Files
Polaris/code/game/chemistry.dm
noisomehollow@lycos.com 85da59dfb0 Added reminder message for deathsquad armored squad. Also, new deathsquad helmet, now with more space protection.
Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom.
Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module.
When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon.
Minor changes to CentCom.
Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters.
Fixed gas mask icons for monkeys.
Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws.
Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty.
Detectives can now name their gun. Right click to use the verb, when holding the item.
Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track).
Replaced cigar icons with sprites by Matty. Made matches smaller.
Added a welder and assassin costumes to admin equip list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-29 19:34:35 +00:00

282 lines
7.7 KiB
Plaintext

#define REGULATE_RATE 5
/obj/item/weapon/smokebomb
desc = "It is set to detonate in 2 seconds."
name = "smoke bomb"
icon = 'grenade.dmi'
icon_state = "flashbang"
var/state = null
var/det_time = 20.0
w_class = 2.0
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | ONBELT | USEDELAY
var/datum/effects/system/bad_smoke_spread/smoke
/obj/item/weapon/mustardbomb
desc = "It is set to detonate in 4 seconds."
name = "mustard gas bomb"
icon = 'grenade.dmi'
icon_state = "flashbang"
var/state = null
var/det_time = 40.0
w_class = 2.0
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
var/datum/effects/system/mustard_gas_spread/mustard_gas
/obj/item/weapon/smokebomb/New()
..()
src.smoke = new /datum/effects/system/bad_smoke_spread/
src.smoke.attach(src)
src.smoke.set_up(10, 0, usr.loc)
/obj/item/weapon/mustardbomb/New()
..()
src.mustard_gas = new /datum/effects/system/mustard_gas_spread/
src.mustard_gas.attach(src)
src.mustard_gas.set_up(5, 0, usr.loc)
/obj/item/weapon/smokebomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/screwdriver))
if (src.det_time == 60)
src.det_time = 20
user.show_message("\blue You set the smoke bomb for a 2 second detonation time.")
src.desc = "It is set to detonate in 2 seconds."
else
src.det_time = 60
user.show_message("\blue You set the smoke bomb for a 6 second detonation time.")
src.desc = "It is set to detonate in 6 seconds."
src.add_fingerprint(user)
return
/obj/item/weapon/smokebomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (user.equipped() == src)
if (!( src.state ))
user << "\red You prime the smoke bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn( src.det_time )
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
src.add_fingerprint(user)
return
/obj/item/weapon/smokebomb/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/smokebomb/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/smokebomb/proc/prime()
playsound(src.loc, 'smoke.ogg', 50, 1, -3)
spawn(0)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
for(var/obj/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update()
sleep(80)
del(src)
return
/obj/item/weapon/smokebomb/attack_self(mob/user as mob)
if (!src.state)
user << "\red You prime the smoke bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
add_fingerprint(user)
spawn( src.det_time )
prime()
return
return
/obj/item/weapon/mustardbomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/screwdriver))
if (src.det_time == 80)
src.det_time = 40
user.show_message("\blue You set the mustard gas bomb for a 4 second detonation time.")
src.desc = "It is set to detonate in 4 seconds."
else
src.det_time = 80
user.show_message("\blue You set the mustard gas bomb for a 8 second detonation time.")
src.desc = "It is set to detonate in 8 seconds."
src.add_fingerprint(user)
return
/obj/item/weapon/mustardbomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (user.equipped() == src)
if (!( src.state ))
user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn( src.det_time )
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
src.add_fingerprint(user)
return
/obj/item/weapon/mustardbomb/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/mustardbomb/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/mustardbomb/proc/prime()
playsound(src.loc, 'smoke.ogg', 50, 1, -3)
spawn(0)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
for(var/obj/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update()
sleep(100)
del(src)
return
/obj/item/weapon/mustardbomb/attack_self(mob/user as mob)
if (!src.state)
user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
add_fingerprint(user)
spawn( src.det_time )
prime()
return
return
/obj/item/weapon/storage/beakerbox
name = "Beaker Box"
icon_state = "beaker"
item_state = "syringe_kit"
/obj/item/weapon/storage/beakerbox/New()
..()
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
/obj/item/weapon/paper/alchemy/
name = "paper- 'Chemistry Information'"
/obj/item/weapon/storage/trashcan
name = "disposal unit"
w_class = 4.0
anchored = 1.0
density = 1.0
var/processing = null
var/locked = 1
req_access = list(access_janitor)
desc = "A compact incineration device, used to dispose of garbage."
icon = 'stationobjs.dmi'
icon_state = "trashcan"
item_state = "syringe_kit"
/obj/item/weapon/storage/trashcan/attackby(obj/item/weapon/W as obj, mob/user as mob)
//..()
if (src.contents.len >= 7)
user << "The trashcan is full!"
return
if (istype(W, /obj/item/weapon/disk/nuclear)||istype(W, /obj/item/weapon/melee/energy/blade))
user << "This is far too important to throw away!"
return
if (istype(W, /obj/item/weapon/storage/))
return
if (istype(W, /obj/item/weapon/grab))
user << "You cannot fit the person inside."
return
var/t
for(var/obj/item/weapon/O in src)
t += O.w_class
//Foreach goto(46)
t += W.w_class
if (t > 30)
user << "You cannot fit the item inside. (Remove larger classed items)"
return
user.u_equip(W)
W.loc = src
if ((user.client && user.s_active != src))
user.client.screen -= W
src.orient2hud(user)
W.dropped(user)
add_fingerprint(user)
user.visible_message("\blue [user] has put [W] in [src]!")
if (src.contents.len >= 7)
src.locked = 1
src.icon_state = "trashcan1"
spawn (200)
if (src.contents.len < 7)
src.locked = 0
src.icon_state = "trashcan"
return
/obj/item/weapon/storage/trashcan/attack_hand(mob/user as mob)
if(src.allowed(usr))
locked = !locked
else
user << "\red Access denied."
return
if (src.processing)
return
if (src.contents.len >= 7)
user << "\blue You begin the emptying procedure."
var/area/A = src.loc.loc // make sure it's in an area
if(!A || !isarea(A))
return
// var/turf/T = src.loc
A.use_power(250, EQUIP)
src.processing = 1
src.contents.len = 0
src.icon_state = "trashmelt"
if (istype(loc, /turf))
loc:hotspot_expose(1000,10)
sleep (60)
src.icon_state = "trashcan"
src.processing = 0
return
else
src.icon_state = "trashcan"
user << "\blue Due to conservation measures, the unit is unable to start until it is completely filled."
return