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ZAS procs are now more standardized, needs more comments though. Connections between zones now self-manage themselves, adjusting things if/when the turfs they are on change zones. (The check for this is very efficient and fast, but a bit hard to read codewise) Zone share percent set to 4. Seems to work well.
113 lines
3.1 KiB
Plaintext
113 lines
3.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/obj/item/weapon/tank/jetpack
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name = "Jetpack (Empty)"
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desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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w_class = 4.0
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item_state = "jetpack"
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distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
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var/datum/effect/effect/system/ion_trail_follow/ion_trail
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var/on = 0.0
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var/stabilization_on = 0
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var/volume_rate = 500 //Needed for borg jetpack transfer
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New()
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..()
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src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
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src.ion_trail.set_up(src)
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return
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examine()
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set src in usr
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..()
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if(air_contents.oxygen < 10)
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usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
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playsound(usr, 'alert.ogg', 50, 1)
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return
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verb/toggle_rockets()
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set name = "Toggle Jetpack Stabilization"
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set category = "Object"
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src.stabilization_on = !( src.stabilization_on )
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usr << "You toggle the stabilization [stabilization_on? "on":"off"]."
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return
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verb/toggle()
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set name = "Toggle Jetpack"
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set category = "Object"
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on = !on
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if(on)
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icon_state = "[icon_state]-on"
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item_state = "[item_state]-on"
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ion_trail.start()
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else
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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ion_trail.stop()
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return
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proc/allow_thrust(num, mob/living/user as mob)
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if(!(src.on))
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return 0
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if((num < 0.005 || src.air_contents.total_moles < num))
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src.ion_trail.stop()
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return 0
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var/datum/gas_mixture/G = src.air_contents.remove(num)
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var/allgases = G.carbon_dioxide + G.nitrogen + G.oxygen + G.toxins //fuck trace gases -Pete
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if(allgases >= 0.005)
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return 1
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del(G)
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return
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/obj/item/weapon/tank/jetpack/void
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name = "Void Jetpack (Oxygen)"
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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New()
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..()
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air_contents.adjust((6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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return
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/obj/item/weapon/tank/jetpack/oxygen
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name = "Jetpack (Oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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item_state = "jetpack"
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New()
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..()
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air_contents.adjust((6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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return
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/obj/item/weapon/tank/jetpack/carbondioxide
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name = "Jetpack (Carbon Dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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icon_state = "jetpack-black"
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item_state = "jetpack-black"
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New()
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..()
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src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
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src.ion_trail.set_up(src)
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air_contents.adjust(0,(6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
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return
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examine()
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set src in usr
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..()
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if(air_contents.carbon_dioxide < 10)
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usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
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playsound(usr, 'alert.ogg', 50, 1)
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return
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