Files
Polaris/code/modules/shuttles/shuttle_console.dm
Anewbe 0c0246e3fa Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
2018-08-28 11:25:33 -07:00

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Plaintext

/obj/machinery/computer/shuttle_control
name = "shuttle control console"
icon_keyboard = "atmos_key"
icon_screen = "shuttle"
circuit = null
var/shuttle_tag // Used to coordinate data in shuttle controller.
var/hacked = 0 // Has been emagged, no access restrictions.
/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
if(..(user))
return
//src.add_fingerprint(user) //shouldn't need fingerprints just for looking at it.
if(!allowed(user))
user << "<font color='red'>Access Denied.</font>"
return 1
ui_interact(user)
/obj/machinery/computer/shuttle_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
var/shuttle_state
switch(shuttle.moving_status)
if(SHUTTLE_IDLE) shuttle_state = "idle"
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
var/shuttle_status
switch (shuttle.process_state)
if(IDLE_STATE)
if (shuttle.in_use)
shuttle_status = "Busy."
else if (!shuttle.location)
shuttle_status = "Standing-by at station."
else
shuttle_status = "Standing-by at offsite location."
if(WAIT_LAUNCH, FORCE_LAUNCH)
shuttle_status = "Shuttle has received command and will depart shortly."
if(WAIT_ARRIVE)
shuttle_status = "Proceeding to destination."
if(WAIT_FINISH)
shuttle_status = "Arriving at destination now."
data = list(
"shuttle_status" = shuttle_status,
"shuttle_state" = shuttle_state,
"has_docking" = shuttle.docking_controller? 1 : 0,
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
"can_launch" = shuttle.can_launch(),
"can_cancel" = shuttle.can_cancel(),
"can_force" = shuttle.can_force(),
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "shuttle_control_console.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/shuttle_control/Topic(href, href_list)
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
if(href_list["move"])
shuttle.launch(src)
if(href_list["force"])
shuttle.force_launch(src)
else if(href_list["cancel"])
shuttle.cancel_launch(src)
/obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user)
if (!hacked)
req_access = list()
req_one_access = list()
hacked = 1
user << "You short out the console's ID checking system. It's now available to everyone!"
return 1
/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
visible_message("\The [Proj] ricochets off \the [src]!")
/obj/machinery/computer/shuttle_control/ex_act()
return
/obj/machinery/computer/shuttle_control/emp_act()
return