mirror of
https://github.com/PolarisSS13/Polaris.git
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Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery. Research moved into Modules. Virus2 moved into WIP - is anyone even working on this, it looks almost done? Computer2,optics,pda2,experimental moved unto unused. WIP Chemistry things moved into Chemical Module Cameras.dm moved into weapons GameKit.dm moved into unused BrokenInHands.dm moved into unused Removed Grillify.dm Moved all of the files listed as unused in the mining module to unused Removed several empty folders in modules Moved cloning.dm into machinery Moved NewBan.dm into admin Changed humanoid aliens new_life.dm into life.dm Moved beast mob into unused Moved hivebot into unused Moved carpedexplosion.dm into unused Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything. Removed mastercontroler2.dm Moved savefile.dm from human to new_player Bugfix People spawning on the starting screen on rev/cult should be fixed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
150 lines
4.9 KiB
Plaintext
150 lines
4.9 KiB
Plaintext
//Motherboard is just used in assembly/disassembly, doesn't exist in the actual computer object.
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/obj/item/weapon/motherboard
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name = "Computer mainboard"
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desc = "A computer motherboard."
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icon = 'module.dmi'
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icon_state = "mainboard"
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item_state = "electronic"
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w_class = 3
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var/created_name = null //If defined, result computer will have this name.
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/obj/computer2frame
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density = 1
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anchored = 0
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name = "Computer-frame"
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icon = 'stock_parts.dmi'
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icon_state = "0"
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var/state = 0
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var/obj/item/weapon/motherboard/mainboard = null
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var/obj/item/weapon/disk/data/fixed_disk/hd = null
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var/list/peripherals = list()
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var/created_icon_state = "aiupload"
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/obj/computer2frame/attackby(obj/item/P as obj, mob/user as mob)
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switch(state)
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if(0)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You wrench the frame into place."
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src.anchored = 1
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src.state = 1
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if(istype(P, /obj/item/weapon/weldingtool))
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playsound(src.loc, 'Welder.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You deconstruct the frame."
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new /obj/item/stack/sheet/metal( src.loc, 5 )
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del(src)
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if(1)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You unfasten the frame."
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src.anchored = 0
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src.state = 0
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if(istype(P, /obj/item/weapon/motherboard) && !mainboard)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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user << "\blue You place the mainboard inside the frame."
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src.icon_state = "1"
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src.mainboard = P
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user.drop_item()
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P.loc = src
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if(istype(P, /obj/item/weapon/screwdriver) && mainboard)
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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user << "\blue You screw the mainboard into place."
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src.state = 2
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src.icon_state = "2"
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if(istype(P, /obj/item/weapon/crowbar) && mainboard)
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playsound(src.loc, 'Crowbar.ogg', 50, 1)
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user << "\blue You remove the mainboard."
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src.state = 1
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src.icon_state = "0"
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mainboard.loc = src.loc
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src.mainboard = null
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if(2)
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if(istype(P, /obj/item/weapon/screwdriver) && mainboard && (!peripherals.len))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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user << "\blue You unfasten the mainboard."
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src.state = 1
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src.icon_state = "1"
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if(istype(P, /obj/item/weapon/peripheral))
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if(src.peripherals.len < 3)
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user.drop_item()
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src.peripherals.Add(P)
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P.loc = src
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user << "\blue You add [P] to the frame."
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else
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user << "\red There is no more room for peripheral cards."
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if(istype(P, /obj/item/weapon/crowbar) && src.peripherals.len)
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playsound(src.loc, 'Crowbar.ogg', 50, 1)
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user << "\blue You remove the peripheral boards."
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for(var/obj/item/weapon/peripheral/W in src.peripherals)
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W.loc = src.loc
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src.peripherals.Remove(W)
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if(istype(P, /obj/item/weapon/cable_coil))
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if(P:amount >= 5)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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P:amount -= 5
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if(!P:amount) del(P)
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user << "\blue You add cables to the frame."
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src.state = 3
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src.icon_state = "3"
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if(3)
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if(istype(P, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'wirecutter.ogg', 50, 1)
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user << "\blue You remove the cables."
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src.state = 2
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src.icon_state = "2"
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var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
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A.amount = 5
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if(src.hd)
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src.hd.loc = src.loc
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src.hd = null
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if(istype(P, /obj/item/weapon/disk/data/fixed_disk) && !src.hd)
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user.drop_item()
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src.hd = P
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P.loc = src
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user << "\blue You connect the drive to the cabling."
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if(istype(P, /obj/item/weapon/crowbar) && src.hd)
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playsound(src.loc, 'Crowbar.ogg', 50, 1)
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user << "\blue You remove the hard drive."
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src.hd.loc = src.loc
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src.hd = null
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if(istype(P, /obj/item/stack/sheet/glass))
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if(P:amount >= 2)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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P:use(2)
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user << "\blue You put in the glass panel."
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src.state = 4
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src.icon_state = "4"
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if(4)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(src.loc, 'Crowbar.ogg', 50, 1)
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user << "\blue You remove the glass panel."
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src.state = 3
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src.icon_state = "3"
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new /obj/item/stack/sheet/glass( src.loc, 2 )
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if(istype(P, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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user << "\blue You connect the monitor."
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var/obj/machinery/computer2/C= new /obj/machinery/computer2( src.loc )
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C.setup_drive_size = 0
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C.icon_state = src.created_icon_state
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if(mainboard.created_name) C.name = mainboard.created_name
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del(mainboard)
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if(hd)
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C.hd = hd
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hd.loc = C
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for(var/obj/item/weapon/peripheral/W in src.peripherals)
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W.loc = C
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W.host = C
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C.peripherals.Add(W)
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del(src) |