mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-21 23:52:48 +00:00
450 lines
12 KiB
Plaintext
450 lines
12 KiB
Plaintext
/datum/vote/New()
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nextvotetime = world.timeofday // + 10*config.vote_delay
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/datum/vote/proc/canvote()//marker1
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var/excess = world.timeofday - vote.nextvotetime
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if(excess < -10000) // handle clock-wrapping problems - very long delay (>20 hrs) if wrapped
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vote.nextvotetime = world.timeofday
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return 1
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return (excess >= 0)
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/datum/vote/proc/nextwait()
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return timetext( round( (nextvotetime - world.timeofday)/10) )
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/datum/vote/proc/endwait()
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return timetext( round( (votetime - world.timeofday)/10) )
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/datum/vote/proc/timetext(var/interval)
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var/minutes = round(interval / 60)
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var/seconds = round(interval % 60)
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var/tmin = "[minutes>0?num2text(minutes)+"min":null]"
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var/tsec = "[seconds>0?num2text(seconds)+"sec":null]"
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if(tmin && tsec) // hack to skip inter-space if either field is blank
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return "[tmin] [tsec]"
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else
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if(!tmin && !tsec) // return '0sec' if 0 time left
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return "0sec"
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return "[tmin][tsec]"
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/datum/vote/proc/getvotes()
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var/list/L = list()
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for(var/mob/M in world)
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if(M.client && M.client.inactivity < 1200) // clients inactive for 2 minutes don't count
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L[M.client.vote] += 1
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return L
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/datum/vote/proc/endvote()
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if(!voting) // means that voting was aborted by an admin
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return
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world << "\red <B>***Voting has closed.</B>"
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log_vote("Voting closed, result was [winner]")
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voting = 0
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nextvotetime = world.timeofday + 10*config.vote_delay
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for(var/mob/M in world) // clear vote window from all clients
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if(M.client)
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M << browse(null, "window=vote")
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M.client.showvote = 0
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calcwin()
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if(!winner || winner == "" || winner == "none")
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winner = "default"
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if(mode == 2)
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var/wintext = capitalize(winner)
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world << "Result is [wintext]"
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for(var/md in vote.choices)
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vote.choices -= md
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return
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else if(mode == 1)
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if(ticker.current_state == 1)
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if(!going)
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world << "<B>The game will start soon.</B>"
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going = 1
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var/wintext = capitalize(winner)
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if(winner=="default")
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world << "Result is \red No change."
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return
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// otherwise change mode
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world << "Result is change to \red [wintext]"
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world.save_mode(winner)
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if(ticker && ticker.mode)
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world <<"\red <B>World will reboot in 10 seconds</B>"
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//feedback_set_details("end_error","mode vote - [winner]")
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if(blackbox)
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blackbox.save_all_data_to_sql()
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sleep(100)
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log_game("Rebooting due to mode vote")
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world.Reboot()
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else
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master_mode = winner
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else
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if(winner=="default")
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world << "Result is \red No restart."
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return
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world << "Result is \red Restart round."
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if(vote.instant_restart)
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world <<"\red <B>World will reboot in 5 seconds</B>"
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//feedback_set_details("end_error","restart vote")
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if(blackbox)
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blackbox.save_all_data_to_sql()
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sleep(50)
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log_game("Rebooting due to restart vote")
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world.Reboot()
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else
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// Call the shift change shuttle instead
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init_shift_change()
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return
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/datum/vote/proc/calcwin()
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var/list/votes = getvotes()
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if(vote.mode)
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var/best = -1
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for(var/v in votes)
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if(v=="none")
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continue
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if(best < votes[v])
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best = votes[v]
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var/list/winners = list()
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for(var/v in votes)
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if(votes[v] == best)
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winners += v
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var/ret = ""
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for(var/w in winners)
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if(lentext(ret) > 0)
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ret += "/"
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if(w=="default")
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winners = list("default")
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ret = "No change"
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break
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else
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ret += capitalize(w)
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if(winners.len != 1)
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ret = "Tie: " + ret
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if(winners.len == 0)
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vote.winner = "default"
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ret = "No change"
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else
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vote.winner = pick(winners)
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return ret
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else
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if(votes["default"] < votes["restart"])
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vote.winner = "restart"
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return "Restart"
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else
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vote.winner = "default"
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return "No restart"
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/mob/verb/vote()
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set category = "OOC"
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set name = "Vote"
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usr.client.showvote = 1
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var/text = "<HTML><HEAD><TITLE>Voting</TITLE></HEAD><BODY scroll=no>"
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var/footer = "<HR><A href='?src=\ref[vote];vclose=1'>Close</A></BODY></HTML>"
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if(config.vote_no_dead && usr.stat == 2)
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text += "Voting while dead has been disallowed."
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text += footer
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usr << browse(text, "window=vote")
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usr.client.showvote = 0
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usr.client.vote = "none"
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return
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if(vote.voting)
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// vote in progress, do the current
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var/list/votes = vote.getvotes()
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if(vote.mode == 2)
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text += "A custom vote is in progress.<BR>"
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text += "[vote.endwait()] until voting is closed.<BR>"
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text += "[vote.customname]"
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for(var/md in vote.choices)
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var/disp = capitalize(md)
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if(md=="default")
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disp = "No change"
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//world << "[md]|[disp]|[src.client.vote]|[votes[md]]"
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if(src.client.vote == md)
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text += "<LI><B>[disp]</B>"
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else
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text += "<LI><A href='?src=\ref[vote];voter=\ref[src];vote=[md]'>[disp]</A>"
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text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
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text += "</UL>"
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text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
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text += footer
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usr << browse(text, "window=vote")
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else if(vote.mode == 1) // true if changing mode
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text += "Vote to change mode in progress.<BR>"
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text += "[vote.endwait()] until voting is closed.<BR>"
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text += "Current game mode is: <B>[master_mode]</B>.<BR>Select the mode to change to:<UL>"
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for(var/md in config.votable_modes)
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var/disp = capitalize(md)
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if(md=="default")
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disp = "No change"
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//world << "[md]|[disp]|[src.client.vote]|[votes[md]]"
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if(src.client.vote == md)
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text += "<LI><B>[disp]</B>"
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else
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text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
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text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
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text += "</UL>"
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text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
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text += footer
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usr << browse(text, "window=vote")
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else // voting to restart
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text += "Vote to call crew transfer shuttle round in progress.<BR>"
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text += "[vote.endwait()] until voting is closed.<BR>"
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if(vote.instant_restart)
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text += "Restart the world? <B><font color='red'>ONLY PRESS THIS IF THERE'S A ROUND-BREAKING GLITCH.</font></B><BR><UL>"
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else
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text += "Call the Crew Transfer Shuttle?<BR><UL>"
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var/list/VL = list("default","restart")
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for(var/md in VL)
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var/disp = (md=="default"? "No":"Yes")
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if(src.client.vote == md)
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text += "<LI><B>[disp]</B>"
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else
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text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
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text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
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text += "</UL>"
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text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
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text += footer
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usr << browse(text, "window=vote")
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else //no vote in progress
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if(shuttlecoming == 1)
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usr << "\blue Cannot start Vote - Shuttle has been called."
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return
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if(!config.allow_vote_restart && !config.allow_vote_mode)
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text += "<P>Player voting is disabled.</BODY></HTML>"
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usr << browse(text, "window=vote")
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usr.client.showvote = 0
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return
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if(!vote.canvote()) // not time to vote yet
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if(config.allow_vote_restart) text+="Voting to restart is enabled.<BR>"
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if(config.allow_vote_mode)
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if(ticker.current_state == 1) text+="Voting to change mode is enabled.<BR>"
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else text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
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text+="<BR><P>Next vote can begin in [vote.nextwait()]."
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text+=footer
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usr << browse(text, "window=vote")
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else // voting can begin
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if(config.allow_vote_restart)
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text += "<A href='?src=\ref[vote];vmode=1'>Begin restart vote.</A><BR>"
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if(config.allow_vote_mode)
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if(!ticker || ticker.current_state == 1)
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text += "<A href='?src=\ref[vote];vmode=2'>Begin change mode vote.</A><BR>"
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else
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text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
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if(src.client.holder) //Strumpetplaya Add - Custom Votes for Admins
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text += "<A href='?src=\ref[vote];voter=\ref[src];vmode=3'>Begin custom vote.</A><BR>"
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text += footer
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usr << browse(text, "window=vote")
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spawn(20)
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if(usr.client && usr.client.showvote && !vote.enteringchoices)
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usr.vote()
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else
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usr << browse(null, "window=vote")
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return
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/datum/vote/Topic(href, href_list)
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..()
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//world << "[usr] has activated the vote Topic"
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if(href_list["voter"])
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world << "[usr.ckey] has attempted to bypass the voting system." //ckey is easy key
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return
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if(href_list["vclose"])
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if(usr)
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usr << browse(null, "window=vote")
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usr.client.showvote = 0
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return
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if(href_list["vmode"])
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if(vote.voting)
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return
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if(!vote.canvote() ) // double check even though this shouldn't happen
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return
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vote.mode = text2num(href_list["vmode"])-1 // hack to yield 0=restart, 1=changemode
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if(vote.mode == 2)
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vote.enteringchoices = 1
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vote.voting = 1
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vote.customname = input(usr, "What are you voting for?", "Custom Vote") as text
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if(!vote.customname)
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vote.enteringchoices = 0
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vote.voting = 0
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return
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var/N = input(usr, "How many options does this vote have?", "Custom Vote", 0) as num
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if(!N)
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vote.enteringchoices = 0
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vote.voting = 0
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return
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//world << "You're voting for [N] options!"
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var/i
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vote.choices = list()
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for(i=1; i<=N; i++)
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var/addvote = input(usr, "What is option #[i]?", "Enter Option #[i]") as text
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vote.choices += addvote
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//for(var/O in vote.choices)
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//world << "[O]"
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vote.enteringchoices = 0
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vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
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spawn(config.vote_period * 10)
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vote.endvote()
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world << "\red<B>*** A custom vote has been initiated by [usr.key].</B>"
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world << "\red You have [vote.timetext(config.vote_period)] to vote."
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//log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [M.name]/[M.key]")
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for(var/client/C)
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if(config.vote_no_default || (config.vote_no_dead && C.mob.stat == 2))
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C.vote = "none"
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else
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C.vote = "default"
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if(usr) usr.vote()
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return
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if(vote.mode == 0)
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var/answer = alert(usr,"Do you want to force an immediate restart? Only do this when there are round-breaking glitches, or risk being banned.","Immediate Reboot?","Yes","No")
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if(answer == "Yes")
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vote.instant_restart = 1
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log_admin("[usr.key] has initiated an instant reboot vote! This may be banworthy!")
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message_admins("[usr.key] has initiated an instant reboot vote! This may be banworthy!")
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else
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vote.instant_restart = 0
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if(!ticker && vote.mode == 1)
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if(going)
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world << "<B>The game start has been delayed.</B>"
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going = 0
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vote.voting = 1 // now voting
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vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
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spawn(config.vote_period*10)
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vote.endvote()
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world << "\red<B>*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by [usr.key].</B>"
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world << "\red You have [vote.timetext(config.vote_period)] to vote."
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log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [usr.name]/[usr.key]")
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for(var/mob/CM in world)
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if(CM.client)
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if( config.vote_no_default || (config.vote_no_dead && CM.stat == 2) )
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CM.client.vote = "none"
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else
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CM.client.vote = "default"
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if(usr) usr.vote()
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return
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return
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if(href_list["vote"] && vote.voting)
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if(usr)
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usr.client.vote = href_list["vote"]
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//world << "Setting client [usr.key]'s vote to: [href_list["vote"]]."
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usr.vote()
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return
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