mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-20 23:21:20 +00:00
Guns:
The projectile code has been mostly reworked to provide better support for effects, dynamic damage, etc. This also makes adding new projectiles easier for other coders. This is a pretty big change! If you see any bugs, get on IRC and bug me about it before the change goes live on the server!
Miscellaneous:
I fixed some bugs with Metroids hopefully. Turrets now don't identify people laying down as a threat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1884 316c924e-a436-60f5-8080-3fe189b3f50e
92 lines
2.1 KiB
Plaintext
92 lines
2.1 KiB
Plaintext
/obj/displaycase/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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occupied = 0
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del(src)
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if (2)
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if (prob(50))
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src.health -= 15
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src.healthcheck()
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if (3)
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if (prob(50))
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src.health -= 5
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src.healthcheck()
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/obj/displaycase/bullet_act(var/obj/item/projectile/Proj)
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if (Proj.flag == "bullet")
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src.health -= 10
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src.healthcheck()
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return
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else
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src.health -= 4
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src.healthcheck()
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return
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/obj/displaycase/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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occupied = 0
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del(src)
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/obj/displaycase/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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del(src)
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/obj/displaycase/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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update_icon()
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else
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playsound(src.loc, 'Glasshit.ogg', 75, 1)
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return
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/obj/displaycase/update_icon()
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if(src.destroyed)
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src.icon_state = "glassboxb[src.occupied]"
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else
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src.icon_state = "glassbox[src.occupied]"
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return
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/obj/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
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src.health -= W.force
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src.healthcheck()
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..()
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return
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/obj/displaycase/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/displaycase/attack_hand(mob/user as mob)
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if (src.destroyed && src.occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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user << "\b You deactivate the hover field built into the case."
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src.occupied = 0
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src.add_fingerprint(user)
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update_icon()
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return
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else
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usr << text("\blue You kick the display case.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the display case.", usr)
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src.health -= 2
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healthcheck()
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return
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