Files
Polaris/code/game/objects/alien/weeds.dm
noisomehollow@lycos.com 1dfe1cda8e #Fixed Chaplain hoodie sprite.
#Respawn_character() now properly respawns aliens and monkeys if specified to do so.
#Added more options in admin quick panel (for players) to get, send, check if traitor, narrate, and subtle message mob.
#Admins can now click an X by admin name, in asay, to jump to that admin. Makes things easier.
#Moved admin transform verbs into fun tab.
#Removed boom boom shake the room since not even hosts are allowed to use it.
#Pierrot's throat now has a 35% chance of being cured by eating bananas. Up from 5.
#Fixed AI cards.
#ed209 and Beepsky now properly figure in deafness when speaking. Doesn't affect voice files.
#Fixed Syndicate PDA not triggering door.
#Aliens can no longer magically crawl to the prison station and back.
#Aliens can now quickly (5 seconds) break out of cuffs by resisting. No change to buckled.
#Facehuggers will now properly set the alien_egg_flag if the target was infected or not. Curing the alien egg should also reset the flag. I think it will be best to get rid of the flag entirely in the future.
#Added isalienadult(mob) proc to check for humanoid aliens.
#Probably fixed death squad spawning. They pick by key now, instead of mob name.
#Spawning xenos now uses the client match method so you can specify who you want to respawn if wanted.

#Ninjas now tell admins what their set mission is. If given objectives by admin, it should report them at round end for certain rounds.
#Spawning ninjas now uses the same method as respawn character (typing in key/ckey).
#Added a ninjify admnin verb. Possible to right click.
#Can now resize spiderOS window.
#Misc fixes and adjustments. Minor map change to CentCom holding facility.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1685 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-12 18:10:53 +00:00

92 lines
1.9 KiB
Plaintext

/obj/alien/weeds/New()
..()
if(istype(loc, /turf/space))
del(src)
return
icon_state = pick("weeds", "weeds1", "weeds2")
spawn(rand(150,300))
if(src)
Life()
return
/obj/alien/weeds/proc/Life()
var/turf/U = get_turf(src)
/*
if (locate(/obj/movable, U))
U = locate(/obj/movable, U)
if(U.density == 1)
del(src)
return
Alien plants should do something if theres a lot of poison
if(U.poison> 200000)
health -= round(U.poison/200000)
update()
return
*/
if (istype(U, /turf/space))
del(src)
return
direction_loop:
for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn)
if (!istype(T) || T.density || locate(/obj/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
continue
// if (locate(/obj/movable, T)) // don't propogate into movables
// continue
for(var/obj/O in T)
if(O.density)
continue direction_loop
new /obj/alien/weeds(T)
/obj/alien/weeds/ex_act(severity)
switch(severity)
if(1.0)
del(src)
if(2.0)
if (prob(50))
del(src)
if(3.0)
if (prob(5))
del(src)
return
/obj/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.welding)
damage = 15
playsound(loc, 'Welder.ogg', 100, 1)
health -= damage
healthcheck()
/obj/alien/weeds/proc/healthcheck()
if(health <= 0)
del(src)
/obj/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
/*/obj/alien/weeds/burn(fi_amount)
if (fi_amount > 18000)
spawn( 0 )
del(src)
return
return 0
return 1
*/