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Explosions will delay a bit longer before allowing powernet rebuilds. Removed the Ionstorm Command reports at Urist's request, he said he would add something later. Added dust storms to meteor mode. Fixed most of the runtimes in the latest log. Wizards mind_transfer now needs his robes, this prevents the constant body swap mess. Z 1 lost all of its areas sometime in the last two revs. I think I got everything back in place but would not mind if a mapper took a look. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2037 316c924e-a436-60f5-8080-3fe189b3f50e
125 lines
6.1 KiB
Plaintext
125 lines
6.1 KiB
Plaintext
/obj/proc_holder/spell/targeted/mind_transfer
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name = "Mind Transfer"
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desc = "This spell allows the user to switch bodies with a target."
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school = "transmutation"
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charge_max = 600
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clothes_req = 1
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invocation = "GIN'YU CAPAN"
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invocation_type = "whisper"
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range = 7
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var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
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var/list/compatible_mobs = list(/mob/living/carbon/human,/mob/living/carbon/monkey) //which types of mobs are affected by the spell. NOTE: change at your own risk
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var/base_spell_loss_chance = 20 //base probability of the wizard losing a spell in the process
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var/spell_loss_chance_modifier = 7 //amount of probability of losing a spell added per spell (mind_transfer included)
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var/spell_loss_amount = 1 //the maximum amount of spells possible to lose during a single transfer
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var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
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var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
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var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
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/*
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Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
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Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
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Also, you never added distance checking after target is selected. I've went ahead and did that.
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*/
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/obj/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr)
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if(!targets.len)
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user << "No mind found."
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return
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if(targets.len > 1)
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user << "Too many minds! You're not a hive damnit!"//Whaa...aat?
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return
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var/mob/target = targets[1]
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if(!(target in oview(range)))//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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user << "They are too far away!"
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return
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if(!(target.type in compatible_mobs))
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user << "Their mind isn't compatible with yours."
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return
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if(target.stat == 2)
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user << "You didn't study necromancy back at the Space Wizard Federation academy."
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return
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if(!target.client || !target.mind)
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//if(!target.mind)//Good for testing.
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user << "They appear to be brain-dead."
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return
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if(target.mind.special_role in protected_roles)
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user << "Their mind is resisting your spell."
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return
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var/mob/victim = target//The target of the spell whos body will be transferred to.
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var/mob/caster = user//The wizard/whomever doing the body transferring.
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//To properly transfer clients so no-one gets kicked off the game, we need a host mob.
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var/mob/dead/observer/temp_ghost = new(victim)
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//SPELL LOSS BEGIN
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//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
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var/obj/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
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var/list/checked_spells = user.spell_list
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checked_spells -= m_transfer //Remove Mind Transfer from the list.
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if(caster.spell_list.len)//If they have any spells left over after mind transfer is taken out. If they don't, we don't need this.
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for(var/i=spell_loss_amount,(i>0&&checked_spells.len),i--)//While spell loss amount is greater than zero and checked_spells has spells in it, run this proc.
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for(var/j=checked_spells.len,(j>0&&checked_spells.len),j--)//While the spell list to check is greater than zero and has spells in it, run this proc.
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if(prob(base_spell_loss_chance))
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checked_spells -= pick(checked_spells)//Pick a random spell to remove.
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spawn(msg_wait)
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victim << "The mind transfer has robbed you of a spell."
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break//Spell lost. Break loop, going back to the previous for() statement.
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else//Or keep checking, adding spell chance modifier to increase chance of losing a spell.
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base_spell_loss_chance += spell_loss_chance_modifier
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checked_spells += m_transfer//Add back Mind Transfer.
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user.spell_list = checked_spells//Set user spell list to whatever the new list is.
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//SPELL LOSS END
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//MIND TRANSFER BEGIN
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if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
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for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
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caster.verbs -= V//But a safety nontheless.
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if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
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for(var/V in victim.mind.special_verbs)
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victim.verbs -= V
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temp_ghost.key = victim.key//Throw the victim into the ghost temporarily.
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temp_ghost.mind = victim.mind//Tranfer the victim's mind into the ghost.
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temp_ghost.spell_list = victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
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victim.key = caster.key//Now we throw the caste into the victim's body.
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victim.mind = caster.mind//Do the same for their mind and spell list.
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victim.spell_list = caster.spell_list//Now they are inside the victim's body.
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if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
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for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
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caster.verbs += V
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caster.key = temp_ghost.key//Tranfer the original victim, now in a ghost, into the caster's body.
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caster.mind = temp_ghost.mind//Along with their mind and spell list.
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caster.spell_list = temp_ghost.spell_list
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if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
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for(var/V in caster.mind.special_verbs)
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caster.verbs += V
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//MIND TRANSFER END
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//Now we update mind current mob so we know what body they are in for end round reporting.
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caster.mind.current = caster
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victim.mind.current = victim
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//Here we paralyze both mobs and knock them out for a time.
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caster.paralysis += paralysis_amount_caster
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victim.paralysis += paralysis_amount_victim
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//After a certain amount of time the victim gets a message about being in a different body.
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spawn(msg_wait)
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caster << "\red You feel woozy and lightheaded. <b>Your body doesn't seem like your own.</b>"
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del(temp_ghost) |