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-Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1 flour, 1 egg. -Added carved pumpkins/jackolanterns. Carve them with any of the usual things you use to carve things. They work similarly to hardhats. -Eating corn now makes corn cobs. Carve them with a saw, a knife, or a hatchet to make a corncob pipe. Set up class for smoking pipes to make it easy for others to add more pipes as desired. -Added the bit of transparency to biohelmets that they were always supposed to have, fixed the scientist helmet being over too far by 1 pixel when facing right (OCD) Revision: r3389 Author: d_h2...@yahoo.com Date: Apr 1, 2012
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
/obj/item/clothing/head/helmet/hardhat
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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flags = FPRINT | TABLEPASS | SUITSPACE
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item_state = "hardhat0_yellow"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
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flags_inv = 0
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/obj/item/clothing/head/helmet/hardhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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color = "orange"
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/obj/item/clothing/head/helmet/hardhat/red
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icon_state = "hardhat0_red"
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item_state = "hardhat0_red"
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color = "red"
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/obj/item/clothing/head/helmet/hardhat/white
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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color = "white"
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/obj/item/clothing/head/helmet/hardhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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color = "dblue"
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/obj/item/clothing/head/helmet/hardhat/pumpkinhead
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name = "carved pumpkin"
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desc = "A jack o' lantern! Believed to ward off evil spirits."
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icon_state = "hardhat0_pumpkin"
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item_state = "hardhat0_pumpkin"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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brightness_on = 3
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see_face = 0.0
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color = "pumpkin"
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armor = list(melee = 5, bullet = 0, laser = 5,energy = 5, bomb = 5, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES |