mirror of
https://github.com/PolarisSS13/Polaris.git
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156 lines
4.0 KiB
Plaintext
156 lines
4.0 KiB
Plaintext
/*
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* Contents:
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* Welding mask
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* Cakehat
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* Ushanka
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* Pumpkin head
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* Kitty ears
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*
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*/
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/*
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* Welding mask
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*/
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/obj/item/clothing/head/welding
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
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icon_state = "welding"
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item_state_slots = list(
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slot_l_hand_str = "welding",
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slot_r_hand_str = "welding",
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)
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matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
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var/up = 0
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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body_parts_covered = HEAD|FACE|EYES
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action_button_name = "Flip Welding Mask"
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siemens_coefficient = 0.9
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w_class = 3
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var/base_state
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/obj/item/clothing/head/welding/attack_self()
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if(!base_state)
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base_state = icon_state
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toggle()
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/obj/item/clothing/head/welding/verb/toggle()
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set category = "Object"
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set name = "Adjust welding mask"
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set src in usr
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if(usr.canmove && !usr.stat && !usr.restrained())
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if(src.up)
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src.up = !src.up
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body_parts_covered |= (EYES|FACE)
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flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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icon_state = base_state
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usr << "You flip the [src] down to protect your eyes."
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else
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src.up = !src.up
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body_parts_covered &= ~(EYES|FACE)
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flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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icon_state = "[base_state]up"
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usr << "You push the [src] up out of your face."
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update_clothing_icon() //so our mob-overlays
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usr.update_action_buttons()
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/*
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* Cakehat
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*/
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/obj/item/clothing/head/cakehat
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name = "cake-hat"
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desc = "It's tasty looking!"
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icon_state = "cake0"
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item_state = "cake0"
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var/onfire = 0
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body_parts_covered = HEAD
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/obj/item/clothing/head/cakehat/process()
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if(!onfire)
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processing_objects.Remove(src)
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return
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var/turf/location = src.loc
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if(istype(location, /mob/))
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var/mob/living/carbon/human/M = location
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if(M.l_hand == src || M.r_hand == src || M.head == src)
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location = M.loc
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if (istype(location, /turf))
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location.hotspot_expose(700, 1)
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/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
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src.onfire = !( src.onfire )
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if (src.onfire)
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src.force = 3
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src.damtype = "fire"
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src.icon_state = "cake1"
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src.item_state = "cake1"
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processing_objects.Add(src)
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else
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src.force = null
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src.damtype = "brute"
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src.icon_state = "cake0"
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src.item_state = "cake0"
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return
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/*
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* Ushanka
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*/
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/obj/item/clothing/head/ushanka
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name = "ushanka"
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desc = "Perfect for winter in Siberia, da?"
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icon_state = "ushankadown"
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flags_inv = HIDEEARS
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/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
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if(src.icon_state == "ushankadown")
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src.icon_state = "ushankaup"
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user << "You raise the ear flaps on the ushanka."
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else
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src.icon_state = "ushankadown"
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user << "You lower the ear flaps on the ushanka."
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/*
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* Pumpkin head
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*/
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/obj/item/clothing/head/pumpkinhead
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name = "carved pumpkin"
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desc = "A jack o' lantern! Believed to ward off evil spirits."
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icon_state = "hardhat0_pumpkin"//Could stand to be renamed
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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brightness_on = 2
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light_overlay = "helmet_light"
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w_class = 3
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/*
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* Kitty ears
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*/
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/obj/item/clothing/head/kitty
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name = "kitty ears"
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desc = "A pair of kitty ears. Meow!"
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icon_state = "kitty"
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body_parts_covered = 0
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siemens_coefficient = 1.5
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item_icons = list()
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update_icon(var/mob/living/carbon/human/user)
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if(!istype(user)) return
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var/icon/ears = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
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ears.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
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var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
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ears.Blend(earbit, ICON_OVERLAY)
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/obj/item/clothing/head/richard
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name = "chicken mask"
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desc = "You can hear the distant sounds of rhythmic electronica."
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icon_state = "richard"
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body_parts_covered = HEAD|FACE
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flags_inv = BLOCKHAIR
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