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Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields. The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser. The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary) Updated the changelog
67 lines
1.7 KiB
Plaintext
67 lines
1.7 KiB
Plaintext
/obj/item/weapon/gun/projectile/silenced
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name = "\improper Silenced Pistol"
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desc = "A small, quiet, easily concealable gun. Uses .45 rounds."
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icon_state = "silenced_pistol"
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w_class = 3.0
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max_shells = 12
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caliber = ".45"
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silenced = 1
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origin_tech = "combat=2;materials=2;syndicate=8"
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ammo_type = "/obj/item/ammo_casing/c45"
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/obj/item/weapon/gun/projectile/deagle
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name = "\improper Desert Eagle"
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desc = "A robust handgun that uses .50 AE ammo"
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icon_state = "deagle"
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force = 14.0
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max_shells = 7
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caliber = ".50"
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ammo_type ="/obj/item/ammo_casing/a50"
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load_method = 2
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New()
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..()
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empty_mag = new /obj/item/ammo_magazine/a50/empty(src)
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update_icon()
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return
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afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
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..()
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if(!loaded.len && empty_mag)
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empty_mag.loc = get_turf(src.loc)
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empty_mag = null
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playsound(user, 'smg_empty_alarm.ogg', 40, 1)
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update_icon()
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return
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update_icon()
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..()
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return
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/obj/item/weapon/gun/projectile/deagle/gold
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name = "\improper Desert Eagle"
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desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
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icon_state = "deagleg"
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item_state = "deagleg"
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/obj/item/weapon/gun/projectile/deagle/camo
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name = "\improper Desert Eagle"
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desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE ammo."
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icon_state = "deaglecamo"
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item_state = "deagleg"
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/obj/item/weapon/gun/projectile/gyropistol
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name = "\improper Gyrojet Pistol"
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desc = "A bulky pistol designed to fire self propelled rounds"
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icon_state = "gyropistol"
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max_shells = 8
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caliber = "a75"
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fire_sound = 'Explosion1.ogg'
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origin_tech = "combat=3"
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ammo_type = "/obj/item/ammo_casing/a75"
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