Files
Polaris/code/unused/gamemodes/deathmatch.dm
Erthilo 026074d6c5 TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment.  Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night.  For some reason.
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: 	 VivianFoxfoot
2012-05-06 22:53:39 +01:00

67 lines
2.6 KiB
Plaintext

/*
/datum/game_mode/deathmatch
name = "deathmatch"
config_tag = "deathmatch"
var/startedat
var/const/gamelength = 15 * 600 // 1/10 second
announce()
world << "<B>The current game mode is - Death Commando Deathmatch!</B>"
world << "<B>Just kill everyone else. They're gonna try to kill you, after all. Respawning is enabled.</B>"
post_setup()
startedat = world.realtime
abandon_allowed = 1
setup_game()
// TODO: DEFERRED Make this massively cleaner. It should hook before spawning, not after.
var/list/mobs = list()
for(var/mob/living/carbon/human/M in world)
if (M.client)
mobs += M
for(var/mob/living/carbon/human/M in mobs)
spawn()
if(M.client)
for(var/obj/item/weapon/W in list(M.wear_suit, M.w_uniform, M.r_store, M.l_store, M.wear_id, M.belt,
M.gloves, M.glasses, M.head, M.ears, M.shoes, M.wear_mask, M.back,
M.handcuffed, M.r_hand, M.l_hand))
M.u_equip(W)
del(W)
var/randomname = "Killiam Shakespeare"
if(commando_names.len)
randomname = pick(commando_names)
commando_names -= randomname
var/newname = input(M,"You are a death commando. Would you like to change your name?", "Character Creation", randomname)
if(!length(newname))
newname = randomname
newname = strip_html(newname,40)
M.real_name = newname
M.name = newname // there are WAY more things than this to change, I'm almost certain
M.equip_if_possible(new /obj/item/clothing/under/color/black(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)
M.equip_if_possible(new /obj/item/clothing/suit/swat_suit/death_commando(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/clothing/mask/gas/death_commando(M), M.slot_wear_mask)
M.equip_if_possible(new /obj/item/clothing/gloves/swat(M), M.slot_gloves)
M.equip_if_possible(new /obj/item/clothing/glasses/thermal(M), M.slot_glasses)
M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/m_pill/cyanide(M), M.slot_l_store)
M.equip_if_possible(new /obj/item/weapon/flashbang(M), M.slot_r_store)
var/obj/item/weapon/tank/air/O = new(M)
M.equip_if_possible(O, M.slot_back)
M.internal = O
var/obj/item/weapon/card/id/W = new(M)
W.access = get_all_accesses()
W.name = "[newname]'s ID card (Death Commando)"
W.assignment = "Death Commando"
W.registered_name = newname
M.equip_if_possible(W, M.slot_wear_id)
..()
check_win()
return 1
*/