Files
Polaris/code/game/asteroid/device.dm
mport2004@gmail.com 2224916ab9 Just some general cleanup
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery.
Research moved into Modules.
Virus2 moved into WIP - is anyone even working on this, it looks almost done?
Computer2,optics,pda2,experimental moved unto unused.
WIP Chemistry things moved into Chemical Module
Cameras.dm moved into weapons
GameKit.dm moved into unused
BrokenInHands.dm moved into unused
Removed Grillify.dm
Moved all of the files listed as unused in the mining module to unused
Removed several empty folders in modules
Moved cloning.dm into machinery
Moved NewBan.dm into admin
Changed humanoid aliens new_life.dm into life.dm
Moved beast mob into unused
Moved hivebot into unused
Moved carpedexplosion.dm into unused
Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything.
Removed mastercontroler2.dm
Moved savefile.dm from human to new_player

Bugfix
People spawning on the starting screen on rev/cult should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-31 21:31:00 +00:00

104 lines
2.6 KiB
Plaintext

/obj/item/device/gps
name = "GPS"
icon = 'device.dmi'
icon_state = "pinoff"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
w_class = 2.0
item_state = "electronic"
throw_speed = 4
throw_range = 20
m_amt = 500
var/obj/ship_landing_beacon/beacon = null
var/active = 0
attack_self()
if(!active)
active = 1
work()
usr << "\blue You activate the GPS"
else
active = 0
icon_state = "pinoff"
usr << "\blue You deactivate the GPS"
proc/work()
while(active)
if(!beacon)
for(var/obj/ship_landing_beacon/B in world)
if(B.name == "Beacon - SS13")
beacon = B
break
if(!beacon)
usr << "\red Unable to detect beacon signal."
active = 0
icon_state = "pinonnull"
return
if(!istype(src.loc, /turf) && !istype(src.loc, /mob))
usr << "\red Too much interference. Please hold the device in hand or place it on belt."
active = 0
icon_state = "pinonnull"
return
src.icon_state = "pinonfar"
var/atom/cur_loc = src.loc
if(cur_loc.z == beacon.z)
src.dir = get_dir(cur_loc,beacon)
else
var/list/beacon_global_loc = beacon.get_global_map_pos()
var/list/src_global_loc = cur_loc.get_global_map_pos()
if(beacon_global_loc && src_global_loc)
var/hor_dir = 0
var/ver_dir = 0
if(beacon_global_loc["x"]>src_global_loc["x"])
hor_dir = EAST
else if(beacon_global_loc["x"]<src_global_loc["x"])
hor_dir = WEST
if(beacon_global_loc["y"]>src_global_loc["y"])
ver_dir = NORTH
else if(beacon_global_loc["y"]<src_global_loc["y"])
ver_dir = SOUTH
src.dir = hor_dir|ver_dir
sleep(5)
/obj/item/weapon/storage/explorers_box
name = "SpaceFriend(tm)"
icon_state = "box"
desc = "Everything a dashing space explorer would want to have near in the grim darkness of... whatever."
/obj/item/weapon/storage/explorers_box/New()
..()
new /obj/item/device/radio/beacon(src)
new /obj/item/device/gps(src)
new /obj/item/device/flashlight(src)
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
new /obj/item/weapon/reagent_containers/food/snacks/chips(src)
new /obj/item/weapon/cigpacket(src)
var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src)
P.reagents.add_reagent("nutriment", 500)
P.name = "Cyanide pill"
return
/obj/ship_landing_beacon
icon = 'craft.dmi'
icon_state = "beacon"
name = "Beacon"
var/active = 0
proc
deploy()
if(active)
return
src.active = 1
src.anchored = 1
deactivate()
if(!active)
return
src.active = 0
src.anchored = 0