=0
for(var/mob/observer/dead/M in sortmob)
mobs.Add(M) //filter it where it's only ghosts
any = 1 //if no ghosts show up, any will just be 0
if(!any)
if(notify)
src << "There doesn't appear to be any ghosts for you to select."
return
for(var/mob/M in mobs)
var/name = M.name
ghosts[name] = M //get the name of the mob for the popup list
if(what==1)
return ghosts
else
return mobs
/client/proc/allow_character_respawn()
set category = "Special Verbs"
set name = "Allow player to respawn"
set desc = "Let's the player bypass the wait to respawn or allow them to re-enter their corpse."
if(!holder)
src << "Only administrators and moderators may use this command."
var/list/ghosts= get_ghosts(1,1)
var/target = input("Please, select a ghost!", "COME BACK TO LIFE!", null, null) as null|anything in ghosts
if(!target)
src << "Hrm, appears you didn't select a ghost" // Sanity check, if no ghosts in the list we don't want to edit a null variable and cause a runtime error.
return
var/mob/observer/dead/G = ghosts[target]
if(G.has_enabled_antagHUD && config.antag_hud_restricted)
var/response = alert(src, "Are you sure you wish to allow this individual to play?","Ghost has used AntagHUD","Yes","No")
if(response == "No") return
G.timeofdeath=-19999 /* time of death is checked in /mob/verb/abandon_mob() which is the Respawn verb.
timeofdeath is used for bodies on autopsy but since we're messing with a ghost I'm pretty sure
there won't be an autopsy.
*/
G.has_enabled_antagHUD = 2
G.can_reenter_corpse = 1
G:show_message(text("<font color='blue'><B>You may now respawn. You should roleplay as if you learned nothing about the round during your time with the dead.</B></font>"), 1)
log_admin("[key_name(usr)] allowed [key_name(G)] to bypass the respawn time limit")
message_admins("Admin [key_name_admin(usr)] allowed [key_name_admin(G)] to bypass the respawn time limit", 1)
/client/proc/toggle_antagHUD_use()
set category = "Server"
set name = "Toggle antagHUD usage"
set desc = "Toggles antagHUD usage for observers"
if(!holder)
src << "Only administrators may use this command."
var/action=""
if(config.antag_hud_allowed)
for(var/mob/observer/dead/g in get_ghosts())
if(!g.client.holder) //Remove the verb from non-admin ghosts
g.verbs -= /mob/observer/dead/verb/toggle_antagHUD
if(g.antagHUD)
g.antagHUD = 0 // Disable it on those that have it enabled
g.has_enabled_antagHUD = 2 // We'll allow them to respawn
g << "<font color='red'><B>The Administrator has disabled AntagHUD </B></font>"
config.antag_hud_allowed = 0
src << "<font color='red'><B>AntagHUD usage has been disabled</B></font>"
action = "disabled"
else
for(var/mob/observer/dead/g in get_ghosts())
if(!g.client.holder) // Add the verb back for all non-admin ghosts
g.verbs += /mob/observer/dead/verb/toggle_antagHUD
g << "<font color='blue'><B>The Administrator has enabled AntagHUD </B></font>" // Notify all observers they can now use AntagHUD
config.antag_hud_allowed = 1
action = "enabled"
src << "<font color='blue'><B>AntagHUD usage has been enabled</B></font>"
log_admin("[key_name(usr)] has [action] antagHUD usage for observers")
message_admins("Admin [key_name_admin(usr)] has [action] antagHUD usage for observers", 1)
/client/proc/toggle_antagHUD_restrictions()
set category = "Server"
set name = "Toggle antagHUD Restrictions"
set desc = "Restricts players that have used antagHUD from being able to join this round."
if(!holder)
src << "Only administrators may use this command."
var/action=""
if(config.antag_hud_restricted)
for(var/mob/observer/dead/g in get_ghosts())
g << "<font color='blue'><B>The administrator has lifted restrictions on joining the round if you use AntagHUD</B></font>"
action = "lifted restrictions"
config.antag_hud_restricted = 0
src << "<font color='blue'><B>AntagHUD restrictions have been lifted</B></font>"
else
for(var/mob/observer/dead/g in get_ghosts())
g << "<font color='red'><B>The administrator has placed restrictions on joining the round if you use AntagHUD</B></font>"
g << "<font color='red'><B>Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions </B></font>"
g.antagHUD = 0
g.has_enabled_antagHUD = 0
action = "placed restrictions"
config.antag_hud_restricted = 1
src << "<font color='red'><B>AntagHUD restrictions have been enabled</B></font>"
log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD")
message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1)
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
/client/proc/respawn_character()
set category = "Special Verbs"
set name = "Spawn Character"
set desc = "(Re)Spawn a client's loaded character."
if(!holder)
src << "Only administrators may use this command."
return
//I frontload all the questions so we don't have a half-done process while you're reading.
var/client/picked_client = input(src, "Please specify which client's character to spawn.", "Client", "") as null|anything in clients
if(!picked_client)
return
var/location = alert(src,"Please specify where to spawn them.", "Location", "Right Here", "Arrivals", "Cancel")
if(!location)
return
var/announce = alert(src,"Announce as if they had just arrived?", "Announce", "Yes", "No", "Cancel")
if(announce == "Cancel")
return
else if(announce == "Yes") //Too bad buttons can't just have 1/0 values and different display strings
announce = 1
else
announce = 0
var/inhabit = alert(src,"Put the person into the spawned mob?", "Inhabit", "Yes", "No", "Cancel")
if(inhabit == "Cancel")
return
else if(inhabit == "Yes")
inhabit = 1
else
inhabit = 0
//Name matching is ugly but mind doesn't persist to look at.
var/charjob
var/records
var/datum/data/record/record_found
record_found = find_general_record("name",picked_client.prefs.real_name)
//Found their record, they were spawned previously
if(record_found)
var/samejob = alert(src,"Found [picked_client.prefs.real_name] in data core. They were [record_found.fields["real_rank"]] this round. Assign same job? They will not be re-added to the manifest/records, either way.","Previously spawned","Yes","Assistant","No")
if(samejob == "Yes")
charjob = record_found.fields["real_rank"]
else if(samejob == "Assistant")
charjob = "Assistant"
else
records = alert(src,"No data core entry detected. Would you like add them to the manifest, and sec/med/HR records?","Records","Yes","No","Cancel")
if(records == "Cancel")
return
if(records == "Yes")
records = 1
else
records = 0
//Well you're not reloading their job or they never had one.
if(!charjob)
var/pickjob = input(src,"Pick a job to assign them (or none).","Job Select","-No Job-") as null|anything in joblist + "-No Job-"
if(!pickjob)
return
if(pickjob != "-No Job-")
charjob = pickjob
//If you've picked a job by now, you can equip them.
var/equipment
if(charjob)
equipment = alert(src,"Spawn them with equipment?", "Equipment", "Yes", "No", "Cancel")
if(equipment == "Cancel")
return
else if(equipment == "Yes")
equipment = 1
else
equipment = 0
//For logging later
var/admin = key_name_admin(src)
var/player_key = picked_client.key
var/mob/living/carbon/human/new_character
var/spawnloc
//Where did you want to spawn them?
switch(location)
if("Right Here") //Spawn them on your turf
if(!src.mob)
src << "You can't use 'Right Here' when you are not 'Right Anywhere'!"
return
spawnloc = get_turf(src.mob)
if("Arrivals") //Spawn them at a latejoin spawnpoint
spawnloc = pick(latejoin)
else //I have no idea how you're here
src << "Invalid spawn location choice."
return
//Did we actually get a loc to spawn them?
if(!spawnloc)
src << "Couldn't get valid spawn location."
return
new_character = new(spawnloc)
//We were able to spawn them, right?
if(!new_character)
src << "Something went wrong and spawning failed."
return
//Write the appearance and whatnot out to the character
picked_client.prefs.copy_to(new_character)
if(new_character.dna)
new_character.dna.ResetUIFrom(new_character)
new_character.sync_organ_dna()
if(inhabit)
new_character.key = player_key
//Were they any particular special role? If so, copy.
if(new_character.mind)
var/datum/antagonist/antag_data = get_antag_data(new_character.mind.special_role)
if(antag_data)
antag_data.add_antagonist(new_character.mind)
antag_data.place_mob(new_character)
//If desired, apply equipment.
if(equipment)
if(charjob)
job_master.EquipRank(new_character, charjob, 1)
equip_custom_items(new_character)
//If desired, add records.
if(records)
data_core.manifest_inject(new_character)
//A redraw for good measure
new_character.update_icons_all()
//If we're announcing their arrival
if(announce)
AnnounceArrival(new_character, new_character.mind.assigned_role)
log_admin("[admin] has spawned [player_key]'s character [new_character.real_name].")
message_admins("[admin] has spawned [player_key]'s character [new_character.real_name].", 1)
new_character << "You have been fully spawned. Enjoy the game."
feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return new_character
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Fun"
set name = "Add Custom AI law"
if(!holder)
src << "Only administrators may use this command."
return
var/input = sanitize(input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null)
if(!input)
return
for(var/mob/living/silicon/ai/M in mob_list)
if (M.stat == 2)
usr << "Upload failed. No signal is being detected from the AI."
else if (M.see_in_dark == 0)
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
else
M.add_ion_law(input)
for(var/mob/living/silicon/ai/O in mob_list)
O << input + "<font color='red'>... LAWS UPDATED!</font>"
O.show_laws()
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]", 1)
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_announcement.Announce("Ion storm detected near the [station_name()]. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list)
set category = "Special Verbs"
set name = "Rejuvenate"
if(!holder)
src << "Only administrators may use this command."
return
if(!mob)
return
if(!istype(M))
alert("Cannot revive a ghost")
return
if(config.allow_admin_rev)
M.revive()
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
var/msg = "<span class='danger'>Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!</span>"
message_admins(msg)
admin_ticket_log(M, msg)
else
alert("Admin revive disabled")
feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_create_centcom_report()
set category = "Special Verbs"
set name = "Create Command Report"
if(!holder)
src << "Only administrators may use this command."
return
var/input = sanitize(input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null, extra = 0)
var/customname = sanitizeSafe(input(usr, "Pick a title for the report.", "Title") as text|null)
if(!input)
return
if(!customname)
customname = "[using_map.company_name] Update"
for (var/obj/machinery/computer/communications/C in machines)
if(! (C.stat & (BROKEN|NOPOWER) ) )
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
P.name = "'[command_name()] Update.'"
P.info = replacetext(input, "\n", "<br/>")
P.update_space(P.info)
P.update_icon()
C.messagetitle.Add("[command_name()] Update")
C.messagetext.Add(P.info)
switch(alert("Should this be announced to the general population?",,"Yes","No"))
if("Yes")
command_announcement.Announce(input, customname, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1);
if("No")
world << "<font color='red'>New [using_map.company_name] Update available at all communication consoles.</font>"
world << sound('sound/AI/commandreport.ogg')
log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report", 1)
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in view())
set category = "Admin"
set name = "Delete"
if (!holder)
src << "Only administrators may use this command."
return
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1)
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
qdel(O)
/client/proc/cmd_admin_list_open_jobs()
set category = "Admin"
set name = "List free slots"
if (!holder)
src << "Only administrators may use this command."
return
if(job_master)
for(var/datum/job/job in job_master.occupations)
src << "[job.title]: [job.total_positions]"
feedback_add_details("admin_verb","LFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
set category = "Special Verbs"
set name = "Explosion"
if(!check_rights(R_DEBUG|R_FUN|R_EVENT)) return
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
if(devastation == null) return
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
if(heavy == null) return
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
if(light == null) return
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
if(flash == null) return
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1))
if ((devastation > 20) || (heavy > 20) || (light > 20))
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
return
explosion(O, devastation, heavy, light, flash)
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])", 1)
feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
set category = "Special Verbs"
set name = "EM Pulse"
if(!check_rights(R_DEBUG|R_FUN|R_EVENT)) return
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
if(heavy == null) return
var/med = input("Range of medium pulse.", text("Input")) as num|null
if(med == null) return
var/light = input("Range of light pulse.", text("Input")) as num|null
if(light == null) return
var/long = input("Range of long pulse.", text("Input")) as num|null
if(long == null) return
if (heavy || med || light || long)
empulse(O, heavy, med, light, long)
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[med],[light],[long]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[med],[light],[long]) at ([O.x],[O.y],[O.z])", 1)
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_gib(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Gib"
if(!check_rights(R_ADMIN|R_FUN|R_EVENT)) return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
//Due to the delay here its easy for something to have happened to the mob
if(!M) return
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
if(istype(M, /mob/observer/dead))
gibs(M.loc)
return
M.gib()
feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_gib_self()
set name = "Gibself"
set category = "Fun"
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm == "Yes")
if (istype(mob, /mob/observer/dead)) // so they don't spam gibs everywhere
return
else
mob.gib()
log_admin("[key_name(usr)] used gibself.")
message_admins("<font color='blue'>[key_name_admin(usr)] used gibself.</font>", 1)
feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/*
/client/proc/cmd_manual_ban()
set name = "Manual Ban"
set category = "Special Verbs"
if(!authenticated || !holder)
src << "Only administrators may use this command."
return
var/mob/M = null
switch(alert("How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel"))
if("Key List")
var/list/keys = list()
for(var/mob/M in player_list)
keys += M.client
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in keys
if(!selection)
return
M = selection:mob
if ((M.client && M.client.holder && (M.client.holder.level >= holder.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
switch(alert("Temporary Ban?",,"Yes","No"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
if(M)
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
M << "<font color='red'><BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG></font>"
M << "<font color='red'>This is a temporary ban, it will be removed in [mins] minutes</font>."
M << "<font color='red'>To try to resolve this matter head to http://ss13.donglabs.com/forum/</font>"
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("<font color='blue'>[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.</font>")
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=[mins]&server=[replacetext(config.server_name, "#", "")]")
del(M.client)
qdel(M)
else
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
M << "<font color='red'><BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG></font>"
M << "<font color='red'>This is a permanent ban.</font>"
M << "<font color='red'>To try to resolve this matter head to http://ss13.donglabs.com/forum/</font>"
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("<font color='blue'>[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.</font>")
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=perma&server=[replacetext(config.server_name, "#", "")]")
del(M.client)
qdel(M)
*/
/client/proc/update_world()
// If I see anyone granting powers to specific keys like the code that was here,
// I will both remove their SVN access and permanently ban them from my servers.
return
/client/proc/cmd_admin_check_contents(mob/living/M as mob in mob_list)
set category = "Special Verbs"
set name = "Check Contents"
var/list/L = M.get_contents()
for(var/t in L)
usr << "[t]"
feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/* This proc is DEFERRED. Does not do anything.
/client/proc/cmd_admin_remove_phoron()
set category = "Debug"
set name = "Stabilize Atmos."
if(!holder)
src << "Only administrators may use this command."
return
feedback_add_details("admin_verb","STATM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// DEFERRED
spawn(0)
for(var/turf/T in view())
T.poison = 0
T.oldpoison = 0
T.tmppoison = 0
T.oxygen = 755985
T.oldoxy = 755985
T.tmpoxy = 755985
T.co2 = 14.8176
T.oldco2 = 14.8176
T.tmpco2 = 14.8176
T.n2 = 2.844e+006
T.on2 = 2.844e+006
T.tn2 = 2.844e+006
T.tsl_gas = 0
T.osl_gas = 0
T.sl_gas = 0
T.temp = 293.15
T.otemp = 293.15
T.ttemp = 293.15
*/
/client/proc/toggle_view_range()
set category = "Special Verbs"
set name = "Change View Range"
set desc = "switches between 1x and custom views"
if(view == world.view)
view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
else
view = world.view
log_admin("[key_name(usr)] changed their view range to [view].")
//message_admins("<font color='blue'>[key_name_admin(usr)] changed their view range to [view].</font>", 1) //why? removed by order of XSI
feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_call_shuttle()
set category = "Admin"
set name = "Call Shuttle"
if ((!( ticker ) || !emergency_shuttle.location()))
return
if(!check_rights(R_ADMIN|R_EVENT)) return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
var/choice
if(ticker.mode.auto_recall_shuttle)
choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
if(choice == "Confirm")
emergency_shuttle.auto_recall = 1 //enable auto-recall
else
return
choice = input("Is this an emergency evacuation or a crew transfer?") in list("Emergency", "Crew Transfer")
if (choice == "Emergency")
emergency_shuttle.call_evac()
else
emergency_shuttle.call_transfer()
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
message_admins("<font color='blue'>[key_name_admin(usr)] admin-called the emergency shuttle.</font>", 1)
return
/client/proc/admin_cancel_shuttle()
set category = "Admin"
set name = "Cancel Shuttle"
if(!check_rights(R_ADMIN|R_EVENT)) return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
if(!ticker || !emergency_shuttle.can_recall())
return
emergency_shuttle.recall()
feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
message_admins("<font color='blue'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</font>", 1)
return
/client/proc/admin_deny_shuttle()
set category = "Admin"
set name = "Toggle Deny Shuttle"
if (!ticker)
return
if(!check_rights(R_ADMIN|R_EVENT)) return
emergency_shuttle.deny_shuttle = !emergency_shuttle.deny_shuttle
log_admin("[key_name(src)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
message_admins("[key_name_admin(usr)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
/client/proc/cmd_admin_attack_log(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Attack Log"
usr << text("<font color='red'><b>Attack Log for []</b></font>", mob)
for(var/t in M.attack_log)
usr << t
feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/everyone_random()
set category = "Fun"
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
if(!check_rights(R_FUN)) return
if (ticker && ticker.mode)
usr << "Nope you can't do this, the game's already started. This only works before rounds!"
return
if(ticker.random_players)
ticker.random_players = 0
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1)
usr << "Disabled."
return
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
if(notifyplayers == "Cancel")
return
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1)
if(notifyplayers == "Yes")
world << "<font color='blue'><b>Admin [usr.key] has forced the players to have completely random identities!</font></b>"
usr << "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>."
ticker.random_players = 1
feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_random_events()
set category = "Server"
set name = "Toggle random events on/off"
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
if(!check_rights(R_SERVER|R_EVENT)) return
if(!config.allow_random_events)
config.allow_random_events = 1
usr << "Random events enabled"
message_admins("Admin [key_name_admin(usr)] has enabled random events.", 1)
else
config.allow_random_events = 0
usr << "Random events disabled"
message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1)
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/despawn_player(var/mob/M in living_mob_list)
set name = "Cryo Player"
set category = "Admin"
set desc = "Removes a player from the round as if they'd cryo'd."
set popup_menu = FALSE
if(!check_rights(R_ADMIN))
return
if(!M)
return
var/confirm = alert("Are you sure you want to cryo [M]?","Confirmation","No","Yes")
if(confirm == "No")
return
var/list/human_cryopods = list()
var/list/robot_cryopods = list()
for(var/obj/machinery/cryopod/CP in machines)
if(!CP.control_computer)
continue //Broken pod w/o computer, move on.
var/listname = "[CP.name] ([CP.x],[CP.y],[CP.z])"
if(istype(CP,/obj/machinery/cryopod/robot))
robot_cryopods[listname] = CP
else
human_cryopods[listname] = CP
//Gotta log this up here before they get ghostized and lose their key or anything.
log_and_message_admins("[key_name(src)] admin cryo'd [key_name(M)].")
feedback_add_details("admin_verb","ACRYO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(ishuman(M))
var/obj/machinery/cryopod/CP = human_cryopods[input(usr,"Select a cryopod to use","Cryopod Choice") as null|anything in human_cryopods]
if(!CP)
return
M.ghostize()
CP.despawn_occupant(M)
return
else if(issilicon(M))
if(isAI(M))
var/mob/living/silicon/ai/ai = M
empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(ai.loc)
global_announcer.autosay("[ai] has been moved to intelligence storage.", "Artificial Intelligence Oversight")
ai.clear_client()
return
else
var/obj/machinery/cryopod/robot/CP = robot_cryopods[input(usr,"Select a cryopod to use","Cryopod Choice") as null|anything in robot_cryopods]
if(!CP)
return
M.ghostize()
CP.despawn_occupant(M)
return
else if(isliving(M))
M.ghostize()
qdel(M) //Bye