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https://github.com/PolarisSS13/Polaris.git
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Thanks to Exadv1 the reagent checking code for chem got a nice performance tweak. Minor text change to the steal ai objective. Few runtimes/nullchecks fixed. HoS does not spawn with a flash, Warden does not spawn with a taser, Security officers now spawn with a flash. Wizarditis has been uncommented and nerffed quite a bit. Moved most of the suits over to the clothing module folder. Force 0 items won't damage humans. The two lockboxes have been readded to the armory. The brigs extra large power cell has been cut in half. (still twice as large as normal apcs) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2480 316c924e-a436-60f5-8080-3fe189b3f50e
125 lines
3.7 KiB
Plaintext
125 lines
3.7 KiB
Plaintext
/datum/disease/wizarditis
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name = "Wizarditis"
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max_stages = 4
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spread = "Airborne"
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cure = "The Manly Dorf"
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cure_id = "manlydorf"
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cure_chance = 100
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agent = "Rincewindus Vulgaris"
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affected_species = list("Human")
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curable = 1
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permeability_mod = 0.75
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desc = "Some speculate, that this virus is the cause of Wizard Federation existance. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
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severity = "Major"
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/*
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BIRUZ BENNAR
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SCYAR NILA - teleport
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NEC CANTIO - dis techno
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EI NATH - shocking grasp
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AULIE OXIN FIERA - knock
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TARCOL MINTI ZHERI - forcewall
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STI KALY - blind
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*/
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/datum/disease/wizarditis/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(1)&&prob(50))
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affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
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if(prob(1)&&prob(50))
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affected_mob << "\red You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]"
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if(3)
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if(prob(1)&&prob(50))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
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if(prob(1)&&prob(50))
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affected_mob << "\red You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")]."
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if(4)
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if(prob(1))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
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return
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if(prob(1)&&prob(50))
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affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
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spawn_wizard_clothes(50)
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if(prob(1)&&prob(1))
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teleport()
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return
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/datum/disease/wizarditis/proc/spawn_wizard_clothes(var/chance = 0)
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if(istype(affected_mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = affected_mob
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if(prob(chance))
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if(!istype(H.head, /obj/item/clothing/head/wizard))
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if(H.head)
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H.drop_from_slot(H.head)
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H.head = new /obj/item/clothing/head/wizard(H)
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H.head.layer = 20
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return
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if(prob(chance))
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if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
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if(H.wear_suit)
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H.drop_from_slot(H.wear_suit)
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H.wear_suit = new /obj/item/clothing/suit/wizrobe(H)
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H.wear_suit.layer = 20
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return
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if(prob(chance))
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if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
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if(H.shoes)
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H.drop_from_slot(H.shoes)
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H.shoes = new /obj/item/clothing/shoes/sandal(H)
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H.shoes.layer = 20
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return
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else
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var/mob/living/carbon/H = affected_mob
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if(prob(chance))
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if(!istype(H.r_hand, /obj/item/weapon/staff))
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if(H.r_hand)
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H.drop_from_slot(H.r_hand)
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H.r_hand = new /obj/item/weapon/staff(H)
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H.r_hand.layer = 20
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return
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return
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/datum/disease/wizarditis/proc/teleport()
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var/list/theareas = new/list()
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for(var/area/AR in orange(80, affected_mob))
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if(theareas.Find(AR) || AR.name == "Space") continue
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theareas += AR
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if(!theareas)
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return
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var/area/thearea = pick(theareas)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(T.z != affected_mob.z) continue
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if(T.name == "space") continue
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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if(O.density)
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clear = 0
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break
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if(clear)
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L+=T
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if(!L)
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return
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affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!")
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affected_mob.loc = pick(L)
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return
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