Files
Polaris/code/modules/vehicles/bike.dm
Kearel 4140a1d5ee Icon update, variables added
Bikes are now based off variables, for easy child-making and for admins
to change values.
2015-08-16 23:42:16 -05:00

142 lines
3.2 KiB
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/obj/vehicle/bike/
name = "space-bike"
desc = "Space wheelies! Woo! "
icon = 'icons/obj/bike.dmi'
icon_state = "bike_off"
dir = SOUTH
load_item_visible = 1
mob_offset_y = 5
health = 100
maxhealth = 100
fire_dam_coeff = 0.6
brute_dam_coeff = 0.5
var/protection_percent = 60
var/land_speed = 10 //if 0 it can't go on turf
var/space_speed = 1
var/bike_icon = "bike"
var/datum/effect/effect/system/ion_trail_follow/ion
var/kickstand = 1
/obj/vehicle/bike/New()
..()
ion = new /datum/effect/effect/system/ion_trail_follow()
ion.set_up(src)
turn_off()
overlays += image('icons/obj/bike.dmi', "[icon_state]_off_overlay", MOB_LAYER + 1)
icon_state = "[bike_icon]_off"
/obj/vehicle/bike/verb/toggle()
set name = "Toggle Engine"
set category = "Vehicle"
set src in view(0)
if(usr.incapacitated()) return
if(!on)
turn_on()
src.visible_message("\The [src] rumbles to life.", "You hear something rumble deeply.")
else
turn_off()
src.visible_message("\The [src] putters before turning off.", "You hear something putter slowly.")
/obj/vehicle/bike/verb/kickstand()
set name = "Toggle Kickstand"
set category = "Vehicle"
set src in view(0)
if(usr.incapacitated()) return
if(kickstand)
src.visible_message("You put up \the [src]'s kickstand.")
else
if(istype(src.loc,/turf/space))
usr << "<span class='warning'> You don't think kickstands work in space...</span>"
return
src.visible_message("You put down \the [src]'s kickstand.")
if(pulledby)
pulledby.stop_pulling()
kickstand = !kickstand
anchored = (kickstand || on)
/obj/vehicle/bike/load(var/atom/movable/C)
var/mob/living/M = C
if(!istype(C)) return 0
if(M.buckled || M.restrained() || !Adjacent(M) || !M.Adjacent(src))
return 0
return ..(M)
/obj/vehicle/bike/MouseDrop_T(var/atom/movable/C, mob/user as mob)
if(!load(C))
user << "<span class='warning'> You were unable to load \the [C] onto \the [src].</span>"
return
/obj/vehicle/bike/attack_hand(var/mob/user as mob)
if(user == load)
unload(load)
user << "You unbuckle yourself from \the [src]"
/obj/vehicle/bike/relaymove(mob/user, direction)
if(user != load || !on)
return
return Move(get_step(src, direction))
/obj/vehicle/bike/Move(var/turf/destination)
if(kickstand) return
//these things like space, not turf. Dragging shouldn't weigh you down.
if(istype(destination,/turf/space) || pulledby)
if(!space_speed)
return 0
move_delay = space_speed
else
if(!land_speed)
return 0
move_delay = land_speed
return ..()
/obj/vehicle/bike/turn_on()
ion.start()
anchored = 1
update_icon()
if(pulledby)
pulledby.stop_pulling()
..()
/obj/vehicle/bike/turn_off()
ion.stop()
anchored = kickstand
update_icon()
..()
/obj/vehicle/bike/bullet_act(var/obj/item/projectile/Proj)
if(buckled_mob && prob(protection_percent))
buckled_mob.bullet_act(Proj)
return
..()
/obj/vehicle/bike/update_icon()
overlays.Cut()
if(on)
overlays += image('icons/obj/bike.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1)
icon_state = "[bike_icon]_on"
else
overlays += image('icons/obj/bike.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1)
icon_state = "[bike_icon]_off"
..()
/obj/vehicle/bike/Destroy()
qdel(ion)
..()