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closet.dm, costume.dm, decal.dm and window.dm have been knocked out of the define folder and their defines have been moved into appropriate files. The closet folder has been re-organized a little. supplypacks.dm has been moved into the datums folder since that's what it is. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4627 316c924e-a436-60f5-8080-3fe189b3f50e
139 lines
4.5 KiB
Plaintext
139 lines
4.5 KiB
Plaintext
//Costume spawner
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/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
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var/list/options = typesof(/obj/effect/landmark/costume)
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var/PICK= options[rand(1,options.len)]
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new PICK(src.loc)
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del(src)
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//SUBCLASSES. Spawn a bunch of items and disappear likewise
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/obj/effect/landmark/costume/chicken/New()
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new /obj/item/clothing/suit/chickensuit(src.loc)
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del(src)
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/obj/effect/landmark/costume/gladiator/New()
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new /obj/item/clothing/under/gladiator(src.loc)
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new /obj/item/clothing/head/helmet/gladiator(src.loc)
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del(src)
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/obj/effect/landmark/costume/madscientist/New()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/suit/labcoat/mad(src.loc)
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new /obj/item/clothing/glasses/gglasses(src.loc)
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del(src)
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/obj/effect/landmark/costume/elpresidente/New()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
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new /obj/item/clothing/shoes/jackboots(src.loc)
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del(src)
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/obj/effect/landmark/costume/nyangirl/New()
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new /obj/item/clothing/under/schoolgirl(src.loc)
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new /obj/item/clothing/head/kitty(src.loc)
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del(src)
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/obj/effect/landmark/costume/maid/New()
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new /obj/item/clothing/under/blackskirt(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
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new CHOICE(src.loc)
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new /obj/item/clothing/glasses/blindfold(src.loc)
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del(src)
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/obj/effect/landmark/costume/butler/New()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/under/suit_jacket(src.loc)
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new /obj/item/clothing/head/that(src.loc)
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del(src)
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/obj/effect/landmark/costume/scratch/New()
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new /obj/item/clothing/gloves/white(src.loc)
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new /obj/item/clothing/shoes/white(src.loc)
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new /obj/item/clothing/under/scratch(src.loc)
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if (prob(30))
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new /obj/item/clothing/head/cueball(src.loc)
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del(src)
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/obj/effect/landmark/costume/highlander/New()
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new /obj/item/clothing/under/kilt(src.loc)
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new /obj/item/clothing/head/beret(src.loc)
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del(src)
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/obj/effect/landmark/costume/prig/New()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/glasses/monocle(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
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new CHOICE(src.loc)
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new /obj/item/clothing/shoes/black(src.loc)
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new /obj/item/weapon/cane(src.loc)
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new /obj/item/clothing/under/sl_suit(src.loc)
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new /obj/item/clothing/mask/fakemoustache(src.loc)
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del(src)
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/obj/effect/landmark/costume/plaguedoctor/New()
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new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
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new /obj/item/clothing/head/plaguedoctorhat(src.loc)
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del(src)
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/obj/effect/landmark/costume/nightowl/New()
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new /obj/item/clothing/under/owl(src.loc)
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new /obj/item/clothing/mask/owl_mask(src.loc)
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del(src)
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/obj/effect/landmark/costume/waiter/New()
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new /obj/item/clothing/under/waiter(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
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new CHOICE(src.loc)
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new /obj/item/clothing/suit/apron(src.loc)
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del(src)
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/obj/effect/landmark/costume/pirate/New()
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new /obj/item/clothing/under/pirate(src.loc)
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new /obj/item/clothing/suit/pirate(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
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new CHOICE(src.loc)
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new /obj/item/clothing/glasses/eyepatch(src.loc)
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del(src)
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/obj/effect/landmark/costume/commie/New()
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new /obj/item/clothing/under/soviet(src.loc)
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new /obj/item/clothing/head/ushanka(src.loc)
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del(src)
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/obj/effect/landmark/costume/imperium_monk/New()
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new /obj/item/clothing/suit/imperium_monk(src.loc)
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if (prob(25))
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new /obj/item/clothing/mask/gas/cyborg(src.loc)
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del(src)
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/obj/effect/landmark/costume/holiday_priest/New()
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new /obj/item/clothing/suit/holidaypriest(src.loc)
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del(src)
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/obj/effect/landmark/costume/marisawizard/fake/New()
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new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
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new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
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del(src)
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/obj/effect/landmark/costume/fakewizard/New()
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new /obj/item/clothing/suit/wizrobe/fake(src.loc)
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new /obj/item/clothing/head/wizard/fake(src.loc)
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del(src)
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/obj/effect/landmark/costume/sexyclown/New()
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new /obj/item/clothing/mask/gas/sexyclown(src.loc)
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new /obj/item/clothing/under/sexyclown(src.loc)
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del(src)
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/obj/effect/landmark/costume/sexymime/New()
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new /obj/item/clothing/mask/gas/sexymime(src.loc)
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new /obj/item/clothing/under/sexymime(src.loc)
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del(src)
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///obj/effect/landmark/costume/hidden/master/New()
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// var/list/templist = list()
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// templist += src
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// for(var/obj/effect/landmark/costume/hidden/H in z1 |