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Polaris/code/modules/reagents/Chemistry-Machinery.dm

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#define SOLID 1
#define LIQUID 2
#define GAS 3
#define REAGENTS_PER_SHEET 20
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/chem_master
name = "ChemMaster 3000"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
use_power = 1
idle_power_usage = 20
var/beaker = null
var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null
var/mode = 0
var/condi = 0
var/useramount = 15 // Last used amount
var/pillamount = 10
var/bottlesprite = "1"
var/pillsprite = "1"
var/max_pill_count = 20
var/tab = "home"
var/analyze_data[0]
flags = OPENCONTAINER
/obj/machinery/chem_master/New()
..()
var/datum/reagents/R = new/datum/reagents(120)
reagents = R
R.my_atom = src
/obj/machinery/chem_master/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(50))
qdel(src)
return
/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
if(istype(B, /obj/item/weapon/reagent_containers/glass))
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
icon_state = "mixer1"
else if(istype(B, /obj/item/weapon/storage/pill_bottle))
if(src.loaded_pill_bottle)
user << "A pill bottle is already loaded into the machine."
return
src.loaded_pill_bottle = B
user.drop_item()
B.loc = src
user << "You add the pill bottle into the dispenser slot!"
return
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
ui_interact(user)
/**
* Display the NanoUI window for the chem master.
*
* See NanoUI documentation for details.
*/
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
data["tab"] = tab
data["condi"] = condi
if(loaded_pill_bottle)
data["pillBottle"] = list("total" = loaded_pill_bottle.contents.len, "max" = loaded_pill_bottle.max_storage_space)
else
data["pillBottle"] = null
if(beaker)
var/datum/reagents/R = beaker:reagents
var/ui_reagent_beaker_list[0]
for(var/datum/reagent/G in R.reagent_list)
ui_reagent_beaker_list[++ui_reagent_beaker_list.len] = list("name" = G.name, "volume" = G.volume, "description" = G.description, "id" = G.id)
data["beaker"] = list("total_volume" = R.total_volume, "reagent_list" = ui_reagent_beaker_list)
else
data["beaker"] = null
if(reagents.total_volume)
var/ui_reagent_list[0]
for(var/datum/reagent/N in reagents.reagent_list)
ui_reagent_list[++ui_reagent_list.len] = list("name" = N.name, "volume" = N.volume, "description" = N.description, "id" = N.id)
data["reagents"] = list("total_volume" = reagents.total_volume, "reagent_list" = ui_reagent_list)
else
data["reagents"] = null
data["mode"] = mode
if(analyze_data)
data["analyzeData"] = list("name" = analyze_data["name"], "desc" = analyze_data["desc"], "blood_type" = analyze_data["blood_type"], "blood_DNA" = analyze_data["blood_DNA"])
else
data["analyzeData"] = null
data["pillSprite"] = pillsprite
data["bottleSprite"] = bottlesprite
var/P[20] //how many pill sprites there are. Sprites are taken from chemical.dmi and can be found in nano/images/pill.png
for(var/i = 1 to P.len)
P[i] = i
data["pillSpritesAmount"] = P
data["bottleSpritesAmount"] = list(1, 2, 3, 4) //how many bottle sprites there are. Sprites are taken from chemical.dmi and can be found in nano/images/pill.png
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "chem_master.tmpl", src.name, 575, 400)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/chem_master/Topic(href, href_list)
if(stat & (BROKEN|NOPOWER)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
src.add_fingerprint(usr)
usr.set_machine(src)
if(href_list["tab_select"])
tab = href_list["tab_select"]
if (href_list["ejectp"])
if(loaded_pill_bottle)
loaded_pill_bottle.loc = src.loc
loaded_pill_bottle = null
if(beaker)
var/datum/reagents/R = beaker:reagents
if (tab == "analyze")
analyze_data["name"] = href_list["name"]
analyze_data["desc"] = href_list["desc"]
if(!condi)
if(href_list["name"] == "Blood")
var/datum/reagent/blood/G
for(var/datum/reagent/F in R.reagent_list)
if(F.name == href_list["name"])
G = F
break
analyze_data["name"] = G.name
analyze_data["blood_type"] = G.data["blood_type"]
analyze_data["blood_DNA"] = G.data["blood_DNA"]
else if (href_list["add"])
if(href_list["amount"])
var/id = href_list["add"]
var/amount = Clamp((text2num(href_list["amount"])), 0, 200)
R.trans_id_to(src, id, amount)
else if (href_list["addcustom"])
var/id = href_list["addcustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = Clamp(useramount, 0, 200)
src.Topic(null, list("amount" = "[useramount]", "add" = "[id]"))
else if (href_list["remove"])
if(href_list["amount"])
var/id = href_list["remove"]
var/amount = Clamp((text2num(href_list["amount"])), 0, 200)
if(mode)
reagents.trans_id_to(beaker, id, amount)
else
reagents.remove_reagent(id, amount)
else if (href_list["removecustom"])
var/id = href_list["removecustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = Clamp(useramount, 0, 200)
src.Topic(null, list("amount" = "[useramount]", "remove" = "[id]"))
else if (href_list["toggle"])
mode = !mode
else if (href_list["eject"])
if(beaker)
beaker:loc = src.loc
beaker = null
reagents.clear_reagents()
icon_state = "mixer0"
else if (href_list["createpill"] || href_list["createpill_multiple"])
var/count = 1
if(reagents.total_volume/count < 1) //Sanity checking.
return
if (href_list["createpill_multiple"])
count = input("Select the number of pills to make.", "Max [max_pill_count]", pillamount) as num
count = Clamp(count, 1, max_pill_count)
if(reagents.total_volume/count < 1) //Sanity checking.
return
var/amount_per_pill = reagents.total_volume/count
if (amount_per_pill > 60) amount_per_pill = 60
var/name = sanitizeSafe(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)"), MAX_NAME_LEN)
if(reagents.total_volume/count < 1) //Sanity checking.
return
while (count--)
var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill"+pillsprite
reagents.trans_to_obj(P,amount_per_pill)
if(src.loaded_pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.max_storage_space)
P.loc = loaded_pill_bottle
else if (href_list["createbottle"])
if(!condi)
var/name = sanitizeSafe(input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()), MAX_NAME_LEN)
var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "bottle-"+bottlesprite
reagents.trans_to_obj(P,60)
P.update_icon()
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to_obj(P,50)
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
nanomanager.update_uis(src)
/obj/machinery/chem_master/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
condi = 1
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/reagentgrinder
name = "All-In-One Grinder"
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
layer = 2.9
density = 0
anchored = 0
use_power = 1
idle_power_usage = 5
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/grinder
var/inuse = 0
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
var/list/holdingitems = list()
var/list/sheet_reagents = list(
/obj/item/stack/material/iron = "iron",
/obj/item/stack/material/uranium = "uranium",
/obj/item/stack/material/phoron = "phoron",
/obj/item/stack/material/gold = "gold",
/obj/item/stack/material/silver = "silver",
/obj/item/stack/material/mhydrogen = "hydrogen"
)
/obj/machinery/reagentgrinder/New()
..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/motor(src)
component_parts += new /obj/item/weapon/stock_parts/gear(src)
RefreshParts()
return
/obj/machinery/reagentgrinder/update_icon()
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(beaker)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/glass2) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
if (beaker)
return 1
else
src.beaker = O
user.drop_item()
O.loc = src
update_icon()
src.updateUsrDialog()
return 0
if(holdingitems && holdingitems.len >= limit)
usr << "The machine cannot hold anymore items."
return 1
if(!istype(O))
return
if(istype(O,/obj/item/weapon/storage/bag/plants))
var/obj/item/weapon/storage/bag/plants/bag = O
var/failed = 1
for(var/obj/item/G in O.contents)
if(!G.reagents || !G.reagents.total_volume)
continue
failed = 0
bag.remove_from_storage(G, src)
holdingitems += G
if(holdingitems && holdingitems.len >= limit)
break
if(failed)
user << "Nothing in the plant bag is usable."
return 1
if(!O.contents.len)
user << "You empty \the [O] into \the [src]."
else
user << "You fill \the [src] from \the [O]."
src.updateUsrDialog()
return 0
if(!sheet_reagents[O.type] && (!O.reagents || !O.reagents.total_volume))
user << "\The [O] is not suitable for blending."
return 1
user.remove_from_mob(O)
O.loc = src
holdingitems += O
src.updateUsrDialog()
return 0
/obj/machinery/reagentgrinder/attack_ai(mob/user as mob)
return 0
/obj/machinery/reagentgrinder/attack_hand(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/machinery/reagentgrinder/interact(mob/user as mob) // The microwave Menu
var/is_chamber_empty = 0
var/is_beaker_ready = 0
var/processing_chamber = ""
var/beaker_contents = ""
var/dat = ""
if(!inuse)
for (var/obj/item/O in holdingitems)
processing_chamber += "\A [O.name]<BR>"
if (!processing_chamber)
is_chamber_empty = 1
processing_chamber = "Nothing."
if (!beaker)
beaker_contents = "<B>No beaker attached.</B><br>"
else
is_beaker_ready = 1
beaker_contents = "<B>The beaker contains:</B><br>"
var/anything = 0
for(var/datum/reagent/R in beaker.reagents.reagent_list)
anything = 1
beaker_contents += "[R.volume] - [R.name]<br>"
if(!anything)
beaker_contents += "Nothing<br>"
dat = {"
<b>Processing chamber contains:</b><br>
[processing_chamber]<br>
[beaker_contents]<hr>
"}
if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN)))
dat += "<A href='?src=\ref[src];action=grind'>Process the reagents</a><BR>"
if(holdingitems && holdingitems.len > 0)
dat += "<A href='?src=\ref[src];action=eject'>Eject the reagents</a><BR>"
if (beaker)
dat += "<A href='?src=\ref[src];action=detach'>Detach the beaker</a><BR>"
else
dat += "Please wait..."
user << browse("<HEAD><TITLE>All-In-One Grinder</TITLE></HEAD><TT>[dat]</TT>", "window=reagentgrinder")
onclose(user, "reagentgrinder")
return
/obj/machinery/reagentgrinder/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
switch(href_list["action"])
if ("grind")
grind()
if("eject")
eject()
if ("detach")
detach()
src.updateUsrDialog()
return
/obj/machinery/reagentgrinder/proc/detach()
if (usr.stat != 0)
return
if (!beaker)
return
beaker.loc = src.loc
beaker = null
update_icon()
/obj/machinery/reagentgrinder/proc/eject()
if (usr.stat != 0)
return
if (!holdingitems || holdingitems.len == 0)
return
for(var/obj/item/O in holdingitems)
O.loc = src.loc
holdingitems -= O
holdingitems.Cut()
/obj/machinery/reagentgrinder/proc/grind()
power_change()
if(stat & (NOPOWER|BROKEN))
return
// Sanity check.
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
inuse = 1
// Reset the machine.
spawn(60)
inuse = 0
interact(usr)
// Process.
for (var/obj/item/O in holdingitems)
var/remaining_volume = beaker.reagents.maximum_volume - beaker.reagents.total_volume
if(remaining_volume <= 0)
break
if(sheet_reagents[O.type])
var/obj/item/stack/stack = O
if(istype(stack))
var/amount_to_take = max(0,min(stack.amount,round(remaining_volume/REAGENTS_PER_SHEET)))
if(amount_to_take)
stack.use(amount_to_take)
if(deleted(stack))
holdingitems -= stack
beaker.reagents.add_reagent(sheet_reagents[stack.type], (amount_to_take*REAGENTS_PER_SHEET))
continue
if(O.reagents)
O.reagents.trans_to(beaker, min(O.reagents.total_volume, remaining_volume))
if(O.reagents.total_volume == 0)
holdingitems -= O
qdel(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
#undef REAGENTS_PER_SHEET