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#Respawn_character() now properly respawns aliens and monkeys if specified to do so. #Added more options in admin quick panel (for players) to get, send, check if traitor, narrate, and subtle message mob. #Admins can now click an X by admin name, in asay, to jump to that admin. Makes things easier. #Moved admin transform verbs into fun tab. #Removed boom boom shake the room since not even hosts are allowed to use it. #Pierrot's throat now has a 35% chance of being cured by eating bananas. Up from 5. #Fixed AI cards. #ed209 and Beepsky now properly figure in deafness when speaking. Doesn't affect voice files. #Fixed Syndicate PDA not triggering door. #Aliens can no longer magically crawl to the prison station and back. #Aliens can now quickly (5 seconds) break out of cuffs by resisting. No change to buckled. #Facehuggers will now properly set the alien_egg_flag if the target was infected or not. Curing the alien egg should also reset the flag. I think it will be best to get rid of the flag entirely in the future. #Added isalienadult(mob) proc to check for humanoid aliens. #Probably fixed death squad spawning. They pick by key now, instead of mob name. #Spawning xenos now uses the client match method so you can specify who you want to respawn if wanted. #Ninjas now tell admins what their set mission is. If given objectives by admin, it should report them at round end for certain rounds. #Spawning ninjas now uses the same method as respawn character (typing in key/ckey). #Added a ninjify admnin verb. Possible to right click. #Can now resize spiderOS window. #Misc fixes and adjustments. Minor map change to CentCom holding facility. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1685 316c924e-a436-60f5-8080-3fe189b3f50e
71 lines
1.2 KiB
Plaintext
71 lines
1.2 KiB
Plaintext
/obj/landmark/New()
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..()
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tag = text("landmark*[]", name)
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invisibility = 101
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if (name == "shuttle")
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shuttle_z = z
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del(src)
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if (name == "airtunnel_stop")
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airtunnel_stop = x
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if (name == "airtunnel_start")
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airtunnel_start = x
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if (name == "airtunnel_bottom")
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airtunnel_bottom = y
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if (name == "monkey")
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monkeystart += loc
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del(src)
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if (name == "start")
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newplayer_start += loc
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del(src)
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if (name == "wizard")
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wizardstart += loc
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del(src)
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if (name == "JoinLate")
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latejoin += loc
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del(src)
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//prisoners
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if (name == "prisonwarp")
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prisonwarp += loc
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del(src)
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if (name == "mazewarp")
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mazewarp += loc
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if (name == "Holding Facility")
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holdingfacility += loc
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if (name == "tdome1")
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tdome1 += loc
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if (name == "tdome2")
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tdome2 += loc
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if (name == "tdomeadmin")
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tdomeadmin += loc
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if (name == "tdomeobserve")
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tdomeobserve += loc
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//not prisoners
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if (name == "prisonsecuritywarp")
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prisonsecuritywarp += loc
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del(src)
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if (name == "blobstart")
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blobstart += loc
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del(src)
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if(name == "xeno_spawn")
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xeno_spawn += loc
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del(src)
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return 1
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/obj/landmark/start/New()
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..()
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tag = "start*[name]"
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invisibility = 101
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return 1 |