mirror of
https://github.com/PolarisSS13/Polaris.git
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173 lines
6.4 KiB
Plaintext
173 lines
6.4 KiB
Plaintext
/* Filing cabinets!
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* Contains:
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* Filing Cabinets
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* Security Record Cabinets
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* Medical Record Cabinets
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*/
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/*
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* Filing Cabinets
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*/
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/obj/structure/filingcabinet
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name = "filing cabinet"
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desc = "A large cabinet with drawers."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "filingcabinet"
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density = 1
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anchored = 1
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/obj/structure/filingcabinet/chestdrawer
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name = "chest drawer"
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icon_state = "chestdrawer"
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/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete
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icon_state = "tallcabinet"
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/obj/structure/filingcabinet/initialize()
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for(var/obj/item/I in loc)
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if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/folder) || istype(I, /obj/item/weapon/photo) || istype(I, /obj/item/weapon/paper_bundle))
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I.loc = src
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/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
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if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/weapon/paper_bundle))
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user << "<span class='notice'>You put [P] in [src].</span>"
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user.drop_item()
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P.loc = src
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icon_state = "[initial(icon_state)]-open"
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sleep(5)
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icon_state = initial(icon_state)
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updateUsrDialog()
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else if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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anchored = !anchored
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user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
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else
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user << "<span class='notice'>You can't put [P] in [src]!</span>"
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/obj/structure/filingcabinet/attack_hand(mob/user as mob)
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if(contents.len <= 0)
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user << "<span class='notice'>\The [src] is empty.</span>"
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return
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user.set_machine(src)
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var/dat = "<center><table>"
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for(var/obj/item/P in src)
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dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
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dat += "</table></center>"
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user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=350x300")
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return
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/obj/structure/filingcabinet/attack_tk(mob/user)
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if(anchored)
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attack_self_tk(user)
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else
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..()
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/obj/structure/filingcabinet/attack_self_tk(mob/user)
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if(contents.len)
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if(prob(40 + contents.len * 5))
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var/obj/item/I = pick(contents)
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I.loc = loc
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if(prob(25))
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step_rand(I)
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user << "<span class='notice'>You pull \a [I] out of [src] at random.</span>"
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return
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user << "<span class='notice'>You find nothing in [src].</span>"
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/obj/structure/filingcabinet/Topic(href, href_list)
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if(href_list["retrieve"])
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usr << browse("", "window=filingcabinet") // Close the menu
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//var/retrieveindex = text2num(href_list["retrieve"])
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var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex]
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if(istype(P) && (P.loc == src) && src.Adjacent(usr))
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usr.put_in_hands(P)
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updateUsrDialog()
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icon_state = "[initial(icon_state)]-open"
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spawn(0)
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sleep(5)
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icon_state = initial(icon_state)
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/*
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* Security Record Cabinets
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*/
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/obj/structure/filingcabinet/security
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var/virgin = 1
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/obj/structure/filingcabinet/security/proc/populate()
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if(virgin)
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for(var/datum/data/record/G in data_core.general)
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var/datum/data/record/S
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for(var/datum/data/record/R in data_core.security)
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if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
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S = R
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break
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
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P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
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P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
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P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: [S.fields["mi_crim"]]<BR>\nDetails: [S.fields["mi_crim_d"]]<BR>\n<BR>\nMajor Crimes: [S.fields["ma_crim"]]<BR>\nDetails: [S.fields["ma_crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
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var/counter = 1
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while(S.fields["com_[counter]"])
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P.info += "[S.fields["com_[counter]"]]<BR>"
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counter++
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P.info += "</TT>"
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P.name = "Security Record ([G.fields["name"]])"
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virgin = 0 //tabbing here is correct- it's possible for people to try and use it
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//before the records have been generated, so we do this inside the loop.
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..()
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/obj/structure/filingcabinet/security/attack_hand()
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populate()
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..()
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/obj/structure/filingcabinet/security/attack_tk()
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populate()
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..()
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/*
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* Medical Record Cabinets
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*/
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/obj/structure/filingcabinet/medical
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var/virgin = 1
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/obj/structure/filingcabinet/medical/proc/populate()
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if(virgin)
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for(var/datum/data/record/G in data_core.general)
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var/datum/data/record/M
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for(var/datum/data/record/R in data_core.medical)
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if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
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M = R
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break
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if(M)
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
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P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
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P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
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P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["b_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
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var/counter = 1
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while(M.fields["com_[counter]"])
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P.info += "[M.fields["com_[counter]"]]<BR>"
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counter++
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P.info += "</TT>"
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P.name = "Medical Record ([G.fields["name"]])"
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virgin = 0 //tabbing here is correct- it's possible for people to try and use it
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//before the records have been generated, so we do this inside the loop.
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..()
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/obj/structure/filingcabinet/medical/attack_hand()
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populate()
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..()
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/obj/structure/filingcabinet/medical/attack_tk()
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populate()
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..()
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