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Polaris/code/modules/projectiles/guns/energy/pulse.dm

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/obj/item/weapon/gun/energy/pulse_rifle
name = "\improper Pulse Rifle"
desc = "A heavy-duty, pulse-based energy weapon, preferred by front-line combat personnel."
icon_state = "pulse"
item_state = "pulse100"
force = 10
fire_sound = 'pulse.ogg'
charge_cost = 200
projectile_type = "/obj/item/projectile/beam/pulse"
cell_type = "/obj/item/weapon/cell/super"
automatic = 1
var/mode = 2
attack_self(mob/living/user as mob)
if(..())
switch(mode)
if(2)
mode = 0
charge_cost = 100
fire_sound = 'Taser.ogg'
user << "\red [src] is now set to stun."
projectile_type = "/obj/item/projectile/energy/electrode"
if(0)
mode = 1
charge_cost = 100
fire_sound = 'Laser.ogg'
user << "\red [src] is now set to kill."
projectile_type = "/obj/item/projectile/beam"
if(1)
mode = 2
charge_cost = 200
fire_sound = 'pulse.ogg'
user << "\red [src] is now set to DESTROY."
projectile_type = "/obj/item/projectile/beam/pulse"
return
/obj/item/weapon/gun/energy/pulse_rifle/destroyer
name = "\improper Pulse Destroyer"
desc = "A heavy-duty, pulse-based energy weapon."
cell_type = "/obj/item/weapon/cell/infinite"
attack_self(mob/living/user as mob)
if(..())
user << "\red [src] has three settings, and they are all DESTROY."
/obj/item/weapon/gun/energy/pulse_rifle/M1911
name = "\improper M1911-P"
desc = "It's not the size of the gun, it's the size of the hole it puts through people."
icon_state = "m1911-p"
item_state = "gun"
cell_type = "/obj/item/weapon/cell/infinite"